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author | Markus Uhlin <markus@nifty-networks.net> | 2023-12-07 21:31:49 +0100 |
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committer | Markus Uhlin <markus@nifty-networks.net> | 2023-12-07 21:31:49 +0100 |
commit | 79b59f9b30fb6a1fdf8c3efb446271f7cb00d434 (patch) | |
tree | f6ade4ccbc3af20d825edacfd12b5da8ded8d240 /data/help/moretime |
FICS 1.6.2
Diffstat (limited to 'data/help/moretime')
-rw-r--r-- | data/help/moretime | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/data/help/moretime b/data/help/moretime new file mode 100644 index 0000000..96088b0 --- /dev/null +++ b/data/help/moretime @@ -0,0 +1,25 @@ + +moretime + +Usage: moretime seconds + + Adds extra time (in seconds) to your opponent's clock when you are playing a +game. Maximum time you can add -- 600 seconds (if you try to add more than +600 seconds, only 600 will be added). + + In essence, using the moretime command means that you don't want your +opponent to worry so much about the time remaining on his/her clock, about +being flagged, and so on. It is a useful command to use when your opponent +mentions a problem with transmission lags and you are using an interface +with the autoflag feature on. You are under no obligation to give your +opponent more time, of course. + + If you need more time, you can always ask your opponent to add time to your +clock -- depending on the circumstances and their mood, they might grant your +request. But if you find that you frequently need more time when you play, +consider playing with longer time controls. + +See Also: abort flag match + +[Last modified: June 11, 1995 -- Friar] + |