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+/* playerdb.h
+ *
+ */
+
+/*
+ fics - An internet chess server.
+ Copyright (C) 1993 Richard V. Nash
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+*/
+
+/* Revision history:
+ name email yy/mm/dd Change
+ Richard Nash 93/10/22 Created
+ Markus Uhlin 23/12/13 Cleaned up the file
+*/
+
+#include "command.h"
+#include "lists.h"
+
+#ifndef _PLAYERDB_H
+#define _PLAYERDB_H
+
+#include <stdbool.h>
+
+#define PLAYER_VERSION 1
+
+#define MAX_ALIASES 30
+#define MAX_CENSOR 50
+#define MAX_FORMULA 9
+#define MAX_INCHANNELS 16
+#define MAX_MESSAGES 40
+#define MAX_NOTIFY 80
+#define MAX_OBSERVE 30
+#define MAX_PENDING 10
+#define MAX_PLAN 10
+#define MAX_PLAYER 500
+#define MAX_SIMUL 30
+
+#define PLAYER_EMPTY 0
+#define PLAYER_NEW 1
+#define PLAYER_INQUEUE 2
+#define PLAYER_LOGIN 3
+#define PLAYER_PASSWORD 4
+#define PLAYER_PROMPT 5
+
+#define P_LOGIN 0
+#define P_LOGOUT 1
+
+#define SORT_BLITZ 0
+#define SORT_STAND 1
+#define SORT_ALPHA 2
+#define SORT_WILD 3
+
+typedef struct _statistics {
+ double sterr;
+ int num, win, los, dra, rating, best;
+ time_t ltime;
+ time_t whenbest;
+} statistics;
+
+#define PEND_MATCH 0
+#define PEND_DRAW 1
+#define PEND_ABORT 2
+#define PEND_TAKEBACK 3
+#define PEND_ADJOURN 4
+#define PEND_SWITCH 5
+#define PEND_SIMUL 6
+#define PEND_PAUSE 7
+#define PEND_PARTNER 8
+#define PEND_BUGHOUSE 9
+#define PEND_ALL -1
+
+#define PEND_TO 0
+#define PEND_FROM 1
+
+typedef struct _pending {
+ int type;
+ int whoto;
+ int whofrom;
+ int param1, param2, param3, param4, param5, param6;
+ char char1[50];
+ char char2[50];
+} pending;
+
+typedef struct _simul_info_t {
+ int numBoards;
+ int onBoard;
+ int results[MAX_SIMUL];
+ int boards[MAX_SIMUL];
+} simul_info_t;
+
+typedef struct _player {
+ /*
+ * This first block is not saved between logins
+ */
+ List *lists;
+ char busy[100];
+ char interface[45]; // For example: 'xboard 4.9.1'
+ char *identptr;
+ char *last_file;
+ char *login;
+ int flip;
+ int game;
+ int i_admin;
+ int kiblevel;
+ int lastColor;
+ int last_channel;
+ time_t last_command_time;
+ int last_opponent;
+ int last_tell;
+ time_t lastshout_a;
+ time_t lastshout_b;
+ time_t logon_time;
+ int num_comments; // number of lines in comments file
+ int num_from;
+ int num_observe;
+ int num_to;
+ int observe_list[MAX_OBSERVE];
+ int opponent; // Only valid if game is >= 0
+ int side; // Only valid if game is >= 0
+ int partner;
+ int registered;
+ int seek; // new
+ int socket;
+ int sopen;
+ int status;
+ time_t timeOfReg;
+ time_t totalTime;
+ long last_file_byte;
+ pending p_from_list[MAX_PENDING];
+ pending p_to_list[MAX_PENDING];
+ simul_info_t simul_info;
+ unsigned int thisHost;
+
+ /*
+ * All of this is saved between logins
+ */
+ char *name;
+ char *emailAddress;
+ char *fullName;
+ char *passwd;
+ char *prompt;
+ statistics b_stats;
+ statistics l_stats;
+ statistics s_stats;
+ statistics w_stats;
+ statistics bug_stats;
+ alias_type alias_list[MAX_ALIASES];
+ char *formula;
+ char *formulaLines[MAX_FORMULA];
+ char *planLines[MAX_PLAN];
+ int adminLevel;
+ int automail;
+ int bell;
+ int d_height;
+ int d_inc;
+ int d_time;
+ int d_width;
+ int highlight;
+ int i_cshout;
+ int i_game;
+ int i_kibitz;
+ int i_login;
+ int i_mailmess;
+ int i_shout;
+ int i_tell;
+ int jprivate;
+ int language;
+ int nochannels;
+ int notifiedby;
