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variables
Usage: variables [user]
This command will display the variables of the given user. If no user is
given then your variable settings will be displayed. Here are the variables
that will be displayed.
VARIABLE INFORMATION
Name Function
---- --------
automail If non-zero, the moves of your games will be mailed to you
upon completion; your e-mail address will be used (make sure it
is correct; if not, contact an admin).
bell If non-zero, a ^G or bell will be sent when a board update
is done. In most cases, you will hear a beep.
cshout If non-zero, you will hear cshouts. If zero, you will not.
f1-f9 Special variables for the formula.
flip If is non-zero, rotates the board the opposite way (for
example, instead of White at the bottom, Black will be at the
bottom).
formula The formula used to filter match requests, that is, decline
them automatically.
gin If non-zero, you will be notified when games begin or end.
height Sets the number of lines of text you will receive before a
[next] break occurs; usually the screen height.
highlight If non-zero, player's names who tell you stuff will be
highlighted.
jprivate If non-zero, the user's journal cannot be read by others. If
zero, it is open to be read by other users.
kibitz If non-zero, you will hear kibitz's from observers of your
games.
kiblevel Limits kibitzes and whispers you will receive to users who have
the given rating or higher. Value is reset to 0 when you
logout.
language Selects a help file in this language, if available. The default
is English. Spanish is also available.
mailmess If non-zero, messages to you will be mailed to your e-mail
address automatically.
notifiedby If non-zero, you will be notified by the server when users
having you on their notify lists log on/off. If zero, you will
not receive such notifications. Use of notifiedby can cut down
on the size of notify lists (see "notify" help file for
details).
open If non-zero, you are willing to accept match requests. If
zero, you will not receive match requests.
pin If non-zero, you will be informed when any user connects to or
disconnects from the server.
pgn If non-zero, mails games to you in PGN format. If zero,
regular, column format will be used.
private If non-zero, then all games you play will be private regardless
of your opponent's 'private' variable; no observers will be
permitted.
prompt This string will be your prompt. Use 'set prompt' to restore
the system default. (Caution: some graphics interfaces may need
certain prompts in order to work correctly.)
rated If zero, your game will not be rated.
If non-zero, and all of these conditions hold, then your game
will be rated:
1: Your opponent's rated variable is non-zero
2: The time controls for the game qualify as a rated game
3: There are no time-odds
4: The game started position is standard.
ropen If zero, you will only be open to match requests from users who
have the same setting for "rated". If non-zero, you will
receive other requests as well.
shout If non-zero, you will hear shouts. If zero, you will not.
simopen If non-zero, you are willing to accept simul requests. This
variable is always set to 0 when you log in.
style The style of board to use.
tell If non-zero, you will hear tell's and say's from unregistered
users. If zero, you will not.
width Sets the width of your display (from 32 to 240).
1-10 This sets your information that is displayed when someone
fingers you. You can set these 'notes' to an arbitrary string
of length 100. You can display information in ten slots,
numbered 1-10.
See Also: bell cshout finger flip formula highlight journal kibitz
kiblevel notes private set shout simuls style tell
[Last modified: December 25, 1995 -- Friar]
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