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/* gamedb.h
 *
 */

/*
    fics - An internet chess server.
    Copyright (C) 1993  Richard V. Nash

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.
*/

/* Revision history:
   name		email		yy/mm/dd	Change
   Richard Nash	              	93/10/22	Created
*/

#ifndef _GAMEDB_H
#define _GAMEDB_H

#include <time.h>

#include "board.h"

extern char	*bstr[];
extern char	*rstr[];

#define GAMEFILE_VERSION	3
#define MAX_GLINE_SIZE		1024

#define REL_GAME         0
#define REL_SPOS         1
#define REL_REFRESH      2
#define REL_EXAMINE      3

#define GAME_EMPTY       0
#define GAME_NEW         1
#define GAME_ACTIVE      2
#define GAME_EXAMINE     3

#define TYPE_UNTIMED     0
#define TYPE_BLITZ       1
#define TYPE_STAND       2
#define TYPE_NONSTANDARD 3 
#define TYPE_WILD        4 
#define TYPE_LIGHT       5
#define TYPE_BUGHOUSE    6

#ifdef TIMESEAL
#define FLAG_CHECKING	-1
#define FLAG_NONE	0
#define FLAG_CALLED	1
#define FLAG_ABORT	2
#endif

#define END_CHECKMATE         0
#define END_RESIGN            1
#define END_FLAG              2
#define END_AGREEDDRAW        3
#define END_REPETITION        4
#define END_50MOVERULE        5
#define END_ADJOURN           6
#define END_LOSTCONNECTION    7
#define END_ABORT             8
#define END_STALEMATE         9
#define END_NOTENDED          10
#define END_COURTESY          11
#define END_BOTHFLAG          12
#define END_NOMATERIAL        13
#define END_FLAGNOMATERIAL    14
#define END_ADJDRAW           15
#define END_ADJWIN            16
#define END_ADJABORT          17
#define END_COURTESYADJOURN   18

typedef struct _game {
  /* Saved in the game file */
  int wInitTime, wIncrement;
  int bInitTime, bIncrement;
  time_t timeOfStart;
#ifdef TIMESEAL
  int wLastRealTime;
  int wRealTime;
  int wTimeWhenReceivedMove;
  int wTimeWhenMoved;
  int bLastRealTime;
  int bRealTime;
  int bTimeWhenReceivedMove;
  int bTimeWhenMoved;
  int flag_pending;
  unsigned long flag_check_time;
#endif
  int wTime;
  int bTime;
  int clockStopped;
  int rated;
  int private;
  int type;
  int passes; /* For simul's */
  int numHalfMoves;
  move_t *moveList;       /* primary movelist */
  unsigned char FENstartPos[74];    /* Save the starting position. */
  game_state_t game_state;
/* This is now in moveList, and FENstartPos.  -- hersco */
/*
  int boardListSize;
  boardList_t *boardList;
  boardList_t boardList[500];    
*/
  char white_name[18];    /* to hold the playername even after he disconnects */        
  char black_name[18];    
  int white_rating;
  int black_rating;

  /* Not saved in game file */
  int revertHalfMove;
  int totalHalfMoves;
  int white;
  int black;
  /* int old_white; */ /* Contains the old game player number */
  /* int old_black; */ /* Contains the old game player number */
  int link;
  int status;
  int moveListSize; /* Total allocated in *moveList */
  int examHalfMoves;
  move_t *examMoveList;     /* extra movelist for examine */
  int examMoveListSize;  

  unsigned startTime;    /* The relative time the game started  */
  unsigned lastMoveTime; /* Last time a move was made */
  unsigned lastDecTime;  /* Last time a players clock was decremented */

  int result;
  int winner;

} game;

extern game	*garray;
extern int	 g_num;

extern char	*EndString(int, int);
extern char	*EndSym(int);
extern char	*game_str(int, int, int, int, int, char *, char *);
extern char	*game_time_str(int, int, int, int);
extern char	*movesToString(int, int);
extern int	 CharToPiece(char);
extern int	 PieceToChar(int);
extern int	 ReadGameAttrs();
extern int	 game_clear(int);
extern int	 game_count(void);
extern int	 game_delete(int, int);
extern int	 game_finish(int);
extern int	 game_free(int);
extern int	 game_isblitz(int, int, int, int, char *, char *);
extern int	 game_new(void);
extern int	 game_read(int, int, int);
extern int	 game_remove(int);
extern int	 game_save(int);
extern int	 game_zero(int);
extern int	 got_attr_value();
extern int	 journal_get_info(int, char, char *, int *, char *, int *,
		     char *, int *, int *, char *, char *, char *, char *);
extern int	 pgames(int, int, char *);
extern int	 pjournal(int, int, char *);
extern void	 MakeFENpos(int, char *);
extern void	 RemHist(char *);
extern void	 addjournalitem(int, char, char *, int, char *, int, char *,
		     int, int, char *, char *, char *, char *);
extern void	 game_disconnect(int, int);
extern void	 game_update_time(int);
extern void	 game_update_times(void);
extern void	 game_write_complete(int, int, char *);
extern void	 send_board_to(int, int);
extern void	 send_boards(int);

#endif