/* lists.h */ #include #ifndef _LISTS_H #define _LISTS_H /* yes, it's all cheesy.. there is no significance to the order, but make sure it matches the order in lists.c */ enum ListWhich {L_ADMIN = 0, L_REMOVEDCOM, L_FILTER, L_BAN, L_ABUSER, L_MUZZLE, L_CMUZZLE, L_FM, L_IM, L_GM, L_BLIND, L_TEAMS, L_COMPUTER, L_TD, L_CENSOR, L_GNOTIFY, L_NOPLAY, L_NOTIFY, L_CHANNEL}; enum ListPerm {P_HEAD = 0, P_GOD, P_ADMIN, P_PUBLIC, P_PERSONAL}; typedef struct {enum ListPerm rights; char *name;} ListTable; /* max. names in one list: 200 */ #define MAX_GLOBAL_LIST_SIZE 200 typedef struct _List List; struct _List { enum ListWhich which; int numMembers; char *member[MAX_GLOBAL_LIST_SIZE]; struct _List *next; }; extern int com_addlist(); extern int com_sublist(); extern int com_showlist(); extern void list_free(List *); extern int in_list(int, enum ListWhich, char *); extern int list_size(int p, enum ListWhich); extern int list_add(int, enum ListWhich, char *); extern int list_addsub (int,char*,char*,int); extern int list_sub(int, enum ListWhich, char *); extern void list_print(FILE *, int, enum ListWhich); extern int titled_player(int, char *); extern int list_channels(int,int); #endif /* _LISTS_H */