/* movecheck.c * */ /* fics - An internet chess server. Copyright (C) 1993 Richard V. Nash This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ /* Revision history: name email yy/mm/dd Change Richard Nash 93/10/22 Created Markus Uhlin 23/12/14 Fixed compiler warnings Markus Uhlin 23/12/17 Fixed compiler warnings */ #include "stdinclude.h" #include "algcheck.h" #include "board.h" #include "common.h" #include "gamedb.h" #include "movecheck.h" #include "network.h" #include "playerdb.h" #include "utils.h" /* Simply tests if the input string is a move or not. */ /* If it matches patterns below */ /* Add to this list as you improve the move parser */ /* MS_COMP e2e4 */ /* MS_COMPDASH e2-e4 */ /* MS_CASTLE o-o, o-o-o */ /* Not done yet */ /* MS_ALG e4, Nd5 Ncd5 */ PUBLIC int is_move(char *mstr) { int len = strlen(mstr); if ((len > 3) && (mstr[len - 2] == '=')) len -= 2; if (len == 4) { /* Test for e2e4 */ if (isfile(mstr[0]) && isrank(mstr[1]) && isfile(mstr[2]) && isrank(mstr[3])) { return MS_COMP; } } if (len == 5) { /* Test for e2-e4 */ if (isfile(mstr[0]) && isrank(mstr[1]) && (mstr[2] == '-') && isfile(mstr[3]) && isrank(mstr[4])) { return MS_COMPDASH; } } if (len == 3) { /* Test for o-o */ if ((mstr[0] == 'o') && (mstr[1] == '-') && (mstr[2] == 'o')) { return MS_KCASTLE; } if ((mstr[0] == 'O') && (mstr[1] == '-') && (mstr[2] == 'O')) { return MS_KCASTLE; } if ((mstr[0] == '0') && (mstr[1] == '-') && (mstr[2] == '0')) { return MS_KCASTLE; } } if (len == 2) { /* Test for oo */ if ((mstr[0] == 'o') && (mstr[1] == 'o')) { return MS_KCASTLE; } if ((mstr[0] == 'O') && (mstr[1] == 'O')) { return MS_KCASTLE; } if ((mstr[0] == '0') && (mstr[1] == '0')) { return MS_KCASTLE; } } if (len == 5) { /* Test for o-o-o */ if ((mstr[0] == 'o') && (mstr[1] == '-') && (mstr[2] == 'o') && (mstr[3] == '-') && (mstr[4] == 'o')) { return MS_QCASTLE; } if ((mstr[0] == 'O') && (mstr[1] == '-') && (mstr[2] == 'O') && (mstr[3] == '-') && (mstr[4] == 'O')) { return MS_QCASTLE; } if ((mstr[0] == '0') && (mstr[1] == '-') && (mstr[2] == '0') && (mstr[3] == '-') && (mstr[4] == '0')) { return MS_QCASTLE; } } if (len == 3) { /* Test for ooo */ if ((mstr[0] == 'o') && (mstr[1] == 'o') && (mstr[2] == 'o')) { return MS_QCASTLE; } if ((mstr[0] == 'O') && (mstr[1] == 'O') && (mstr[2] == 'O')) { return MS_QCASTLE; } if ((mstr[0] == '0') && (mstr[1] == '0') && (mstr[2] == '0')) { return MS_QCASTLE; } } return alg_is_move(mstr); } PUBLIC int NextPieceLoop(board_t b, int *f, int *r, int color) { while (1) { (*r) = (*r) + 1; if (*r > 7) { *r = 0; *f = *f + 1; if (*f > 7) break; } if ((b[*f][*r] != NOPIECE) && iscolor(b[*f][*r], color)) return 1; } return 0; } PUBLIC int InitPieceLoop(board_t b, int *f, int *r, int color) { *f = 0; *r = -1; return 1; } /* All of the routines assume that the obvious problems have been checked */ /* See legal_move() */ PRIVATE int legal_pawn_move( game_state_t *gs, int ff, int fr, int tf, int tr ) { if (ff == tf) { if (gs->board[tf][tr] != NOPIECE) return 0; if (gs->onMove == WHITE) { if (tr - fr == 1) return 1; if ((fr == 1) && (tr - fr == 2) && gs->board[ff][2]==NOPIECE) return 1; } else { if (fr - tr == 1) return 1; if ((fr == 6) && (fr - tr == 2) && gs->board[ff][5]==NOPIECE) return 1; } return 0; } if (ff != tf) { /* Capture ? */ if ((ff - tf != 1) && (tf - ff != 1)) return 0; if ((fr - tr != 1) && (tr - fr != 1)) return 0; if (gs->onMove == WHITE) { if (fr > tr) return 0; if ((gs->board[tf][tr] != NOPIECE) && iscolor(gs->board[tf][tr],BLACK)) return 1; if (gs->ep_possible[0][ff] == 1) { if ((tf==ff+1) && (gs->board[ff+1][fr] == B_PAWN)) return 1; } else if (gs->ep_possible[0][ff] == -1) { if ((tf==ff-1) && (gs->board[ff-1][fr] == B_PAWN)) return 1; } } else { if (tr > fr) return 0; if ((gs->board[tf][tr] != NOPIECE) && iscolor(gs->board[tf][tr],WHITE)) return 1; if (gs->ep_possible[1][ff] == 1) { if ((tf==ff+1) && (gs->board[ff+1][fr] == W_PAWN)) return 1; } else if (gs->ep_possible[1][ff] == -1) { if ((tf==ff-1) && (gs->board[ff-1][fr] == W_PAWN)) return 1; } } } return 0; } PRIVATE int legal_knight_move(game_state_t * gs, int ff, int fr, int tf, int tr) { int dx, dy; dx = ff - tf; dy = fr - tr; if ((dx == 2) || (dx == -2)) { if ((dy == -1) || (dy == 1)) return 1; } if ((dy == 2) || (dy == -2)) { if ((dx == -1) || (dx == 1)) return 1; } return 0; } PRIVATE int legal_bishop_move(game_state_t * gs, int ff, int fr, int tf, int tr) { int dx, dy, x, y; int startx, starty; int count; int incx, incy; if (ff > tf) { dx = ff - tf; incx = -1; } else { dx = tf - ff; incx = 1; } startx = ff + incx; if (fr > tr) { dy = fr - tr; incy = -1; } else { dy = tr - fr; incy = 1; } starty = fr + incy; if (dx != dy) return 0; /* Not diagonal */ if (dx == 1) return 1; /* One square, ok */ count = dx - 1; for (x = startx, y = starty; count; x += incx, y += incy, count--) { if (gs->board[x][y] != NOPIECE) return 0; } return 1; } PRIVATE int legal_rook_move(game_state_t * gs, int ff, int fr, int tf, int tr) { int i; int start, stop; if (ff == tf) { if (((fr - tr) == 1) || ((tr - fr) == 1)) return 1; if (fr < tr) { start = fr + 1; stop = tr - 1; } else { start = tr + 1; stop = fr - 1; } for (i = start; i <= stop; i++) { if (gs->board[ff][i] != NOPIECE) return 0; } return 1; } else if (fr == tr) { if (((ff - tf) == 1) || ((tf - ff) == 1)) return 1; if (ff < tf) { start = ff + 1; stop = tf - 1; } else { start = tf + 1; stop = ff - 1; } for (i = start; i <= stop; i++) { if (gs->board[i][fr] != NOPIECE) return 0; } return 1; } else { return 0; } } PRIVATE int legal_queen_move(game_state_t * gs, int ff, int fr, int tf, int tr) { return legal_rook_move(gs, ff, fr, tf, tr) || legal_bishop_move(gs, ff, fr, tf, tr); } /* Ckeck, if square (kf,kr) is attacked by enemy piece. * Used in castling from/through check testing. */ /* new one from soso: */ PRIVATE int is_square_attacked (game_state_t *gs, int kf, int kr) { game_state_t fakeMove; fakeMove = *gs; fakeMove.board[4][kr] = NOPIECE; fakeMove.board[kf][kr] = KING | fakeMove.onMove; fakeMove.onMove = CToggle (fakeMove.onMove); if (in_check(&fakeMove)) return 1; else return 0; } /* old one: PRIVATE int is_square_attacked(game_state_t * gs, int kf, int kr) { int f, r; gs->onMove = CToggle(gs->onMove); for (InitPieceLoop(gs->board, &f, &r, gs->onMove); NextPieceLoop(gs->board, &f, &r, gs->onMove);) { if (legal_move(gs, f, r, kf, kr)) { gs->onMove = CToggle(gs->onMove); return 1; } } gs->onMove = CToggle(gs->onMove); return 0; } */ PRIVATE int legal_king_move(game_state_t * gs, int ff, int fr, int tf, int tr) { if (gs->onMove == WHITE) { /* King side castling */ if ((fr == 0) && (tr == 0) && (ff == 4) && (tf == 6) && !gs->wkmoved && (!gs->wkrmoved) && (gs->board[5][0] == NOPIECE) && (gs->board[6][0] == NOPIECE) && (gs->board[7][0] == W_ROOK) && (!is_square_attacked(gs, 4, 0)) && (!is_square_attacked(gs, 5, 0))) { return 1; } /* Queen side castling */ if ((fr == 0) && (tr == 0) && (ff == 4) && (tf == 2) && !gs->wkmoved && (!gs->wqrmoved) && (gs->board[3][0] == NOPIECE) && (gs->board[2][0] == NOPIECE) && (gs->board[1][0] == NOPIECE) && (gs->board[0][0] == W_ROOK) && (!is_square_attacked(gs, 4, 0)) && (!is_square_attacked(gs, 3, 0))) { return 1; } } else { /* Black */ /* King side castling */ if ((fr == 7) && (tr == 7) && (ff == 4) && (tf == 6) && !gs->bkmoved && (!gs->bkrmoved) && (gs->board[5][7] == NOPIECE) && (gs->board[6][7] == NOPIECE) && (gs->board[7][7] == B_ROOK) && (!is_square_attacked(gs, 4, 7)) && (!is_square_attacked(gs, 5, 7))) { return 1; } /* Queen side castling */ if ((fr == 7) && (tr == 7) && (ff == 4) && (tf == 2) && (!gs->bkmoved) && (!gs->bqrmoved) && (gs->board[3][7] == NOPIECE) && (gs->board[2][7] == NOPIECE) && (gs->board[1][7] == NOPIECE) && (gs->board[0][7] == B_ROOK) && (!is_square_attacked(gs, 4, 7)) && (!is_square_attacked(gs, 3, 7))) { return 1; } } if (((ff - tf) > 1) || ((tf - ff) > 1)) return 0; if (((fr - tr) > 1) || ((tr - fr) > 1)) return 0; return 1; } PRIVATE void add_pos(int tof, int tor, int *posf, int *posr, int *numpos) { posf[*numpos] = tof; posr[*numpos] = tor; (*numpos)++; } PRIVATE void possible_pawn_moves(game_state_t * gs, int onf, int onr, int *posf, int *posr, int *numpos) { if (gs->onMove == WHITE) { if (gs->board[onf][onr + 1] == NOPIECE) { add_pos(onf, onr + 1, posf, posr, numpos); if ((onr == 1) && (gs->board[onf][onr + 2] == NOPIECE)) add_pos(onf, onr + 2, posf, posr, numpos); } if ((onf > 0) && (gs->board[onf - 1][onr + 1] != NOPIECE) && (iscolor(gs->board[onf - 1][onr + 1], BLACK))) add_pos(onf - 1, onr + 1, posf, posr, numpos); if ((onf < 7) && (gs->board[onf + 1][onr + 1] != NOPIECE) && (iscolor(gs->board[onf + 1][onr + 1], BLACK))) add_pos(onf + 1, onr + 1, posf, posr, numpos); if (gs->ep_possible[0][onf] == -1) add_pos(onf - 1, onr + 1, posf, posr, numpos); if (gs->ep_possible[0][onf] == 1) add_pos(onf + 1, onr + 1, posf, posr, numpos); } else { if (gs->board[onf][onr - 1] == NOPIECE) { add_pos(onf, onr - 1, posf, posr, numpos); if ((onr == 6) && (gs->board[onf][onr - 2] == NOPIECE)) add_pos(onf, onr - 2, posf, posr, numpos); } if ((onf > 0) && (gs->board[onf - 1][onr - 1] != NOPIECE) && (iscolor(gs->board[onf - 1][onr - 1], WHITE))) add_pos(onf - 1, onr - 1, posf, posr, numpos); /* loon: changed what looks like a typo, here's the original line: add_pos(onf - 1, onr + 1, posf, posr, numpos); */ if ((onf < 7) && (gs->board[onf + 1][onr - 1] != NOPIECE) && (iscolor(gs->board[onf + 1][onr - 1], WHITE))) add_pos(onf + 1, onr - 1, posf, posr, numpos); if (gs->ep_possible[1][onf] == -1) add_pos(onf - 1, onr - 1, posf, posr, numpos); if (gs->ep_possible[1][onf] == 1) add_pos(onf + 1, onr - 1, posf, posr, numpos); } } PRIVATE void possible_knight_moves(game_state_t * gs, int onf, int onr, int *posf, int *posr, int *numpos) { static int knightJumps[8][2] = {{-1, 2}, {1, 2}, {2, -1}, {2, 1}, {-1, -2}, {1, -2}, {-2, 1}, {-2, -1}}; int f, r; int j; for (j = 0; j < 8; j++) { f = knightJumps[j][0] + onf; r = knightJumps[j][1] + onr; if ((f < 0) || (f > 7)) continue; if ((r < 0) || (r > 7)) continue; if ((gs->board[f][r] == NOPIECE) || (iscolor(gs->board[f][r], CToggle(gs->onMove)))) add_pos(f, r, posf, posr, numpos); } } PRIVATE void possible_bishop_moves(game_state_t * gs, int onf, int onr, int *posf, int *posr, int *numpos) { int f, r; /* Up Left */ f = onf; r = onr; while (1) { f--; r++; if ((f < 0) || (f > 7)) break; if ((r < 0) || (r > 7)) break; if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove))) break; add_pos(f, r, posf, posr, numpos); if (gs->board[f][r] != NOPIECE) break; } /* Up Right */ f = onf; r = onr; while (1) { f++; r++; if ((f < 0) || (f > 7)) break; if ((r < 0) || (r > 7)) break; if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove))) break; add_pos(f, r, posf, posr, numpos); if (gs->board[f][r] != NOPIECE) break; } /* Down Left */ f = onf; r = onr; while (1) { f--; r--; if ((f < 0) || (f > 7)) break; if ((r < 0) || (r > 7)) break; if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove))) break; add_pos(f, r, posf, posr, numpos); if (gs->board[f][r] != NOPIECE) break; } /* Down Right */ f = onf; r = onr; while (1) { f++; r--; if ((f < 0) || (f > 7)) break; if ((r < 0) || (r > 7)) break; if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove))) break; add_pos(f, r, posf, posr, numpos); if (gs->board[f][r] != NOPIECE) break; } } PRIVATE void possible_rook_moves(game_state_t * gs, int onf, int onr, int *posf, int *posr, int *numpos) { int f, r; /* Left */ f = onf; r = onr; while (1) { f--; if ((f < 0) || (f > 7)) break; if ((r < 0) || (r > 7)) break; if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove))) break; add_pos(f, r, posf, posr, numpos); if (gs->board[f][r] != NOPIECE) break; } /* Right */ f = onf; r = onr; while (1) { f++; if ((f < 0) || (f > 7)) break; if ((r < 0) || (r > 7)) break; if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove))) break; add_pos(f, r, posf, posr, numpos); if (gs->board[f][r] != NOPIECE) break; } /* Up */ f = onf; r = onr; while (1) { r++; if ((f < 0) || (f > 7)) break; if ((r < 0) || (r > 7)) break; if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove))) break; add_pos(f, r, posf, posr, numpos); if (gs->board[f][r] != NOPIECE) break; } /* Down */ f = onf; r = onr; while (1) { r--; if ((f < 0) || (f > 7)) break; if ((r < 0) || (r > 7)) break; if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove))) break; add_pos(f, r, posf, posr, numpos); if (gs->board[f][r] != NOPIECE) break; } } PRIVATE void possible_queen_moves(game_state_t * gs, int onf, int onr, int *posf, int *posr, int *numpos) { possible_rook_moves(gs, onf, onr, posf, posr, numpos); possible_bishop_moves(gs, onf, onr, posf, posr, numpos); } PRIVATE void possible_king_moves(game_state_t * gs, int onf, int onr, int *posf, int *posr, int *numpos) { static int kingJumps[8][2] = {{-1, -1}, {0, -1}, {1, -1}, {-1, 1}, {0, 1}, {1, 1}, {-1, 0}, {1, 0}}; int f, r; int j; for (j = 0; j < 8; j++) { f = kingJumps[j][0] + onf; r = kingJumps[j][1] + onr; if ((f < 0) || (f > 7)) continue; if ((r < 0) || (r > 7)) continue; if ((gs->board[f][r] == NOPIECE) || (iscolor(gs->board[f][r], CToggle(gs->onMove)))) add_pos(f, r, posf, posr, numpos); } } /* Doesn't check for check */ PUBLIC int legal_move(game_state_t * gs, int fFile, int fRank, int tFile, int tRank) { int move_piece; int legal; if (fFile == ALG_DROP) { move_piece = fRank; if (move_piece == KING) return 0; if (gs->holding[gs->onMove==WHITE ? 0 : 1][move_piece-1] == 0) return 0; if (gs->board[tFile][tRank] != NOPIECE) return 0; if (move_piece == PAWN && (tRank == 0 || tRank == 7)) return 0; return 1; } else { move_piece = piecetype(gs->board[fFile][fRank]); } if (gs->board[fFile][fRank] == NOPIECE) return 0; if (!iscolor(gs->board[fFile][fRank], gs->onMove)) /* Wrong color */ return 0; if ((gs->board[tFile][tRank] != NOPIECE) && iscolor(gs->board[tFile][tRank], gs->onMove)) /* Can't capture own */ return 0; if ((fFile == tFile) && (fRank == tRank)) /* Same square */ return 0; switch (move_piece) { case PAWN: legal = legal_pawn_move(gs, fFile, fRank, tFile, tRank); break; case KNIGHT: legal = legal_knight_move(gs, fFile, fRank, tFile, tRank); break; case BISHOP: legal = legal_bishop_move(gs, fFile, fRank, tFile, tRank); break; case ROOK: legal = legal_rook_move(gs, fFile, fRank, tFile, tRank); break; case QUEEN: legal = legal_queen_move(gs, fFile, fRank, tFile, tRank); break; case KING: legal = legal_king_move(gs, fFile, fRank, tFile, tRank); break; default: return 0; break; } return legal; } /* * This fills in the rest of the mt structure once it is determined * that. (Returns 'MOVE_ILLEGAL' if move leaves you in check.) */ PRIVATE int move_calculate(game_state_t *gs, move_t *mt, int promote) { game_state_t fakeMove; int ret, too_long; mt->pieceCaptured = gs->board[mt->toFile][mt->toRank]; mt->enPassant = 0; // Don't know yet, // let execute move take care of it if (mt->fromFile == ALG_DROP) { mt->piecePromotionTo = NOPIECE; ret = snprintf(mt->moveString, sizeof mt->moveString, "%s/%c%c-%c%d", wpstring[mt->fromRank], DROP_CHAR, DROP_CHAR, (mt->toFile + 'a'), (mt->toRank + 1)); too_long = (ret < 0 || (size_t)ret >= sizeof mt->moveString); if (too_long) { /* XXX */ fprintf(stderr, "FICS: %s: warning: " "snprintf truncated\n", __func__); } } else { if (piecetype(gs->board[mt->fromFile][mt->fromRank]) == PAWN && (mt->toRank == 0 || mt->toRank == 7)) { mt->piecePromotionTo = (promote | colorval(gs->board[mt->fromFile][mt->fromRank])); } else { mt->piecePromotionTo = NOPIECE; } if (piecetype(gs->board[mt->fromFile][mt->fromRank]) == PAWN && (mt->fromRank - mt->toRank == 2 || mt->toRank - mt->fromRank == 2)) { mt->doublePawn = mt->fromFile; } else { mt->doublePawn = -1; } if (piecetype(gs->board[mt->fromFile][mt->fromRank]) == KING && mt->fromFile == 4 && mt->toFile == 2) { sprintf(mt->moveString, "o-o-o"); } else if (piecetype(gs->board[mt->fromFile][mt->fromRank]) == KING && mt->fromFile == 4 && mt->toFile == 6) { sprintf(mt->moveString, "o-o"); } else { ret = snprintf(mt->moveString, sizeof mt->moveString, "%s/%c%d-%c%d", wpstring[piecetype(gs->board[mt->fromFile][mt->fromRank])], (mt->fromFile + 'a'), (mt->fromRank + 1), (mt->toFile + 'a'), (mt->toRank + 1)); too_long = (ret < 0 || (size_t)ret >= sizeof mt->moveString); if (too_long) { /* XXX */ fprintf(stderr, "FICS: %s: warning: " "snprintf truncated\n", __func__); } } } // Replace this with an algabraic de-parser snprintf(mt->algString, sizeof mt->algString, "%s", alg_unparse(gs, mt)); fakeMove = *gs; execute_move(&fakeMove, mt, 0); // Calculates enPassant also // Does making this move leave ME in check? if (in_check(&fakeMove)) return MOVE_ILLEGAL; // IanO: bughouse variants: drop cannot be check/checkmate return MOVE_OK; } PUBLIC int legal_andcheck_move(game_state_t * gs, int fFile, int fRank, int tFile, int tRank) { move_t mt; if (!legal_move(gs, fFile, fRank, tFile, tRank)) return 0; mt.color = gs->onMove; mt.fromFile = fFile; mt.fromRank = fRank; mt.toFile = tFile; mt.toRank = tRank; /* This should take into account a pawn promoting to another piece */ if (move_calculate(gs, &mt, QUEEN) == MOVE_OK) return 1; else return 0; } PUBLIC int in_check(game_state_t * gs) { int f, r; int kf = -1, kr = -1; /* Find the king */ if (gs->onMove == WHITE) { for (f = 0; f < 8 && kf < 0; f++) for (r = 0; r < 8 && kf < 0; r++) if (gs->board[f][r] == B_KING) { kf = f; kr = r; } } else { for (f = 0; f < 8 && kf < 0; f++) for (r = 0; r < 8 && kf < 0; r++) if (gs->board[f][r] == W_KING) { kf = f; kr = r; } } if (kf < 0) { fprintf(stderr, "FICS: Error game with no king!\n"); return 0; } for (InitPieceLoop(gs->board, &f, &r, gs->onMove); NextPieceLoop(gs->board, &f, &r, gs->onMove);) { if (legal_move(gs, f, r, kf, kr)) { /* In Check? */ return 1; } } return 0; } PRIVATE int has_legal_move(game_state_t *gs) { int f, r; int i; int kf = 0, kr = -1; int kf_and_kr_set = 0; int numpossible = 0; int possiblef[500]; int possibler[500]; for (InitPieceLoop(gs->board, &f, &r, gs->onMove); NextPieceLoop(gs->board, &f, &r, gs->onMove);) { switch (piecetype(gs->board[f][r])) { case PAWN: possible_pawn_moves(gs, f, r, possiblef, possibler, &numpossible); break; case KNIGHT: possible_knight_moves(gs, f, r, possiblef, possibler, &numpossible); break; case BISHOP: possible_bishop_moves(gs, f, r, possiblef, possibler, &numpossible); break; case ROOK: possible_rook_moves(gs, f, r, possiblef, possibler, &numpossible); break; case QUEEN: possible_queen_moves(gs, f, r, possiblef, possibler, &numpossible); break; case KING: kf = f; kr = r; kf_and_kr_set = 1; possible_king_moves(gs, f, r, possiblef, possibler, &numpossible); break; } if (numpossible >= 500) fprintf(stderr, "FICS: Possible move overrun\n"); for (i = 0; i < numpossible; i++) { if (legal_andcheck_move(gs, f, r, possiblef[i], possibler[i])) return 1; } } if (!kf_and_kr_set && kf == 0 && kr == -1) { fprintf(stderr, "FICS: %s: 'kf_and_kr_set' is 0\n", __func__); return 0; } // IanO: if we got here, then kf and kr must be set if (gs->gameNum >= 0 && garray[gs->gameNum].link >= 0) { // bughouse: potential drops as check interpositions gs->holding[gs->onMove == WHITE ? 0 : 1][QUEEN - 1]++; for (f = kf - 1; f <= kf + 1; f++) { for (r = kr - 1; r <= kr + 1; r++) { if (f >= 0 && f < 8 && r >= 0 && r < 8 && gs->board[f][r] == NOPIECE) { // try a drop next to the king if (legal_andcheck_move(gs, ALG_DROP, QUEEN, f, r)) { gs->holding[gs->onMove == WHITE ? 0 : 1][QUEEN - 1]--; return 1; } } } } gs->holding[gs->onMove == WHITE ? 0 : 1][QUEEN - 1]--; } fprintf(stderr, "FICS: NO LEGAL MOVE!\n"); return 0; } /* This will end up being a very complicated function */ PUBLIC int parse_move(char *mstr, game_state_t * gs, move_t * mt, int promote) { int type = is_move(mstr); int result; mt->color = gs->onMove; switch (type) { case MS_NOTMOVE: return MOVE_ILLEGAL; break; case MS_COMP: mt->fromFile = mstr[0] - 'a'; mt->fromRank = mstr[1] - '1'; mt->toFile = mstr[2] - 'a'; mt->toRank = mstr[3] - '1'; break; case MS_COMPDASH: mt->fromFile = mstr[0] - 'a'; mt->fromRank = mstr[1] - '1'; mt->toFile = mstr[3] - 'a'; mt->toRank = mstr[4] - '1'; break; case MS_KCASTLE: mt->fromFile = 4; mt->toFile = 6; if (gs->onMove == WHITE) { mt->fromRank = 0; mt->toRank = 0; } else { mt->fromRank = 7; mt->toRank = 7; } break; case MS_QCASTLE: mt->fromFile = 4; mt->toFile = 2; if (gs->onMove == WHITE) { mt->fromRank = 0; mt->toRank = 0; } else { mt->fromRank = 7; mt->toRank = 7; } break; case MS_ALG: /* Fills in the mt structure */ if ((result = alg_parse_move(mstr, gs, mt)) != MOVE_OK) return result; break; default: return MOVE_ILLEGAL; break; } if (!legal_move(gs, mt->fromFile, mt->fromRank, mt->toFile, mt->toRank)) { return MOVE_ILLEGAL; } return move_calculate(gs, mt, promote); } /* Returns MOVE_OK, MOVE_NOMATERIAL, MOVE_CHECKMATE, or MOVE_STALEMATE */ /* check_game_status prevents recursion */ PUBLIC int execute_move(game_state_t * gs, move_t * mt, int check_game_status) { int movedPiece; int tookPiece; int i, j, foobar; if (mt->fromFile == ALG_DROP) { movedPiece = mt->fromRank; tookPiece = NOPIECE; gs->holding[gs->onMove==WHITE ? 0 : 1][movedPiece-1]--; gs->board[mt->toFile][mt->toRank] = movedPiece | gs->onMove; if (gs->gameNum >= 0) gs->lastIrreversable = garray[gs->gameNum].numHalfMoves; } else { movedPiece = gs->board[mt->fromFile][mt->fromRank]; tookPiece = gs->board[mt->toFile][mt->toRank]; if (mt->piecePromotionTo == NOPIECE) { gs->board[mt->toFile][mt->toRank] = gs->board[mt->fromFile][mt->fromRank]; } else { gs->board[mt->toFile][mt->toRank] = mt->piecePromotionTo | gs->onMove; } gs->board[mt->fromFile][mt->fromRank] = NOPIECE; /* Check if irreversable */ if ((piecetype(movedPiece) == PAWN) || (tookPiece != NOPIECE)) { if (gs->gameNum >= 0) gs->lastIrreversable = garray[gs->gameNum].numHalfMoves; } /* Check if this move is en-passant */ if ((piecetype(movedPiece) == PAWN) && (mt->fromFile != mt->toFile) && (tookPiece == NOPIECE)) { if (gs->onMove == WHITE) { mt->pieceCaptured = B_PAWN; } else { mt->pieceCaptured = W_PAWN; } if (mt->fromFile > mt->toFile) { mt->enPassant = -1; } else { mt->enPassant = 1; } gs->board[mt->toFile][mt->fromRank] = NOPIECE; } /* Check en-passant flags for next moves */ for (i = 0; i < 8; i++) { gs->ep_possible[0][i] = 0; gs->ep_possible[1][i] = 0; } /* Added by Sparky 3/16/95 From soso@Viktoria.drp.fmph.uniba.sk Thu Mar 16 13:08:51 1995 Subject: Re: To DAV: enpassant prob. again To: chess@caissa.onenet.net (ICS) Date: Thu, 16 Mar 1995 20:06:20 +0100 (MET) Yeah ! There was bug in other part of code: movecheck.c , line about 800: if (gs->onMove == WHITE) { if ((mt->toFile+1 < 7 ) .... should be : (mt->toFile < 7 ) } */ if ((piecetype(movedPiece) == PAWN) && ((mt->fromRank == mt->toRank + 2) || (mt->fromRank + 2 == mt->toRank))) { /* Should turn on enpassent flag if possible */ if (gs->onMove == WHITE) { if ((mt->toFile < 7) && gs->board[mt->toFile + 1][3] == B_PAWN) { gs->ep_possible[1][mt->toFile + 1] = -1; } if ((mt->toFile - 1 >= 0) && gs->board[mt->toFile - 1][3] == B_PAWN) { gs->ep_possible[1][mt->toFile - 1] = 1; } } else { if ((mt->toFile < 7) && gs->board[mt->toFile + 1][4] == W_PAWN) { gs->ep_possible[0][mt->toFile + 1] = -1; } if ((mt->toFile - 1 >= 0) && gs->board[mt->toFile - 1][4] == W_PAWN) { gs->ep_possible[0][mt->toFile - 1] = 1; } } } if ((piecetype(movedPiece) == ROOK) && (mt->fromFile == 0)) { if ((mt->fromRank == 0) && (gs->onMove == WHITE)) gs->wqrmoved = 1; if ((mt->fromRank == 7) && (gs->onMove == BLACK)) gs->bqrmoved = 1; } if ((piecetype(movedPiece) == ROOK) && (mt->fromFile == 7)) { if ((mt->fromRank == 0) && (gs->onMove == WHITE)) gs->wkrmoved = 1; if ((mt->fromRank == 7) && (gs->onMove == BLACK)) gs->bkrmoved = 1; } if (piecetype(movedPiece) == KING) { if (gs->onMove == WHITE) gs->wkmoved = 1; else gs->bkmoved = 1; } if ((piecetype(movedPiece) == KING) && ((mt->fromFile == 4) && ((mt->toFile == 6)))) { /* Check for KS castling */ gs->board[5][mt->toRank] = gs->board[7][mt->toRank]; gs->board[7][mt->toRank] = NOPIECE; } if ((piecetype(movedPiece) == KING) && ((mt->fromFile == 4) && ((mt->toFile == 2)))) { /* Check for QS castling */ gs->board[3][mt->toRank] = gs->board[0][mt->toRank]; gs->board[0][mt->toRank] = NOPIECE; } } if (gs->onMove == BLACK) gs->moveNum++; if (check_game_status) { /* Does this move result in check? */ if (in_check(gs)) { /* Check for checkmate */ gs->onMove = CToggle(gs->onMove); if (!has_legal_move(gs)) return MOVE_CHECKMATE; } else { /* Check for