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/* playerdb.h
*
*/
/*
fics - An internet chess server.
Copyright (C) 1993 Richard V. Nash
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
/* Revision history:
name email yy/mm/dd Change
Richard Nash 93/10/22 Created
Markus Uhlin 23/12/13 Cleaned up the file
*/
#include "command.h"
#include "lists.h"
#ifndef _PLAYERDB_H
#define _PLAYERDB_H
#define PLAYER_VERSION 1
#define MAX_ALIASES 30
#define MAX_CENSOR 50
#define MAX_FORMULA 9
#define MAX_INCHANNELS 16
#define MAX_MESSAGES 40
#define MAX_NOTIFY 80
#define MAX_OBSERVE 30
#define MAX_PENDING 10
#define MAX_PLAN 10
#define MAX_PLAYER 500
#define MAX_SIMUL 30
#define PLAYER_EMPTY 0
#define PLAYER_NEW 1
#define PLAYER_INQUEUE 2
#define PLAYER_LOGIN 3
#define PLAYER_PASSWORD 4
#define PLAYER_PROMPT 5
#define P_LOGIN 0
#define P_LOGOUT 1
#define SORT_BLITZ 0
#define SORT_STAND 1
#define SORT_ALPHA 2
#define SORT_WILD 3
typedef struct _statistics {
int num, win, los, dra, rating, ltime, best, whenbest;
double sterr;
} statistics;
#define PEND_MATCH 0
#define PEND_DRAW 1
#define PEND_ABORT 2
#define PEND_TAKEBACK 3
#define PEND_ADJOURN 4
#define PEND_SWITCH 5
#define PEND_SIMUL 6
#define PEND_PAUSE 7
#define PEND_PARTNER 8
#define PEND_BUGHOUSE 9
#define PEND_ALL -1
#define PEND_TO 0
#define PEND_FROM 1
typedef struct _pending {
int type;
int whoto;
int whofrom;
int param1, param2, param3, param4, param5, param6;
char char1[50];
char char2[50];
} pending;
typedef struct _simul_info_t {
int numBoards;
int onBoard;
int results[MAX_SIMUL];
int boards[MAX_SIMUL];
} simul_info_t;
typedef struct _player {
/*
* This first block is not saved between logins
*/
List *lists;
char busy[100];
char *identptr;
char *last_file;
char *login;
int flip;
int game;
int i_admin;
int kiblevel;
int lastColor;
int last_channel;
int last_command_time;
int last_opponent;
int last_tell;
int lastshout_a;
int lastshout_b;
int logon_time;
int num_comments; // number of lines in comments file
int num_from;
int num_observe;
int num_to;
int observe_list[MAX_OBSERVE];
int opponent; // Only valid if game is >= 0
int side; // Only valid if game is >= 0
int partner;
int registered;
int socket;
int sopen;
int status;
int timeOfReg;
int totalTime;
long last_file_byte;
pending p_from_list[MAX_PENDING];
pending p_to_list[MAX_PENDING];
simul_info_t simul_info;
unsigned int thisHost;
/*
* All of this is saved between logins
*/
char *name;
char *emailAddress;
char *fullName;
char *passwd;
char *prompt;
statistics b_stats;
statistics l_stats;
statistics s_stats;
statistics w_stats;
statistics bug_stats;
alias_type alias_list[MAX_ALIASES];
char *formula;
char *formulaLines[MAX_FORMULA];
char *planLines[MAX_PLAN];
int adminLevel;
int automail;
int bell;
int d_height;
int d_inc;
int d_time;
int d_width;
int highlight;
int i_cshout;
int i_game;
int i_kibitz;
int i_login;
int i_mailmess;
int i_shout;
int i_tell;
int jprivate;
int language;
int nochannels;
int notifiedby;
int numAlias;
int num_black;
int num_formula;
int num_plan;
int num_white;
int open;
int pgn;
int private;
int promote;
int rated;
int ropen;
int style;
unsigned int lastHost;
} player;
typedef struct _textlist {
char *text;
int index;
struct _textlist *next;
} textlist;
#define PARRAY_SIZE (MAX_PLAYER + 50)
extern player parray[PARRAY_SIZE];
extern int p_num;
extern void player_init(int);
extern int player_new(void);
extern int player_remove(int);
extern int player_read(int, char *);
extern int player_delete(int);
extern int player_markdeleted(int);
extern int player_save(int);
extern int player_find(int);
extern int player_find_bylogin(char *);
extern int player_find_part_login(char *);
extern int player_censored(int, int);
extern int player_notified(int, int);
extern int player_notified_departure(int);
extern int player_notify_present (int);
extern int player_notify(int, char *, char *);
extern int showstored(int);
extern int player_count(int);
extern int player_idle(int);
extern int player_ontime(int);
extern int player_zero(int);
extern int player_free(int);
extern int player_clear(int);
extern void player_write_login(int);
extern void player_write_logout(int);
extern time_t player_lastconnect(int);
extern time_t player_lastdisconnect(int);
extern void player_pend_print(int, pending *);
extern int player_find_pendto(int, int, int);
extern int player_new_pendto(int);
extern int player_remove_pendto(int, int, int);
extern int player_find_pendfrom(int, int, int);
extern int player_new_pendfrom(int);
extern int player_remove_pendfrom(int, int, int);
extern int player_add_request(int, int, int, int);
extern int player_remove_request(int, int, int);
extern int player_decline_offers(int, int, int);
extern int player_withdraw_offers(int, int, int);
extern int player_is_observe(int, int);
extern int player_add_observe(int, int);
extern int player_remove_observe(int, int);
extern int player_game_ended(int);
extern int player_goto_board(int, int);
extern int player_goto_next_board(int);
extern int player_goto_prev_board(int);
extern int player_goto_simulgame_bynum(int,int);
extern int player_num_active_boards(int);
extern int player_num_results(int, int);
extern int player_simul_over(int, int, int);
extern int player_num_messages(int);
extern int player_add_message(int, int, char *);
extern int player_show_messages(int);
extern int player_clear_messages(int);
extern void ClearTextList(textlist *);
extern void SaveTextListEntry(textlist **, char *, int);
extern int ShowMsgsBySender(int, param_list);
extern int ClrMsgRange(int, int, int);
extern int ShowMsgRange(int, int, int);
extern int ClearMsgsBySender(int, param_list);
extern int player_search(int, char *);
extern int sort_blitz[];
extern int sort_stand[];
extern int sort_alpha[];
extern int sort_wild[];
extern int player_kill(char *);
extern int player_rename(char *, char *);
extern int player_raise(char *);
extern int player_reincarn(char *,char *);
extern int player_num_comments(int);
extern int player_add_comment(int, int, char *);
extern int player_show_comments(int, int);
extern int player_ishead(int);
#endif /* _PLAYERDB_H */
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