aboutsummaryrefslogtreecommitdiffstats
path: root/data/help/moretime
diff options
context:
space:
mode:
authorMarkus Uhlin <markus@nifty-networks.net>2023-12-07 21:31:49 +0100
committerMarkus Uhlin <markus@nifty-networks.net>2023-12-07 21:31:49 +0100
commit79b59f9b30fb6a1fdf8c3efb446271f7cb00d434 (patch)
treef6ade4ccbc3af20d825edacfd12b5da8ded8d240 /data/help/moretime
FICS 1.6.2
Diffstat (limited to 'data/help/moretime')
-rw-r--r--data/help/moretime25
1 files changed, 25 insertions, 0 deletions
diff --git a/data/help/moretime b/data/help/moretime
new file mode 100644
index 0000000..96088b0
--- /dev/null
+++ b/data/help/moretime
@@ -0,0 +1,25 @@
+
+moretime
+
+Usage: moretime seconds
+
+ Adds extra time (in seconds) to your opponent's clock when you are playing a
+game. Maximum time you can add -- 600 seconds (if you try to add more than
+600 seconds, only 600 will be added).
+
+ In essence, using the moretime command means that you don't want your
+opponent to worry so much about the time remaining on his/her clock, about
+being flagged, and so on. It is a useful command to use when your opponent
+mentions a problem with transmission lags and you are using an interface
+with the autoflag feature on. You are under no obligation to give your
+opponent more time, of course.
+
+ If you need more time, you can always ask your opponent to add time to your
+clock -- depending on the circumstances and their mood, they might grant your
+request. But if you find that you frequently need more time when you play,
+consider playing with longer time controls.
+
+See Also: abort flag match
+
+[Last modified: June 11, 1995 -- Friar]
+