/* gameproc.c * */ /* fics - An internet chess server. Copyright (C) 1993 Richard V. Nash This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ /* Revision history: name email yy/mm/dd Change Richard Nash 93/10/22 Created Dave Herscovici 95/11/26 Split into two files; Second is 'obsproc.c'. Markus Uhlin 23/12/16 Fixed compiler warnings Markus Uhlin 24/01/04 Fixed pprintf_prompt() calls */ #include "stdinclude.h" #include "common.h" #include "command.h" #include "comproc.h" #include "config.h" #include "eco.h" #include "ficsmain.h" #include "gamedb.h" #include "gameproc.h" #include "lists.h" #include "matchproc.h" #include "movecheck.h" #include "network.h" #include "obsproc.h" #include "playerdb.h" #include "ratings.h" #include "rmalloc.h" #include "utils.h" PUBLIC void game_ended(int g, int winner, int why) { char outstr[200]; char tmp[200]; int p; int gl = garray[g].link; int rate_change = 0; int isDraw = 0; int whiteResult; char winSymbol[10]; char EndSymbol[10]; char *NameOfWinner, *NameOfLoser; int beingplayed = 0; /* i.e. it wasn't loaded for adjudication */ beingplayed = (parray[garray[g].black].game == g); sprintf(outstr, "\n{Game %d (%s vs. %s) ", g + 1, parray[garray[g].white].name, parray[garray[g].black].name); garray[g].result = why; garray[g].winner = winner; if (winner == WHITE) { whiteResult = RESULT_WIN; strcpy(winSymbol, "1-0"); NameOfWinner = parray[garray[g].white].name; NameOfLoser = parray[garray[g].black].name; } else { whiteResult = RESULT_LOSS; strcpy(winSymbol, "0-1"); NameOfWinner = parray[garray[g].black].name; NameOfLoser = parray[garray[g].white].name; } switch (why) { case END_CHECKMATE: sprintf(tmp, "%s checkmated} %s\n", NameOfLoser, winSymbol); strcpy(EndSymbol, "Mat"); rate_change = 1; break; case END_RESIGN: sprintf(tmp, "%s resigns} %s\n", NameOfLoser, winSymbol); strcpy(EndSymbol, "Res"); rate_change = 1; break; case END_FLAG: sprintf(tmp, "%s forfeits on time} %s\n", NameOfLoser, winSymbol); strcpy(EndSymbol, "Fla"); rate_change = 1; break; case END_STALEMATE: sprintf(tmp, "Game drawn by stalemate} 1/2-1/2\n"); isDraw = 1; strcpy(EndSymbol, "Sta"); rate_change = 1; whiteResult = RESULT_DRAW; break; case END_AGREEDDRAW: sprintf(tmp, "Game drawn by mutual agreement} 1/2-1/2\n"); isDraw = 1; strcpy(EndSymbol, "Agr"); rate_change = 1; whiteResult = RESULT_DRAW; break; case END_BOTHFLAG: sprintf(tmp, "Game drawn because both players ran out of time} 1/2-1/2\n"); isDraw = 1; strcpy(EndSymbol, "Fla"); rate_change = 1; whiteResult = RESULT_DRAW; break; case END_REPETITION: sprintf(tmp, "Game drawn by repetition} 1/2-1/2\n"); isDraw = 1; strcpy(EndSymbol, "Rep"); rate_change = 1; whiteResult = RESULT_DRAW; break; case END_50MOVERULE: sprintf(tmp, "Game drawn by the 50 move rule} 1/2-1/2\n"); isDraw = 1; strcpy(EndSymbol, "50"); rate_change = 1; whiteResult = RESULT_DRAW; break; case END_ADJOURN: if (gl >= 0) { sprintf(tmp, "Bughouse game aborted.} *\n"); whiteResult = RESULT_ABORT; } else { sprintf(tmp, "Game adjourned by mutual agreement} *\n"); game_save(g); } break; case END_LOSTCONNECTION: sprintf(tmp, "%s lost connection; game ", NameOfWinner); if (parray[garray[g].white].registered && parray[garray[g].black].registered && gl < 0) { sprintf(tmp, "adjourned} *\n"); game_save(g); } else sprintf(tmp, "aborted} *\n"); whiteResult = RESULT_ABORT; break; case END_ABORT: sprintf(tmp, "Game aborted by mutual agreement} *\n"); whiteResult = RESULT_ABORT; break; case END_COURTESY: sprintf(tmp, "Game courtesyaborted by %s} *\n", NameOfWinner); whiteResult = RESULT_ABORT; break; case END_COURTESYADJOURN: if (gl >= 0) { sprintf(tmp, "Bughouse game courtesyaborted by %s.} *\n", NameOfWinner); whiteResult = RESULT_ABORT; } else { sprintf(tmp, "Game courtesyadjourned by %s} *\n", NameOfWinner); game_save(g); } break; case END_NOMATERIAL: /* Draw by insufficient material (e.g., lone K vs. lone K) */ sprintf(tmp, "Neither player has mating material} 1/2-1/2\n"); isDraw = 1; strcpy(EndSymbol, "NM "); rate_change = 1; whiteResult = RESULT_DRAW; break; case END_FLAGNOMATERIAL: sprintf(tmp, "%s ran out of time and %s has no material to mate} 1/2-1/2\n", NameOfLoser, NameOfWinner); isDraw = 1; strcpy(EndSymbol, "TM "); rate_change = 1; whiteResult = RESULT_DRAW; break; case END_ADJWIN: sprintf(tmp, "%s wins by adjudication} %s\n", NameOfWinner, winSymbol); strcpy(EndSymbol, "Adj"); rate_change = 1; break; case END_ADJDRAW: sprintf(tmp, "Game drawn by adjudication} 1/2-1/2\n"); isDraw = 1; strcpy(EndSymbol, "Adj"); rate_change = 1; whiteResult = RESULT_DRAW; break; case END_ADJABORT: sprintf(tmp, "Game aborted by adjudication} *\n"); whiteResult = RESULT_ABORT; break; default: sprintf(tmp, "Hmm, the game ended and I don't know why} *\n"); break; } strcat(outstr, tmp); if (beingplayed) { pprintf_noformat(garray[g].white, outstr); pprintf_noformat(garray[g].black, outstr); if (parray[garray[g].white].bell) pprintf (garray[g].white, "\007"); if (parray[garray[g].black].bell) pprintf (garray[g].black, "\007"); garray[g].link = -1; /*IanO: avoids recursion */ if (gl >= 0 && garray[gl].link >= 0) { pprintf_noformat(garray[gl].white, outstr); pprintf_noformat(garray[gl].black, outstr); game_ended(gl, CToggle(winner), why); } for (p = 0; p < p_num; p++) { if ((p == garray[g].white) || (p == garray[g].black)) continue; if (parray[p].status != PLAYER_PROMPT) continue; if (!parray[p].i_game && !player_is_observe(p, g)) continue; pprintf_noformat(p, outstr); pprintf_prompt(p, "%s", ""); } } if ((garray[g].rated) && (rate_change)) { /* Adjust ratings */ rating_update(g); } else { if (beingplayed) { pprintf(garray[g].white, "No ratings adjustment done.\n"); pprintf(garray[g].black, "No ratings adjustment done.