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/* gamedb.h
*
*/
/*
fics - An internet chess server.
Copyright (C) 1993 Richard V. Nash
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
/* Revision history:
name email yy/mm/dd Change
Richard Nash 93/10/22 Created
Markus Uhlin 23/12/20 Cleaned up the file
*/
#ifndef _GAMEDB_H
#define _GAMEDB_H
#include <time.h>
#include "board.h"
extern char *bstr[];
extern char *rstr[];
#define GAMEFILE_VERSION 3
#define MAX_GLINE_SIZE 1024
#define REL_GAME 0
#define REL_SPOS 1
#define REL_REFRESH 2
#define REL_EXAMINE 3
#define GAME_EMPTY 0
#define GAME_NEW 1
#define GAME_ACTIVE 2
#define GAME_EXAMINE 3
#define TYPE_UNTIMED 0
#define TYPE_BLITZ 1
#define TYPE_STAND 2
#define TYPE_NONSTANDARD 3
#define TYPE_WILD 4
#define TYPE_LIGHT 5
#define TYPE_BUGHOUSE 6
#ifdef TIMESEAL
#define FLAG_CHECKING -1
#define FLAG_NONE 0
#define FLAG_CALLED 1
#define FLAG_ABORT 2
#endif
#define END_CHECKMATE 0
#define END_RESIGN 1
#define END_FLAG 2
#define END_AGREEDDRAW 3
#define END_REPETITION 4
#define END_50MOVERULE 5
#define END_ADJOURN 6
#define END_LOSTCONNECTION 7
#define END_ABORT 8
#define END_STALEMATE 9
#define END_NOTENDED 10
#define END_COURTESY 11
#define END_BOTHFLAG 12
#define END_NOMATERIAL 13
#define END_FLAGNOMATERIAL 14
#define END_ADJDRAW 15
#define END_ADJWIN 16
#define END_ADJABORT 17
#define END_COURTESYADJOURN 18
typedef struct _game {
/*
* Saved in the game file.
*/
int wInitTime, wIncrement;
int bInitTime, bIncrement;
time_t timeOfStart;
#ifdef TIMESEAL
int bLastRealTime;
int bRealTime;
int bTimeWhenMoved;
int bTimeWhenReceivedMove;
int flag_pending;
int wLastRealTime;
int wRealTime;
int wTimeWhenMoved;
int wTimeWhenReceivedMove;
unsigned long flag_check_time;
#endif
int wTime;
int bTime;
int clockStopped;
int rated;
int private;
int type;
int passes; // For simul's
int numHalfMoves;
move_t *moveList; // Primary movelist
unsigned char FENstartPos[74]; // Save the starting position
game_state_t game_state;
char white_name[18]; // To hold the playername even
// after he disconnects
char black_name[18];
int white_rating;
int black_rating;
/*
* Not saved in game file
*/
int revertHalfMove;
int totalHalfMoves;
int white;
int black;
int link;
int status;
int moveListSize; // Total allocated in '*moveList'
int examHalfMoves;
move_t *examMoveList; // Extra movelist for examine
int examMoveListSize;
unsigned int startTime; // The relative time the game started
unsigned int lastMoveTime; // Last time a move was made
unsigned int lastDecTime; // Last time a players clock was
// decremented
int result;
int winner;
} game;
extern game *garray;
extern int g_num;
extern char *EndString(int, int);
extern char *EndSym(int);
extern char *game_str(int, int, int, int, int, char *, char *);
extern char *game_time_str(int, int, int, int);
extern char *movesToString(int, int);
extern int CharToPiece(char);
extern int PieceToChar(int);
extern int ReadGameAttrs();
extern int game_clear(int);
extern int game_count(void);
extern int game_delete(int, int);
extern int game_finish(int);
extern int game_free(int);
extern int game_isblitz(int, int, int, int, char *, char *);
extern int game_new(void);
extern int game_read(int, int, int);
extern int game_remove(int);
extern int game_save(int);
extern int game_zero(int);
extern int got_attr_value();
extern int journal_get_info(int, char, char *, int *, char *, int *,
char *, int *, int *, char *, char *, char *, char *);
extern int pgames(int, int, char *);
extern int pjournal(int, int, char *);
extern void MakeFENpos(int, char *);
extern void RemHist(char *);
extern void addjournalitem(int, char, char *, int, char *, int, char *,
int, int, char *, char *, char *, char *);
extern void game_disconnect(int, int);
extern void game_update_time(int);
extern void game_update_times(void);
extern void game_write_complete(int, int, char *);
extern void send_board_to(int, int);
extern void send_boards(int);
#endif
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