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/* gamedb.h
 *
 */

/*
    fics - An internet chess server.
    Copyright (C) 1993  Richard V. Nash

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.
*/

/* Revision history:
   name		email		yy/mm/dd	Change
   Richard Nash	              	93/10/22	Created
*/

#ifndef _GAMEDB_H
#define _GAMEDB_H

#include <time.h>
#include "board.h"

extern char *bstr[];
extern char *rstr[];

#define GAMEFILE_VERSION 3
#define MAX_GLINE_SIZE 1024

#define REL_GAME 0
#define REL_SPOS 1
#define REL_REFRESH 2
#define REL_EXAMINE 3

#define GAME_EMPTY 0
#define GAME_NEW 1
#define GAME_ACTIVE 2
#define GAME_EXAMINE 3 /* examine is now 3 */

/*
#define GAME_STORED 3
#define GAME_EXAMINE 4
*/

#define TYPE_UNTIMED 0
#define TYPE_BLITZ 1
#define TYPE_STAND 2
#define TYPE_NONSTANDARD 3 
#define TYPE_WILD 4 
#define TYPE_LIGHT 5
#define TYPE_BUGHOUSE 6

#ifdef TIMESEAL
#define FLAG_CHECKING -1
#define FLAG_NONE 0
#define FLAG_CALLED 1
#define FLAG_ABORT 2
#endif

#define END_CHECKMATE 0
#define END_RESIGN 1
#define END_FLAG 2
#define END_AGREEDDRAW 3
#define END_REPETITION 4
#define END_50MOVERULE 5
#define END_ADJOURN 6
#define END_LOSTCONNECTION 7
#define END_ABORT 8
#define END_STALEMATE 9
#define END_NOTENDED 10
#define END_COURTESY 11
#define END_BOTHFLAG 12
#define END_NOMATERIAL 13
#define END_FLAGNOMATERIAL 14
#define END_ADJDRAW 15
#define END_ADJWIN 16
#define END_ADJABORT 17
#define END_COURTESYADJOURN 18

#if 0
typedef unsigned char boardList_t[74];
#endif

typedef struct _game {
  /* Saved in the game file */
  int wInitTime, wIncrement;
  int bInitTime, bIncrement;
  time_t timeOfStart;
#ifdef TIMESEAL
  int wLastRealTime;
  int wRealTime;
  int wTimeWhenReceivedMove;
  int wTimeWhenMoved;
  int bLastRealTime;
  int bRealTime;
  int bTimeWhenReceivedMove;
  int bTimeWhenMoved;
  int flag_pending;
  unsigned long flag_check_time;
#endif
  int wTime;
  int bTime;
  int clockStopped;
  int rated;
  int private;
  int type;
  int passes; /* For simul's */
  int numHalfMoves;
  move_t *moveList;       /* primary movelist */
  unsigned char FENstartPos[74];    /* Save the starting position. */
  game_state_t game_state;
/* This is now in moveList, and FENstartPos.  -- hersco */
/*
  int boardListSize;
  boardList_t *boardList;
  boardList_t boardList[500];    
*/
  char white_name[18];    /* to hold the playername even after he disconnects */        
  char black_name[18];    
  int white_rating;
  int black_rating;

  /* Not saved in game file */
  int revertHalfMove;
  int totalHalfMoves;
  int white;
  int black;
  /* int old_white; */ /* Contains the old game player number */
  /* int old_black; */ /* Contains the old game player number */
  int link;
  int status;
  int moveListSize; /* Total allocated in *moveList */
  int examHalfMoves;
  move_t *examMoveList;     /* extra movelist for examine */
  int examMoveListSize;  

  unsigned startTime;    /* The relative time the game started  */
  unsigned lastMoveTime; /* Last time a move was made */
  unsigned lastDecTime;  /* Last time a players clock was decremented */

  int result;
  int winner;

} game;

extern game *garray;
extern int g_num;

extern int game_new(void);
extern int game_zero(int);
extern int game_free(int);
extern int game_clear(int);
extern int game_remove(int);
extern int game_finish(int);
extern void MakeFENpos (int, char *);

extern char *game_time_str(int, int, int, int);
extern char *game_str(int, int, int, int, int, char *, char *);
extern int game_isblitz(int, int, int, int, char *, char *);

extern void send_board_to(int, int);
extern void send_boards(int);
extern void game_update_time(int);
extern void game_update_times(void);

/* #define MAXOLDGAMES 50 

extern int FindOldGameFor(int);
extern int RemoveOldGamesForPlayer(int);
extern int ReallyRemoveOldGamesForPlayer(int);
extern int NewOldGame(int);
Kill this oldgame rubbish - wastes memory - DAV */

extern char *movesToString(int, int);
extern char *EndSym(int);
extern char *EndString(int, int);

extern void game_disconnect(int, int);

extern int CharToPiece(char);
extern int PieceToChar(int);
extern int got_attr_value();
extern int ReadGameAttrs();
extern int game_read(int, int, int);
extern int game_delete(int, int);
extern int game_save(int);
extern void RemHist (char *);

extern int journal_get_info(int,char,char*,int*,
 char*,int*,char*,int*,int*,char*,
 char*,char*,char*);
extern void addjournalitem(int,char,char*,int,char*,int,char*,int,int,
              char*, char*, char* ,char*);
extern int pgames(int, int, char *);
extern int pjournal(int, int, char *);
extern void game_write_complete(int, int, char *);
extern int game_count(void);

/* extern time_t time(); */

#endif