\n"); } } if (rate_change && gl < 0) game_write_complete(g, isDraw, EndSymbol); /* Mail off the moves */ if (parray[garray[g].white].automail) { pcommand(garray[g].white, "mailmoves"); } if (parray[garray[g].black].automail) { pcommand(garray[g].black, "mailmoves"); } parray[garray[g].white].num_white++; parray[garray[g].white].lastColor = WHITE; parray[garray[g].black].num_black++; parray[garray[g].black].lastColor = BLACK; parray[garray[g].white].last_opponent = garray[g].black; parray[garray[g].black].last_opponent = garray[g].white; if (beingplayed) { parray[garray[g].white].game = -1; parray[garray[g].black].game = -1; parray[garray[g].white].opponent = -1; parray[garray[g].black].opponent = -1; if (garray[g].white != commanding_player) pprintf_prompt(garray[g].white, "%s", ""); if (garray[g].black != commanding_player) pprintf_prompt(garray[g].black, "%s", ""); if (parray[garray[g].white].simul_info.numBoards) { player_simul_over(garray[g].white, g, whiteResult); } } game_finish(g); } PRIVATE int was_promoted(game *g, int f, int r) { #define BUGHOUSE_PAWN_REVERT 1 #ifdef BUGHOUSE_PAWN_REVERT int i; for (i = g->numHalfMoves-2; i > 0; i -= 2) { if (g->moveList[i].toFile == f && g->moveList[i].toRank == r) { if (g->moveList[i].piecePromotionTo) return 1; if (g->moveList[i].fromFile == ALG_DROP) return 0; f = g->moveList[i].fromFile; r = g->moveList[i].fromRank; } } #endif return 0; } PUBLIC int pIsPlaying(int p) { int g = parray[p].game; int p1 = parray[p].opponent; if (g < 0 || garray[g].status == GAME_EXAMINE) { pprintf(p, "You are not playing a game.\n"); return 0; } else if (garray[g].white != p && garray[g].black != p) { /* * oh oh; big bad game bug. */ fprintf(stderr, "BUG: Player %s playing game %d according to " "parray, but not according to garray.\n", parray[p].name, (g + 1)); pprintf(p, "Disconnecting you from game number %d.\n", (g + 1)); parray[p].game = -1; if (p1 >= 0 && parray[p1].game == g && garray[g].white != p1 && garray[g].black != p1) { pprintf(p1, "Disconnecting you from game number %d.\n", (g + 1)); parray[p1].game = -1; } return 0; } else return 1; } PUBLIC void process_move(int p, char *command) { int g; int i; int len; int result; move_t move; unsigned int now; if (parray[p].game < 0) { pprintf(p, "You are not playing or examining a game.\n"); return; } player_decline_offers(p, -1, -PEND_SIMUL); g = parray[p].game; if (garray[g].status != GAME_EXAMINE) { if (!pIsPlaying(p)) // XXX return; if (parray[p].side != garray[g].game_state.onMove) { pprintf(p, "It is not your move.\n"); return; } if (garray[g].clockStopped) { pprintf(p, "Game clock is paused, use \"unpause\" " "to resume.\n"); return; } } if ((len = strlen(command)) > 1) { if (command[len - 2] == '=') { switch (tolower(command[strlen(command) - 1])) { case 'n': parray[p].promote = KNIGHT; break; case 'b': parray[p].promote = BISHOP; break; case 'r': parray[p].promote = ROOK; break; case 'q': parray[p].promote = QUEEN; break; default: pprintf(p, "Don't understand that move.\n"); return; break; } } } switch (parse_move(command, &garray[g].game_state, &move, parray[p].promote)) { case MOVE_ILLEGAL: pprintf(p, "Illegal move.\n"); return; break; case MOVE_AMBIGUOUS: pprintf(p, "Ambiguous move.\n"); return; break; default: break; } if (garray[g].status == GAME_EXAMINE) { garray[g].numHalfMoves++; if (garray[g].numHalfMoves > garray[g].examMoveListSize) { size_t size; garray[g].examMoveListSize += 20; // Allocate 20 // moves at a // time size = (sizeof(move_t) * garray[g].examMoveListSize); if (!garray[g].examMoveList) { garray[g].examMoveList = rmalloc(size); } else { garray[g].examMoveList = rrealloc(garray[g].examMoveList, (sizeof(move_t) * garray[g].examMoveListSize)); } } now = tenth_secs(); result = execute_move(&garray[g].game_state, &move, 1); move.atTime = now; // XXX move.tookTime = 0; MakeFENpos(g, (char *)move.FENpos); garray[g].examMoveList[garray[g].numHalfMoves - 1] = move; /* * roll back time */ if (garray[g].game_state.onMove == WHITE) { garray[g].wTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } else { garray[g].bTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } // XXX: 'now' was assigned here // <-- if (garray[g].numHalfMoves == 0) garray[g].timeOfStart = now; garray[g].lastMoveTime = now; garray[g].lastDecTime = now; } else { // real game i = parray[p].opponent; if (parray[i].simul_info.numBoards && parray[i].simul_info.boards[parray[i].simul_info.onBoard] != g) { pprintf(p, "It isn't your turn: wait until the simul " "giver is at your board.\n"); return; } #ifdef TIMESEAL if (con[parray[p].socket].timeseal) { // Does he use timeseal? if (parray[p].side == WHITE) { int diff; garray[g].wLastRealTime = garray[g].wRealTime; garray[g].wTimeWhenMoved = con[parray[p].socket].time; diff = (garray[g].wTimeWhenMoved - garray[g].wTimeWhenReceivedMove); if (diff < 0 || garray[g].wTimeWhenReceivedMove == 0) { /* * Might seem weird - but * could be caused by a person * moving BEFORE he receives * the board pos (this is * possible due to lag) but * it's safe to say he moved * in 0 secs. */ garray[g].wTimeWhenReceivedMove = garray[g].wTimeWhenMoved; } else { garray[g].wRealTime -= (garray[g].wTimeWhenMoved - garray[g].wTimeWhenReceivedMove); } } else if (parray[p].side == BLACK) { int diff; garray[g].bLastRealTime = garray[g].bRealTime; garray[g].bTimeWhenMoved = con[parray[p].socket].time; diff = (garray[g].bTimeWhenMoved - garray[g].bTimeWhenReceivedMove); if (diff < 0 || garray[g].bTimeWhenReceivedMove == 0) { /* * Might seem weird - but * could be caused by a person * moving BEFORE he receives * the board pos (this is * possible due to lag) but * it's safe to say he moved * in 0 secs. */ garray[g].bTimeWhenReceivedMove = garray[g].bTimeWhenMoved; } else { garray[g].bRealTime -= (garray[g].bTimeWhenMoved - garray[g].bTimeWhenReceivedMove); } } } /* * We need to reset the opp's time for receiving the * board since the timeseal decoder only alters the * time if it's 0. Otherwise the time would be changed * if the player did a refresh which would screw up * the timings. */ if (parray[p].side == WHITE) garray[g].bTimeWhenReceivedMove = 0; else garray[g].wTimeWhenReceivedMove = 0; #endif game_update_time(g); /* * XXX: Maybe add autoflag here in the future? */ #ifdef TIMESEAL if (con[parray[p].socket].timeseal) { // Does he use timeseal? if (parray[p].side == WHITE) { garray[g].wRealTime += (garray[g].wIncrement * 100); garray[g].wTime = (garray[g].wRealTime / 100); } else if (parray[p].side == BLACK) { garray[g].bRealTime += (garray[g].bIncrement * 100); garray[g].bTime = (garray[g].bRealTime / 100); } } else { if (garray[g].game_state.onMove == BLACK) garray[g].bTime += garray[g].bIncrement; if (garray[g].game_state.onMove == WHITE) garray[g].wTime += garray[g].wIncrement; } #else if (garray[g].game_state.onMove == BLACK) garray[g].bTime += garray[g].bIncrement; if (garray[g].game_state.onMove == WHITE) garray[g].wTime += garray[g].wIncrement; #endif /* * Do the move. */ garray[g].numHalfMoves++; if (garray[g].numHalfMoves > garray[g].moveListSize) { garray[g].moveListSize += 20; // Allocate 20 moves at // a time if (!garray[g].moveList) { garray[g].moveList = rmalloc(sizeof(move_t) * garray[g].moveListSize); } else { garray[g].moveList = rrealloc(garray[g].moveList, (sizeof(move_t) * garray[g].moveListSize)); } } result = execute_move(&garray[g].game_state, &move, 1); if (result == MOVE_OK && garray[g].link >= 0 && move.pieceCaptured != NOPIECE) { /* * Transfer captured piece to partner. * Check if piece reverts to a pawn. */ if (was_promoted(&garray[g], move.toFile, move.toRank)) { update_holding(garray[g].link, colorval(move.pieceCaptured) | PAWN); } else { update_holding(garray[g].link, move.pieceCaptured); } } now = tenth_secs(); move.atTime = now; if (garray[g].numHalfMoves > 1) move.tookTime = (move.atTime - garray[g].lastMoveTime); else move.tookTime = (move.atTime - garray[g].startTime); garray[g].lastMoveTime = now; garray[g].lastDecTime = now; #ifdef TIMESEAL if (con[parray[p].socket].timeseal) { // Does he use timeseal? if (parray[p].side == WHITE) { move.tookTime = ((garray[parray[p].game].wTimeWhenMoved - garray[parray[p].game].wTimeWhenReceivedMove) / 100); } else { move.tookTime = ((garray[parray[p].game].bTimeWhenMoved - garray[parray[p].game].bTimeWhenReceivedMove) / 100); } } #endif MakeFENpos(g, (char *)move.FENpos); garray[g].moveList[garray[g].numHalfMoves - 1] = move; } send_boards(g); if (result == MOVE_ILLEGAL) pprintf(p, "Internal error, illegal move accepted!\n"); if (result == MOVE_OK && garray[g].status == GAME_EXAMINE) { for (int p1 = 0; p1 < p_num; p1++) { if (parray[p1].status != PLAYER_PROMPT) continue; if (player_is_observe(p1, g) || parray[p1].game == g) { pprintf_prompt(p1, "%s moves: %s\n", parray[p].name, move.algString); } } } if (result == MOVE_CHECKMATE) { if (garray[g].status == GAME_EXAMINE) { for (int p1 = 0; p1 < p_num; p1++) { if (parray[p1].status != PLAYER_PROMPT) continue; if (player_is_observe(p1, g) || parray[p1].game == g) { pprintf(p1, "%s has been checkmated.\n", (CToggle(garray[g].game_state.onMove) == BLACK ? "White" : "Black")); } } } else { game_ended(g, CToggle(garray[g].game_state.onMove), END_CHECKMATE); } } if (result == MOVE_STALEMATE) { if (garray[g].status == GAME_EXAMINE) { for (int p1 = 0; p1 < p_num; p1++) { if (parray[p1].status != PLAYER_PROMPT) continue; if (player_is_observe(p1, g) || parray[p1].game == g) pprintf(p1, "Stalemate.\n"); } } else { game_ended(g, CToggle(garray[g].game_state.onMove), END_STALEMATE); } } if (result == MOVE_NOMATERIAL) { if (garray[g].status == GAME_EXAMINE) { for (int p1 = 0; p1 < p_num; p1++) { if (parray[p1].status != PLAYER_PROMPT) continue; if (player_is_observe(p1, g) || parray[p1].game == g) pprintf(p1, "No mating material.\n"); } } else { game_ended(g, CToggle(garray[g].game_state.onMove), END_NOMATERIAL); } } } PUBLIC int com_resign(int p, param_list param) { int g, o, oconnected; if (param[0].type == TYPE_NULL) { g = parray[p].game; if (!pIsPlaying(p)) { return COM_OK; } else { player_decline_offers(p, -1, -1); game_ended(g, (garray[g].white == p) ? BLACK : WHITE, END_RESIGN); } } else if (FindPlayer(p, param[0].val.word, &o, &oconnected)) { g = game_new(); if (game_read(g, p, o) < 0) { if (game_read(g, o, p) < 0) { pprintf(p, "You have no stored game with %s\n", parray[o].name); if (!oconnected) player_remove(o); return COM_OK; } else { garray[g].white = o; garray[g].black = p; } } else { garray[g].white = p; garray[g].black = o; } pprintf(p, "You resign your stored game with %s\n", parray[o].name); game_delete(garray[g].white, garray[g].black); game_ended(g, (garray[g].white == p) ? BLACK : WHITE, END_RESIGN); pcommand(p, "message %s I have resigned our stored game \"%s vs. %s.