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/* lists.h */
#include <stdio.h>
#ifndef _LISTS_H
#define _LISTS_H
/* yes, it's all cheesy.. there is no significance to the order, but make
sure it matches the order in lists.c */
enum ListWhich {L_ADMIN = 0, L_REMOVEDCOM, L_FILTER, L_BAN, L_ABUSER,
L_MUZZLE, L_CMUZZLE, L_FM, L_IM, L_GM, L_BLIND, L_TEAMS, L_COMPUTER,
L_TD, L_CENSOR, L_GNOTIFY, L_NOPLAY, L_NOTIFY, L_CHANNEL};
enum ListPerm {P_HEAD = 0, P_GOD, P_ADMIN, P_PUBLIC, P_PERSONAL};
typedef struct {enum ListPerm rights; char *name;} ListTable;
/* max. names in one list: 200 */
#define MAX_GLOBAL_LIST_SIZE 200
typedef struct _List List;
struct _List {
enum ListWhich which;
int numMembers;
char *member[MAX_GLOBAL_LIST_SIZE];
struct _List *next;
};
extern int com_addlist();
extern int com_showlist();
extern int com_sublist();
extern int in_list(int, enum ListWhich, char *);
extern int list_add(int, enum ListWhich, char *);
extern int list_addsub(int, char *, char *, int);
extern int list_channels(int, int);
extern int list_size(int, enum ListWhich);
extern int list_sub(int, enum ListWhich, char *);
extern int titled_player(int, char *);
extern void list_free(List *);
extern void list_print(FILE *, int, enum ListWhich);
#endif /* _LISTS_H */
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