+ int numAlias;
+ int num_black;
+ int num_formula;
+ int num_plan;
+ int num_white;
+ int open;
+ int pgn;
+ int private;
+ int promote;
+ int rated;
+ int ropen;
+ int style;
+ unsigned int lastHost;
+} player;
+
+typedef struct _textlist {
+ char *text;
+ int index;
+ struct _textlist *next;
+} textlist;
+
+#define PARRAY_SIZE (MAX_PLAYER + 50)
+
+extern player parray[PARRAY_SIZE];
+extern int p_num;
+
+extern bool player_num_ok_chk(const int);
+extern void xrename(const char *, const char *, const char *);
+
+extern int ClearMsgsBySender(int, param_list);
+extern int ClrMsgRange(int, int, int);
+extern int ShowMsgRange(int, int, int);
+extern int ShowMsgsBySender(int, param_list);
+extern int showstored(int);
+extern textlist *ClearTextListEntry(textlist *);
+extern void ClearTextList(textlist *);
+extern void SaveTextListEntry(textlist **, char *, int);
+
+extern int player_add_comment(int, int, char *);
+extern int player_add_message(int, int, char *);
+extern int player_add_observe(int, int);
+extern int player_add_request(int, int, int, int);
+extern int player_censored(int, int);
+extern int player_clear(int);
+extern int player_clear_messages(int);
+extern int player_count(int);
+extern int player_decline_offers(int, int, int);
+extern int player_delete(int);
+extern int player_find(int);
+extern int player_find_bylogin(char *);
+extern int player_find_part_login(char *);
+extern int player_find_pendfrom(int, int, int);
+extern int player_find_pendto(int, int, int);
+extern int player_free(int);
+extern int player_game_ended(int);
+extern int player_goto_board(int, int);
+extern int player_goto_next_board(int);
+extern int player_goto_prev_board(int);
+extern int player_goto_simulgame_bynum(int, int);
+extern int player_idle(int);
+extern int player_is_observe(int, int);
+extern int player_ishead(int);
+extern int player_kill(char *);
+extern int player_markdeleted(int);
+extern int player_new(void);
+extern int player_new_pendfrom(int);
+extern int player_new_pendto(int);
+extern int player_notified(int, int);
+extern int player_notified_departure(int);
+extern int player_notify(int, char *, char *);
+extern int player_notify_present (int);
+extern int player_num_active_boards(int);
+extern int player_num_comments(int);
+extern int player_num_messages(int);
+extern int player_num_results(int, int);
+extern int player_ontime(int);
+extern int player_raise(char *);
+extern int player_read(int, char *);
+extern int player_reincarn(char *, char *);
+extern int player_remove(int);
+extern int player_remove_observe(int, int);
+extern int player_remove_pendfrom(int, int, int);
+extern int player_remove_pendto(int, int, int);
+extern int player_remove_request(int, int, int);
+extern int player_rename(char *, char *);
+extern int player_save(int);
+extern int player_search(int, char *);
+extern int player_show_comments(int, int);
+extern int player_show_messages(int);
+extern int player_simul_over(int, int, int);
+extern int player_withdraw_offers(int, int, int);
+extern int player_zero(int);
+extern time_t player_lastconnect(int);
+extern time_t player_lastdisconnect(int);
+extern void player_array_init(void);
+extern void player_init(int);
+extern void player_notify_departure(int);
+extern void player_pend_print(int, pending *);
+extern void player_write_login(int);
+extern void player_write_logout(int);
+
+#endif /* _PLAYERDB_H */