\"", parray[o].name, parray[garray[g].white].name, parray[garray[g].black].name); if (!oconnected) player_remove(o); } return COM_OK; } int Check50MoveRule (int p, int g) { int num_reversible = garray[g].numHalfMoves; if (garray[g].game_state.lastIrreversable >= 0) { num_reversible -= garray[g].game_state.lastIrreversable; } if (num_reversible > 99) { game_ended(g, (garray[g].white == p) ? BLACK : WHITE, END_50MOVERULE); return 1; } return 0; } char * GetFENpos(int g, int half_move) { if (half_move < 0) return ((char *)garray[g].FENstartPos); return ((char *)garray[g].moveList[half_move].FENpos); } int CheckRepetition (int p, int g) { int move_num; int flag1 = 1, flag2 = 1; char *pos1 = GetFENpos (g, garray[g].numHalfMoves - 1); char *pos2 = GetFENpos (g, garray[g].numHalfMoves); char *pos; if (garray[g].numHalfMoves < 8) /* can't have three repeats any quicker. */ return 0; for (move_num = garray[g].game_state.lastIrreversable; move_num < garray[g].numHalfMoves - 1; move_num++) { pos = GetFENpos (g, move_num); if (strlen(pos1) == strlen(pos) && !strcmp(pos1, pos)) flag1++; if (strlen(pos2) == strlen(pos) && !strcmp(pos2, pos)) flag2++; } if (flag1 >= 3 || flag2 >= 3) { if (player_find_pendfrom(p, parray[p].opponent, PEND_DRAW) >= 0) { player_remove_request(parray[p].opponent, p, PEND_DRAW); player_decline_offers(p, -1, -1); } game_ended(g, (garray[g].white == p) ? BLACK : WHITE, END_REPETITION); return 1; } else return 0; } PUBLIC int com_draw(int p, param_list param) { int p1, g = parray[p].game; ASSERT(param[0].type == TYPE_NULL); if (!pIsPlaying(p)) { return COM_OK; } if (Check50MoveRule (p, g) || CheckRepetition(p, g)) { return COM_OK; } p1 = parray[p].opponent; if (parray[p1].simul_info.numBoards && parray[p1].simul_info.boards[parray[p1].simul_info.onBoard] != g) { pprintf(p, "You can only make requests when the simul player is at your board.\n"); return COM_OK; } if (player_find_pendfrom(p, parray[p].opponent, PEND_DRAW) >= 0) { player_remove_request(parray[p].opponent, p, PEND_DRAW); player_decline_offers(p, -1, -1); game_ended(g, (garray[g].white == p) ? BLACK : WHITE, END_AGREEDDRAW); } else { pprintf(parray[p].opponent, "\n"); pprintf_highlight(parray[p].opponent, "%s", parray[p].name); pprintf_prompt(parray[p].opponent, " offers you a draw.\n"); pprintf(p, "Draw request sent.\n"); player_add_request(p, parray[p].opponent, PEND_DRAW, 0); } return COM_OK; } PUBLIC int com_pause(int p, param_list param) { int g; int now; ASSERT(param[0].type == TYPE_NULL); if (!pIsPlaying(p)) { return COM_OK; } g = parray[p].game; if (garray[g].wTime == 0) { pprintf(p, "You can't pause untimed games.\n"); return COM_OK; } if (garray[g].clockStopped) { pprintf(p, "Game is already paused, use \"unpause\" to resume.\n"); return COM_OK; } if (player_find_pendfrom(p, parray[p].opponent, PEND_PAUSE) >= 0) { player_remove_request(parray[p].opponent, p, PEND_PAUSE); garray[g].clockStopped = 1; /* Roll back the time */ if (garray[g].game_state.onMove == WHITE) { garray[g].wTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } else { garray[g].bTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } now = tenth_secs(); if (garray[g].numHalfMoves == 0) garray[g].timeOfStart = now; garray[g].lastMoveTime = now; garray[g].lastDecTime = now; send_boards(g); pprintf_prompt(parray[p].opponent, "\n%s accepted pause. Game clock paused.\n", parray[p].name); pprintf(p, "Game clock paused.\n"); } else { pprintf(parray[p].opponent, "\n"); pprintf_highlight(parray[p].opponent, "%s", parray[p].name); pprintf_prompt(parray[p].opponent, " requests to pause the game.\n"); pprintf(p, "Pause request sent.\n"); player_add_request(p, parray[p].opponent, PEND_PAUSE, 0); } return COM_OK; } PUBLIC int com_unpause(int p, param_list param) { int now; int g; ASSERT(param[0].type == TYPE_NULL); if (!pIsPlaying(p)) { return COM_OK; } g = parray[p].game; if (!garray[g].clockStopped) { pprintf(p, "Game is not paused.\n"); return COM_OK; } garray[g].clockStopped = 0; now = tenth_secs(); if (garray[g].numHalfMoves == 0) garray[g].timeOfStart = now; garray[g].lastMoveTime = now; garray[g].lastDecTime = now; send_boards(g); pprintf(p, "Game clock resumed.\n"); pprintf_prompt(parray[p].opponent, "\nGame clock resumed.\n"); return COM_OK; } PUBLIC int com_abort(int p, param_list param) { int p1, g, myColor, yourColor, myGTime, yourGTime; int courtesyOK = 1; ASSERT(param[0].type == TYPE_NULL); g = parray[p].game; if (!pIsPlaying(p)) return COM_OK; p1 = parray[p].opponent; if (p == garray[g].white) { myColor = WHITE; yourColor = BLACK; myGTime = garray[g].wTime; yourGTime = garray[g].bTime; } else { myColor = BLACK; yourColor = WHITE; myGTime = garray[g].bTime; yourGTime = garray[g].wTime; } if (parray[p1].simul_info.numBoards && parray[p1].simul_info.boards[parray[p1].simul_info.onBoard] != g) { pprintf(p, "You can only make requests when the simul player is at your board.\n"); return COM_OK; } if (player_find_pendfrom(p, p1, PEND_ABORT) >= 0) { player_remove_request(p1, p, PEND_ABORT); player_decline_offers(p, -1, -1); game_ended(g, yourColor, END_ABORT); } else { game_update_time(g); #ifdef TIMESEAL if (con[parray[p].socket].timeseal && garray[g].game_state.onMove == myColor && garray[g].flag_pending == FLAG_ABORT) { /* It's my move, opponent has asked for abort; I lagged out, my timeseal prevented courtesyabort, and I sent an abort request before acknowledging (and processing) my opponent's courtesyabort. OK, let's abort already :-). */ player_decline_offers(p, -1, -1); game_ended(g, yourColor, END_ABORT); } if (con[parray[p1].socket].timeseal) { /* opp uses timeseal? */ int yourRealTime = (myColor == WHITE ? garray[g].bRealTime : garray[g].wRealTime); if (myGTime > 0 && yourGTime <= 0 && yourRealTime > 0) { /* Override courtesyabort; opponent still has time. Check for lag. */ courtesyOK = 0; if (garray[g].game_state.onMove != myColor && garray[g].flag_pending != FLAG_CHECKING) { /* Opponent may be lagging; let's ask. */ garray[g].flag_pending = FLAG_ABORT; garray[g].flag_check_time = time(0); pprintf(p, "Opponent has timeseal; trying to courtesyabort.\n"); pprintf(p1, "\n[G]\n"); return COM_OK; } } } #endif if (myGTime > 0 && yourGTime <= 0 && courtesyOK) { /* player wants to abort + opponent is out of time = courtesyabort */ pprintf(p, "Since you have time, and your opponent has none, the game has been aborted."); pprintf(p1, "Your opponent has aborted the game rather than calling your flag."); player_decline_offers(p, -1, -1); game_ended(g, myColor, END_COURTESY); } else { pprintf(p1, "\n"); pprintf_highlight(p1, "%s", parray[p].name); pprintf(p1, " would like to abort the game; "); pprintf_prompt(p1, "type \"abort\" to accept.