stalemate */ gs->onMove = CToggle(gs->onMove); if (!has_legal_move(gs)) return MOVE_STALEMATE; /* loon: check for insufficient mating material, first try */ foobar = 0; for (i=0; i<8; i++) { for (j=0; j<8; j++) { switch(piecetype(gs->board[i][j])) { case KNIGHT: case BISHOP: foobar++; break; case KING: case NOPIECE: break; default: foobar = 2; break; } } } if (foobar < 2) return MOVE_NOMATERIAL; } } else { gs->onMove = CToggle(gs->onMove); } return MOVE_OK; } PUBLIC int backup_move(int g, int mode) { game_state_t *gs; move_t *m, *m1; int now, i; if (garray[g].link >= 0) /*IanO: not implemented for bughouse yet */ return MOVE_ILLEGAL; if (garray[g].numHalfMoves < 1) return MOVE_ILLEGAL; gs = &garray[g].game_state; m = (mode==REL_GAME) ? &garray[g].moveList[garray[g].numHalfMoves - 1] : &garray[g].examMoveList[garray[g].numHalfMoves - 1]; if (m->toFile < 0) { return MOVE_ILLEGAL; } gs->board[m->fromFile][m->fromRank] = gs->board[m->toFile][m->toRank]; if (m->piecePromotionTo != NOPIECE) { gs->board[m->fromFile][m->fromRank] = PAWN | colorval(gs->board[m->fromFile][m->fromRank]); } /****************** When takeback a _first_ move of rook, the ??rmoved variable must be cleared . To check, if the move is first, we should scan moveList. *******************/ if (piecetype(gs->board[m->fromFile][m->fromRank]) == ROOK) { if (m->color == WHITE) { if ((m->fromFile == 0) && (m->fromRank == 0)) { for (i = 2; i < garray[g].numHalfMoves - 1; i += 2) { m1 = (mode==REL_GAME) ? &garray[g].moveList[i] : &garray[g].examMoveList[i]; if ((m1->fromFile == 0) && (m1->fromRank == 0)) break; } if (i == garray[g].numHalfMoves - 1) gs->wqrmoved = 0; } if ((m->fromFile == 7) && (m->fromRank == 0)) { for (i = 2; i < garray[g].numHalfMoves - 1; i += 2) { m1 = (mode==REL_GAME) ? &garray[g].moveList[i] : &garray[g].examMoveList[i]; if ((m1->fromFile == 7) && (m1->fromRank == 0)) break; } if (i == garray[g].numHalfMoves - 1) gs->wkrmoved = 0; } } else { if ((m->fromFile == 0) && (m->fromRank == 7)) { for (i = 3; i < garray[g].numHalfMoves - 1; i += 2) { m1 = (mode==REL_GAME) ? &garray[g].moveList[i] : &garray[g].examMoveList[i]; if ((m1->fromFile == 0) && (m1->fromRank == 0)) break; } if (i == garray[g].numHalfMoves - 1) gs->bqrmoved = 0; } if ((m->fromFile == 7) && (m->fromRank == 7)) { for (i = 3; i < garray[g].numHalfMoves - 1; i += 2) { m1 = (mode==REL_GAME) ? &garray[g].moveList[i] : &garray[g].examMoveList[i]; if ((m1->fromFile == 7) && (m1->fromRank == 0)) break; } if (i == garray[g].numHalfMoves - 1) gs->bkrmoved = 0; } } } if (piecetype(gs->board[m->fromFile][m->fromRank]) == KING) { gs->board[m->toFile][m->toRank] = m->pieceCaptured; if (m->toFile - m->fromFile == 2) { gs->board[7][m->fromRank] = ROOK | colorval(gs->board[m->fromFile][m->fromRank]); gs->board[5][m->fromRank] = NOPIECE; /******** If takeback a castling, the appropriates ??moved variables must be cleared ********/ if (m->color == WHITE) { gs->wkmoved = 0; gs->wkrmoved = 0; } else { gs->bkmoved = 0; gs->bkrmoved = 0; } goto cleanupMove; } if (m->fromFile - m->toFile == 2) { gs->board[0][m->fromRank] = ROOK | colorval(gs->board[m->fromFile][m->fromRank]); gs->board[3][m->fromRank] = NOPIECE; /********** If takeback a castling, the appropriate ??moved variables must be cleared ***********/ if (m->color == WHITE) { gs->wkmoved = 0; gs->wqrmoved = 0; } else { gs->bkmoved = 0; gs->bqrmoved = 0; } goto cleanupMove; } /****************** When takeback a _first_ move of king (not the castling), the ?kmoved variable must be cleared . To check, if the move is first, we should scan moveList. *******************/ if (m->color == WHITE) { if ((m->fromFile == 4) && (m->fromRank == 0)) { for (i = 2; i < garray[g].numHalfMoves - 1; i += 2) { m1 = (mode==REL_GAME) ? &garray[g].moveList[i] : &garray[g].examMoveList[i]; if ((m1->fromFile == 4) && (m1->fromRank == 0)) break; } if (i == garray[g].numHalfMoves - 1) gs->wkmoved = 0; } } else { if ((m->fromFile == 4) && (m->fromRank == 7)) { for (i = 3; i < garray[g].numHalfMoves - 1; i += 2) { m1 = (mode==REL_GAME) ? &garray[g].moveList[i] : &garray[g].examMoveList[i]; if ((m1->fromFile == 4) && (m1->fromRank == 7)) break; } if (i == garray[g].numHalfMoves - 1) gs->bkmoved = 0; } } } if (m->enPassant) { /* Do enPassant */ gs->board[m->toFile][m->fromRank] = PAWN | (colorval(gs->board[m->fromFile][m->fromRank]) == WHITE ? BLACK : WHITE); gs->board[m->toFile][m->toRank] = NOPIECE; /* Should set the enpassant array, but I don't care right now */ goto cleanupMove; } gs->board[m->toFile][m->toRank] = m->pieceCaptured; cleanupMove: if (garray[g].status != GAME_EXAMINE) { game_update_time(g); } garray[g].numHalfMoves--; if (garray[g].status != GAME_EXAMINE) { if (garray[g].wInitTime) { /* Don't update times in untimed games */ now = tenth_secs(); #ifdef TIMESEAL if (m->color == WHITE) { if (con[parray[garray[g].white].socket].timeseal) { /* white uses timeseal? */ garray[g].wRealTime += (m->tookTime * 100); garray[g].wRealTime -= (garray[g].wIncrement * 100); garray[g].wTime = garray[g].wRealTime / 100; if (con[parray[garray[g].black].socket].timeseal) { /* opp uses timeseal? */ garray[g].bTime = garray[g].bRealTime / 100; } else { /* opp has no timeseal */ garray[g].bTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } } else { /* white has no timeseal */ garray[g].wTime += m->tookTime; garray[g].wTime -= garray[g].wIncrement; if (con[parray[garray[g].black].socket].timeseal) { /* opp uses timeseal? */ garray[g].bTime = garray[g].bRealTime / 100; } else { /* opp has no timeseal */ garray[g].bTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } } } else { if (con[parray[garray[g].black].socket].timeseal) { /* black uses timeseal? */ garray[g].bRealTime += (m->tookTime * 100); garray[g].bRealTime -= (garray[g].wIncrement * 100); garray[g].bTime = garray[g].bRealTime / 100; if (con[parray[garray[g].white].socket].timeseal) { /* opp uses timeseal? */ garray[g].wTime = garray[g].wRealTime / 100; } else { /* opp has no timeseal */ garray[g].wTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } } else { /* black has no timeseal */ garray[g].bTime += m->tookTime; if (!garray[g].bIncrement) garray[g].bTime -= garray[g].wIncrement; else garray[g].bTime -= garray[g].bIncrement; if (con[parray[garray[g].white].socket].timeseal) { /* opp uses timeseal? */ garray[g].wTime = garray[g].wRealTime / 100; } else { /* opp has no timeseal */ garray[g].wTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } } } #else if (m->color == WHITE) { garray[g].wTime += m->tookTime; garray[g].wTime = garray[g].wTime - garray[g].wIncrement; garray[g].bTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } else { garray[g].bTime += m->tookTime; if (!garray[g].bIncrement) garray[g].bTime = garray[g].bTime - garray[g].wIncrement; else garray[g].bTime = garray[g].bTime - garray[g].bIncrement; garray[g].wTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } #endif if (garray[g].numHalfMoves == 0) garray[g].timeOfStart = now; garray[g].lastMoveTime = now; garray[g].lastDecTime = now; } } if (gs->onMove == BLACK) gs->onMove = WHITE; else { gs->onMove = BLACK; gs->moveNum--; } /******* Here begins the patch : ******************************** Takeback of last move is done already, it's time to update enpassant array. (patch from Soso, added by Sparky 3/17/95) ********/ if (garray[g].numHalfMoves > 0) { m1 = (mode==REL_GAME) ? &garray[g].moveList[garray[g].numHalfMoves - 1] : &garray[g].examMoveList[garray[g].numHalfMoves - 1]; if (piecetype(gs->board[m1->toFile][m1->toRank]) == PAWN) { if ((m1->toRank - m1->fromRank) == 2) { if ((m1->toFile < 7) && gs->board[m1->toFile + 1][3] == B_PAWN) { gs->ep_possible[1][m1->toFile + 1] = -1; } if ((m1->toFile - 1 >= 0) && gs->board[m1->toFile - 1][3] == B_PAWN) { gs->ep_possible[1][m1->toFile - 1] = 1; } } if ((m1->toRank - m1->fromRank) == -2) { if ((m1->toFile < 7) && gs->board[m1->toFile + 1][4] == W_PAWN) { gs->ep_possible[0][m1->toFile + 1] = -1; } if ((m1->toFile - 1 >= 0) && gs->board[m1->toFile - 1][4] == W_PAWN) { gs->ep_possible[0][m1->toFile - 1] = 1; } } } } /************** and here's the end **************/ return MOVE_OK; }