\n"); pprintf(p, "Abort request sent.\n"); player_add_request(p, p1, PEND_ABORT, 0); } } return COM_OK; } PUBLIC int com_courtesyabort(int p, param_list param) { pprintf(p, "Courtesyabort is obsolete; use \"abort\" instead.\n"); return COM_OK; } PUBLIC int com_courtesyadjourn(int p, param_list param) { pprintf(p, "Use \"adjourn\" to courtesyadjourn a game.\n"); return COM_OK; } PRIVATE int player_has_mating_material(game_state_t *gs, int color) { int i, j; int piece; int minor_pieces = 0; for (i = 0; i < 8; i++) for (j = 0; j < 8; j++) { piece = gs->board[i][j]; switch (piecetype(piece)) { case BISHOP: case KNIGHT: if (iscolor(piece, color)) minor_pieces++; break; case KING: case NOPIECE: break; default: if (iscolor(piece, color)) return 1; } } return ((minor_pieces > 1) ? 1 : 0); } PUBLIC int com_flag(int p, param_list param) { int g; int myColor; ASSERT(param[0].type == TYPE_NULL); if (!pIsPlaying(p)) { return COM_OK; } g = parray[p].game; myColor = (p == garray[g].white ? WHITE : BLACK); if (garray[g].type == TYPE_UNTIMED) { pprintf(p, "You can't flag an untimed game.\n"); return COM_OK; } if (garray[g].numHalfMoves < 2) { pprintf(p, "You cannot flag before both players have moved.\nUse abort instead.\n"); return COM_OK; } game_update_time(g); #ifdef TIMESEAL { int myTime, yourTime, opp = parray[p].opponent, serverTime; if (con[parray[p].socket].timeseal) { /* does caller use timeseal? */ myTime = (myColor == WHITE ? garray[g].wRealTime : garray[g].bRealTime); } else { myTime = (myColor == WHITE ? garray[g].wTime : garray[g].bTime); } serverTime = (myColor == WHITE ? garray[g].bTime : garray[g].wTime); if (con[parray[opp].socket].timeseal) { /* opp uses timeseal? */ yourTime = (myColor == WHITE ? garray[g].bRealTime : garray[g].wRealTime); } else { yourTime = serverTime; } /* the clocks to compare are now in myTime and yourTime */ if ((myTime <= 0) && (yourTime <= 0)) { player_decline_offers(p, -1, -1); game_ended(g, myColor, END_BOTHFLAG); return COM_OK; } if (yourTime > 0) { /* Opponent still has time, but if that's only because s/he * may be lagging, we should ask for an acknowledgement and then * try to call the flag. */ if (serverTime <= 0 && garray[g].game_state.onMove != myColor && garray[g].flag_pending != FLAG_CHECKING) { /* server time thinks opponent is down, but RealTIme disagrees. * ask client to acknowledge it's alive. */ garray[g].flag_pending = FLAG_CALLED; garray[g].flag_check_time = time(0); pprintf(p, "Opponent has timeseal; checking if (s)he's lagging.\n"); pprintf (opp, "\n[G]\n"); return COM_OK; } /* if we're here, it means one of: * 1. the server agrees opponent has time, whether lagging or not. * 2. opp. has timeseal (if yourTime != serverTime), had time left * after the last move (yourTime > 0), and it's still your move. * 3. we're currently checking a flag call after having receiving * acknowledgement from the other timeseal (and would have reset * yourTime if the flag were down). */ pprintf(p, "Your opponent is not out of time!\n"); return COM_OK; } } #else if ((garray[g].wTime <= 0) && (garray[g].bTime <= 0)) { player_decline_offers(p, -1, -1); game_ended(g, myColor, END_BOTHFLAG); return COM_OK; } if (myColor == WHITE) { if (garray[g].bTime > 0) { pprintf(p, "Your opponent is not out of time!\n"); return COM_OK; } } else { if (garray[g].wTime > 0) { pprintf(p, "Your opponent is not out of time!\n"); return COM_OK; } } #endif player_decline_offers(p, -1, -1); if (player_has_mating_material(&garray[g].game_state, myColor)) game_ended(g, myColor, END_FLAG); else game_ended(g, myColor, END_FLAGNOMATERIAL); return COM_OK; } PUBLIC int com_adjourn(int p, param_list param) { int p1, g, myColor, yourColor; ASSERT(param[0].type == TYPE_NULL); if (!pIsPlaying(p)) return COM_OK; p1 = parray[p].opponent; g = parray[p].game; if (!(parray[p].registered && parray[p1].registered)) { pprintf(p, "Both players must be registered to adjorn a game. Use \"abort\".\n"); return COM_OK; } if (garray[g].link >= 0) { pprintf(p, "Bughouse games cannot be adjourned.\n"); return COM_OK; } myColor = (p == garray[g].white ? WHITE : BLACK); yourColor = (myColor == WHITE ? BLACK : WHITE); if (player_find_pendfrom(p, p1, PEND_ADJOURN) >= 0) { player_remove_request(p1, p, PEND_ADJOURN); player_decline_offers(p, -1, -1); game_ended(parray[p].game, yourColor, END_ADJOURN); } else { game_update_time(g); if (((myColor == WHITE) && (garray[g].wTime > 0) && (garray[g].bTime <= 0)) || ((myColor == BLACK) && (garray[g].bTime > 0) && (garray[g].wTime <= 0))) { /* player wants to adjourn + opponent is out of time = courtesyadjourn */ pprintf(p, "Since you have time, and your opponent has none, the game has been adjourned."); pprintf(p1, "Your opponent has adjourned the game rather than calling your flag."); player_decline_offers(p, -1, -1); game_ended(g, myColor, END_COURTESYADJOURN); } else { pprintf(p1, "\n"); pprintf_highlight(p1, "%s", parray[p].name); pprintf(p1, " would like to adjourn the game; "); pprintf_prompt(p1, "type \"adjourn\" to accept.\n"); pprintf(p, "Adjourn request sent.\n"); player_add_request(p, p1, PEND_ADJOURN, 0); } } return COM_OK; } PUBLIC int com_takeback(int p, param_list param) { int nHalfMoves = 1; int from; int g, i; int p1; if (!pIsPlaying(p)) { return COM_OK; } p1 = parray[p].opponent; if (parray[p1].simul_info.numBoards && parray[p1].simul_info.boards[parray[p1].simul_info.onBoard] != parray[p].game) { pprintf(p, "You can only make requests when the simul player is at your board.\n"); return COM_OK; } g = parray[p].game; if (garray[g].link >= 0) { pprintf(p, "Takeback not implemented for bughouse games yet.\n"); return COM_OK; } if (param[0].type == TYPE_INT) { nHalfMoves = param[0].val.integer; } if ((from = player_find_pendfrom(p, parray[p].opponent, PEND_TAKEBACK)) >= 0) { player_remove_request(parray[p].opponent, p, PEND_TAKEBACK); if (parray[p].p_from_list[from].param1 == nHalfMoves) { /* Doing the takeback */ player_decline_offers(p, -1, -PEND_SIMUL); for (i = 0; i < nHalfMoves; i++) { if (backup_move(g, REL_GAME) != MOVE_OK) { pprintf(garray[g].white, "Can only backup %d moves\n", i); pprintf(garray[g].black, "Can only backup %d moves\n", i); break; } } #ifdef TIMESEAL garray[g].wTimeWhenReceivedMove = 0; garray[g].bTimeWhenReceivedMove = 0; #endif send_boards(g); } else { if (garray[g].numHalfMoves < nHalfMoves) { pprintf(p, "There are only %d half moves in your game.\n", garray[g].numHalfMoves); pprintf_prompt(parray[p].opponent, "\n%s has declined the takeback request.\n", parray[p].name); return COM_OK; } pprintf(p, "You disagree on the number of half-moves to takeback.\n"); pprintf(p, "Alternate takeback request sent.\n"); pprintf_prompt(parray[p].opponent, "\n%s proposes a different number (%d) of half-move(s).\n", parray[p].name, nHalfMoves); player_add_request(p, parray[p].opponent, PEND_TAKEBACK, nHalfMoves); } } else { if (garray[g].numHalfMoves < nHalfMoves) { pprintf(p, "There are only %d half moves in your game.\n", garray[g].numHalfMoves); return COM_OK; } pprintf(parray[p].opponent, "\n"); pprintf_highlight(parray[p].opponent, "%s", parray[p].name); pprintf_prompt(parray[p].opponent, " would like to take back %d half move(s).\n", nHalfMoves); pprintf(p, "Takeback request sent.\n"); player_add_request(p, parray[p].opponent, PEND_TAKEBACK, nHalfMoves); } return COM_OK; } PUBLIC int com_switch(int p, param_list param) { int g = parray[p].game; int tmp, now; int p1; char *strTmp; if (!pIsPlaying(p)) { return COM_OK; } p1 = parray[p].opponent; if (parray[p1].simul_info.numBoards && parray[p1].simul_info.boards[parray[p1].simul_info.onBoard] != g) { pprintf(p, "You can only make requests when the simul player is at your board.\n"); return COM_OK; } if (garray[g].link >= 0) { pprintf(p, "Switch not implemented for bughouse games.\n"); return COM_OK; } if (player_find_pendfrom(p, parray[p].opponent, PEND_SWITCH) >= 0) { player_remove_request(parray[p].opponent, p, PEND_SWITCH); /* Doing the switch */ player_decline_offers(p, -1, -PEND_SIMUL); tmp = garray[g].white; garray[g].white = garray[g].black; garray[g].black = tmp; parray[p].side = (parray[p].side == WHITE) ? BLACK : WHITE; strTmp = xstrdup(garray[g].white_name); strcpy(garray[g].white_name, garray[g].black_name); strcpy(garray[g].black_name, strTmp); strfree(strTmp); parray[parray[p].opponent].side = (parray[parray[p].opponent].side == WHITE) ? BLACK : WHITE; /* Roll back the time */ if (garray[g].game_state.onMove == WHITE) { garray[g].wTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } else { garray[g].bTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } now = tenth_secs(); if (garray[g].numHalfMoves == 0) garray[g].timeOfStart = now; garray[g].lastMoveTime = now; garray[g].lastDecTime = now; send_boards(g); return COM_OK; } if (garray[g].rated && garray[g].numHalfMoves > 0) { pprintf(p, "You cannot switch sides once a rated game is underway.\n"); return COM_OK; } pprintf(parray[p].opponent, "\n"); pprintf_highlight(parray[p].opponent, "%s", parray[p].name); pprintf_prompt(parray[p].opponent, " would like to switch sides.\nType \"accept\" to switch sides, or \"decline\" to refuse.\n"); pprintf(p, "Switch request sent.\n"); player_add_request(p, parray[p].opponent, PEND_SWITCH, 0); return COM_OK; } PUBLIC int com_time(int p, param_list param) { int p1, g; if (param[0].type == TYPE_NULL) { g = parray[p].game; if (!pIsPlaying(p)) { return COM_OK; } } else { g = GameNumFromParam(p, &p1, ¶m[0]); if (g < 0) return COM_OK; } if ((g < 0) || (g >= g_num) || (garray[g].status != GAME_ACTIVE)) { pprintf(p, "There is no such game.\n"); return COM_OK; } game_update_time(g); pprintf(p, "White (%s) : %d mins, %d secs\n", parray[garray[g].white].name, garray[g].wTime / 600, (garray[g].wTime - ((garray[g].wTime / 600) * 600)) / 10); pprintf(p, "Black (%s) : %d mins, %d secs\n", parray[garray[g].black].name, garray[g].bTime / 600, (garray[g].bTime - ((garray[g].bTime / 600) * 600)) / 10); return COM_OK; } PUBLIC int com_boards(int p, param_list param) { char *category = NULL; char dname[MAX_FILENAME_SIZE]; DIR *dirp; #ifdef USE_DIRENT struct dirent *dp; #else struct direct *dp; #endif if (param[0].type == TYPE_WORD) category = param[0].val.word; if (category) { pprintf(p, "Boards Available For Category %s:\n", category); sprintf(dname, "%s/%s", board_dir, category); } else { pprintf(p, "Categories Available:\n"); sprintf(dname, "%s", board_dir); } dirp = opendir(dname); if (!dirp) { pprintf(p, "No such category %s, try \"boards\".\n", category); return COM_OK; } /* YUK! what a mess, how about printing an ordered directory? - DAV*/ for (dp = readdir(dirp); dp != NULL; dp = readdir(dirp)) { if (!strcmp(dp->d_name, ".")) continue; if (!strcmp(dp->d_name, "..")) continue; pprintf(p, "%s\n", dp->d_name); } closedir(dirp); return COM_OK; } PUBLIC int com_simmatch(int p, param_list param) { char tmp[100] = { '\0' }; int num; int p1, g, adjourned; if (parray[p].game >= 0 && garray[parray[p].game].status == GAME_EXAMINE) { pprintf(p, "You are still examining a game.\n"); return COM_OK; } p1 = player_find_part_login(param[0].val.word); if (p1 < 0) { pprintf(p, "No user named \"%s\" is logged in.\n", param[0].val.word); return COM_OK; } if (p == p1) { pprintf(p, "You can't simmatch yourself!\n"); return COM_OK; } if (player_find_pendfrom(p, p1, PEND_SIMUL) >= 0) { player_remove_request(p, p1, PEND_MATCH); player_remove_request(p1, p, PEND_MATCH); player_remove_request(p, p1, PEND_SIMUL); player_remove_request(p1, p, PEND_SIMUL); player_withdraw_offers(p, -1, PEND_SIMUL); player_decline_offers(p1, -1, PEND_SIMUL); player_withdraw_offers(p1, -1, PEND_SIMUL); player_decline_offers(p, -1, PEND_MATCH); player_withdraw_offers(p, -1, PEND_MATCH); player_decline_offers(p1, -1, PEND_MATCH); player_withdraw_offers(p1, -1, PEND_MATCH); player_decline_offers(p, -1, PEND_PARTNER); player_withdraw_offers(p, -1, PEND_PARTNER); player_decline_offers(p1, -1, PEND_PARTNER); player_withdraw_offers(p1, -1, PEND_PARTNER); if (parray[p].simul_info.numBoards >= MAX_SIMUL) { pprintf(p, "You are already playing the maximum of %d " "boards.\n", MAX_SIMUL); pprintf(p1, "Simul request removed, boards filled.\n"); return COM_OK; } // stop observing when match starts unobserveAll(p); unobserveAll(p1); g = game_new(); adjourned = 0; if (game_read(g, p, p1) >= 0) adjourned = 1; if (!adjourned) { // no adjourned game - so begin a new game. game_remove(g); if (create_new_match(p, p1, 0, 0, 0, 0, 0, "standard", "standard", 1)) { pprintf(p, "There was a problem creating the " "new match.\n"); pprintf_prompt(p1, "There was a problem " "creating the new match.\n"); return COM_OK; } } else { // resume adjourned game game_delete(p, p1); snprintf(tmp, sizeof tmp, "{Game %d (%s vs. %s) " "Continuing %s %s simul.}\n", (g + 1), parray[p].name, parray[p1].name, rstr[garray[g].rated], bstr[garray[g].type]); pprintf(p, tmp); pprintf(p1, tmp); garray[g].white = p; garray[g].black = p1; garray[g].status = GAME_ACTIVE; garray[g].startTime = tenth_secs(); garray[g].lastMoveTime = garray[g].startTime; garray[g].lastDecTime = garray[g].startTime; parray[p].game = g; parray[p].opponent = p1; parray[p].side = WHITE; parray[p1].game = g; parray[p1].opponent = p; parray[p1].side = BLACK; send_boards(g); } num = parray[p].simul_info.numBoards; parray[p].simul_info.results[num] = -1; parray[p].simul_info.boards[num] = parray[p].game; parray[p].simul_info.numBoards++; if (parray[p].simul_info.numBoards > 1 && parray[p].simul_info.onBoard >= 0) player_goto_board(p, parray[p].simul_info.onBoard); else parray[p].simul_info.onBoard = 0; return COM_OK; } if (player_find_pendfrom(p, -1, PEND_SIMUL) >= 0) { pprintf(p, "You cannot be the simul giver and request to join " "another simul.\nThat would just be too confusing for me " "and you.\n"); return COM_OK; } if (parray[p].simul_info.numBoards) { pprintf(p, "You cannot be the simul giver and request to join " "another simul.\nThat would just be too confusing for me " "and you.\n"); return COM_OK; } if (parray[p].game >= 0) { pprintf(p, "You are already playing a game.\n"); return COM_OK; } if (!parray[p1].sopen) { pprintf_highlight(p, "%s", parray[p1].name); pprintf(p, " is not open to receiving simul requests.\n"); return COM_OK; } if (parray[p1].simul_info.numBoards >= MAX_SIMUL) { pprintf_highlight(p, "%s", parray[p1].name); pprintf(p, " is already playing the maximum of %d boards.\n", MAX_SIMUL); return COM_OK; } // loon: checking for some crazy situations we can't allow :) if (parray[p1].game >= 0 && parray[p1].simul_info.numBoards == 0) { pprintf_highlight(p, "%s", parray[p1].name); if (parray[garray[parray[p1].game].white].simul_info.numBoards) { pprintf(p, " is playing in "); pprintf_highlight(p, "%s", parray[parray[p1].opponent].name); pprintf(p, "'s simul, and can't accept.\n"); } else { pprintf(p, " can't begin a simul while playing a " "non-simul game.\n"); } return COM_OK; } g = game_new(); adjourned = ((game_read(g, p, p1) < 0 && game_read(g, p1, p) < 0) ? 0 : 1); if (adjourned) { if (!(garray[g].type == TYPE_UNTIMED)) adjourned = 0; } game_remove(g); if (player_add_request(p, p1, PEND_SIMUL, 0)) { pprintf(p, "Maximum number of pending actions reached. " "Your request was not sent.\nTry again later.\n"); return COM_OK; } else { pprintf(p1, "\n"); pprintf_highlight(p1, "%s", parray[p].name); if (adjourned) { pprintf_prompt(p1, " requests to continue an " "adjourned simul game.\n"); pprintf(p, "Request to resume simul sent. " "Adjourned game found.\n"); } else { pprintf_prompt(p1, " requests to join a simul match " "with you.\n"); pprintf(p, "Simul match request sent.\n"); } } return COM_OK; } PUBLIC int com_goboard(int p, param_list param) { int on, g, p1; if (!parray[p].simul_info.numBoards) { pprintf(p, "You are not giving a simul.\n"); return COM_OK; } p1 = player_find_part_login(param[0].val.word); if (p1 < 0) { pprintf(p, "No user named \"%s\" is logged in.\n", param[0].val.word); return COM_OK; } if (p == p1) { pprintf(p, "You can't goboard yourself!\n"); return COM_OK; } on = parray[p].simul_info.onBoard; g = parray[p].simul_info.boards[on]; if (p1 == garray[g].black) { pprintf(p, "You are already at that board!\n"); return COM_OK; } if (parray[p].simul_info.numBoards > 1) { player_decline_offers(p, -1, -PEND_SIMUL); if (player_goto_simulgame_bynum(p, parray[p1].game) != -1) { if (g >= 0) { pprintf(garray[g].black, "\n"); pprintf_highlight(garray[g].black, "%s", parray[p].name); pprintf_prompt(garray[g].black, " has moved " "away from your board.\n"); } } } else pprintf(p, "You are only playing one board!\n"); return COM_OK; } PUBLIC int com_gonum(int p, param_list param) { int on, g, gamenum; if (!parray[p].simul_info.numBoards) { pprintf(p, "You are not giving a simul.\n"); return COM_OK; } on = parray[p].simul_info.onBoard; g = parray[p].simul_info.boards[on]; gamenum = param[0].val.integer - 1; if (gamenum < 0) gamenum = 0; if (on == gamenum) { pprintf(p, "You are already at that board!\n"); return COM_OK; } if (parray[p].simul_info.numBoards > 1) { player_decline_offers(p, -1, -PEND_SIMUL); if (player_goto_simulgame_bynum(p, gamenum) != -1) { if (g >= 0) { pprintf(garray[g].black, "\n"); pprintf_highlight(garray[g].black, "%s", parray[p].name); pprintf_prompt(garray[g].black, " has moved " "away from your board.\n"); } } } else pprintf(p, "You are only playing one board!\n"); return COM_OK; } PUBLIC int com_simnext(int p, param_list param) { int on, g; if (!parray[p].simul_info.numBoards) { pprintf(p, "You are not giving a simul.\n"); return COM_OK; } if (parray[p].simul_info.numBoards > 1) { player_decline_offers(p, -1, -PEND_SIMUL); on = parray[p].simul_info.onBoard; g = parray[p].simul_info.boards[on]; if (g >= 0) { pprintf(garray[g].black, "\n"); pprintf_highlight(garray[g].black, "%s", parray[p].name); pprintf_prompt(garray[g].black, " is moving away from " "your board.\n"); player_goto_next_board(p); } } else pprintf(p, "You are only playing one board!\n"); return COM_OK; } PUBLIC int com_simprev(int p, param_list param) { int on, g; if (!parray[p].simul_info.numBoards) { pprintf(p, "You are not giving a simul.\n"); return COM_OK; } if (parray[p].simul_info.numBoards > 1) { player_decline_offers(p, -1, -PEND_SIMUL); on = parray[p].simul_info.onBoard; g = parray[p].simul_info.boards[on]; if (g >= 0) { pprintf(garray[g].black, "\n"); pprintf_highlight(garray[g].black, "%s", parray[p].name); pprintf_prompt(garray[g].black, " is moving back to " "the previous board.\n"); } player_goto_prev_board(p); } else pprintf(p, "You are only playing one board!\n"); return COM_OK; } PUBLIC int com_simgames(int p, param_list param) { int p1 = p; if (param[0].type == TYPE_WORD) { if ((p1 = player_find_part_login(param[0].val.word)) < 0) { pprintf(p, "No player named %s is logged in.\n", param[0].val.word); return COM_OK; } } if (p1 == p) { pprintf(p, "You are playing %d simultaneous games.\n", player_num_active_boards(p1)); } else { pprintf(p, "%s is playing %d simultaneous games.\n", parray[p1].name, player_num_active_boards(p1)); } return COM_OK; } PUBLIC int com_simpass(int p, param_list param) { int g, p1, on; if (!pIsPlaying(p)) return COM_OK; g = parray[p].game; p1 = garray[g].white; if (!parray[p1].simul_info.numBoards) { pprintf(p, "You are not participating in a simul.\n"); return COM_OK; } if (p == p1) { pprintf(p, "You are the simul holder and cannot pass!\n"); return COM_OK; } if (player_num_active_boards(p1) == 1) { pprintf(p, "This is the only game, so passing is futile.\n"); return COM_OK; } on = parray[p1].simul_info.onBoard; if (parray[p1].simul_info.boards[on] != g) { pprintf(p, "You cannot pass until the simul holder arrives!\n"); return COM_OK; } if (garray[g].passes >= MAX_SIMPASS) { if (parray[p].bell) pprintf(p, "\a"); pprintf(p, "You have reached your maximum of %d pass(es).\n", MAX_SIMPASS); pprintf(p, "Please move IMMEDIATELY!\n"); pprintf_highlight(p1, "%s", parray[p].name); pprintf_prompt(p1, " tried to pass, but is out of passes.\n"); return COM_OK; } player_decline_offers(p, -1, -PEND_SIMUL); garray[g].passes++; pprintf(p, "You have passed and have %d pass(es) left.\n", (MAX_SIMPASS - garray[g].passes)); pprintf_highlight(p1, "%s", parray[p].name); pprintf_prompt(p1, " has decided to pass and has %d pass(es) left.\n", (MAX_SIMPASS - garray[g].passes)); player_goto_next_board(p1); return COM_OK; } PUBLIC int com_simabort(int p, param_list param) { if (!parray[p].simul_info.numBoards) { pprintf(p, "You are not giving a simul.\n"); return COM_OK; } player_decline_offers(p, -1, -PEND_SIMUL); game_ended(parray[p].simul_info.boards[parray[p].simul_info.onBoard], WHITE, END_ABORT); return COM_OK; } PUBLIC int com_simallabort(int p, param_list param) { if (!parray[p].simul_info.numBoards) { pprintf(p, "You are not giving a simul.\n"); return COM_OK; } player_decline_offers(p, -1, -PEND_SIMUL); for (int i = 0; i < parray[p].simul_info.numBoards; i++) { if (parray[p].simul_info.boards[i] >= 0) { game_ended(parray[p].simul_info.boards[i], WHITE, END_ABORT); } } return COM_OK; } PUBLIC int com_simadjourn(int p, param_list param) { if (!parray[p].simul_info.numBoards) { pprintf(p, "You are not giving a simul.\n"); return COM_OK; } player_decline_offers(p, -1, -PEND_SIMUL); game_ended(parray[p].simul_info.boards[parray[p].simul_info.onBoard], WHITE, END_ADJOURN); return COM_OK; } PUBLIC int com_simalladjourn(int p, param_list param) { if (!parray[p].simul_info.numBoards) { pprintf(p, "You are not giving a simul.\n"); return COM_OK; } player_decline_offers(p, -1, -PEND_SIMUL); for (int i = 0; i < parray[p].simul_info.numBoards; i++) { if (parray[p].simul_info.boards[i] >= 0) { game_ended(parray[p].simul_info.boards[i], WHITE, END_ADJOURN); } } return COM_OK; } PUBLIC int com_moretime(int p, param_list param) { int g, increment; ASSERT(param[0].type == TYPE_INT); if (parray[p].game >= 0 && garray[parray[p].game].status == GAME_EXAMINE) { pprintf(p, "You cannot use moretime in an examined game.\n"); return COM_OK; } if ((increment = param[0].val.integer) <= 0) { pprintf(p, "Moretime requires an integer value greater than " "zero.\n"); return COM_OK; } if (!pIsPlaying(p)) return COM_OK; if (increment > 600) { pprintf(p, "Moretime has a maximum limit of 600 seconds.\n"); increment = 600; } g = parray[p].game; if (garray[g].white == p) { garray[g].bTime += increment * 10; #ifdef TIMESEAL garray[g].bRealTime += increment * 10 * 100; #endif pprintf(p, "%d seconds were added to your opponents clock\n", increment); pprintf_prompt(parray[p].opponent, "\nYour opponent has " "added %d seconds to your clock.\n", increment); } if (garray[g].black == p) { garray[g].wTime += increment * 10;; #ifdef TIMESEAL garray[g].wRealTime += increment * 10 * 100; #endif pprintf(p, "%d seconds were added to your opponents clock\n", increment); pprintf_prompt(parray[p].opponent, "\nYour opponent has " "added %d seconds to your clock.\n", increment); } return COM_OK; }