/* gameproc.c * */ /* fics - An internet chess server. Copyright (C) 1993 Richard V. Nash This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ /* Revision history: name email yy/mm/dd Change Richard Nash 93/10/22 Created */ #include "stdinclude.h" #include "common.h" #include "command.h" #include "ficsmain.h" #include "config.h" #include "playerdb.h" #include "gamedb.h" #include "gameproc.h" #include "movecheck.h" #include "utils.h" #include "ratings.h" #include "rmalloc.h" #include "comproc.h" #include "matchproc.h" #include "formula.h" #include "eco.h" #include "network.h" /* #include "hostinfo.h" */ PUBLIC void game_ended(int g, int winner, int why) { char outstr[200]; char tmp[200]; int p; int rate_change = 0; int isDraw = 0; int whiteResult; char winSymbol[10]; char EndSymbol[10]; char *NameOfWinner, *NameOfLoser; int beingplayed = 0; /* i.e. it wasn't loaded for adjudication */ beingplayed = (parray[garray[g].black].game == g); sprintf(outstr, "\n{Game %d (%s vs. %s) ", g + 1, parray[garray[g].white].name, parray[garray[g].black].name); garray[g].result = why; garray[g].winner = winner; if (winner == WHITE) { whiteResult = RESULT_WIN; strcpy(winSymbol, "1-0"); NameOfWinner = parray[garray[g].white].name; NameOfLoser = parray[garray[g].black].name; } else { whiteResult = RESULT_LOSS; strcpy(winSymbol, "0-1"); NameOfWinner = parray[garray[g].black].name; NameOfLoser = parray[garray[g].white].name; } switch (why) { case END_CHECKMATE: sprintf(tmp, "%s checkmated} %s\n", NameOfLoser, winSymbol); strcpy(EndSymbol, "Mat"); rate_change = 1; break; case END_RESIGN: sprintf(tmp, "%s resigns} %s\n", NameOfLoser, winSymbol); strcpy(EndSymbol, "Res"); rate_change = 1; break; case END_FLAG: sprintf(tmp, "%s forfeits on time} %s\n", NameOfLoser, winSymbol); strcpy(EndSymbol, "Fla"); rate_change = 1; break; case END_STALEMATE: sprintf(tmp, "Game drawn by stalemate} 1/2-1/2\n"); isDraw = 1; strcpy(EndSymbol, "Sta"); rate_change = 1; whiteResult = RESULT_DRAW; break; case END_AGREEDDRAW: sprintf(tmp, "Game drawn by mutual agreement} 1/2-1/2\n"); isDraw = 1; strcpy(EndSymbol, "Agr"); rate_change = 1; whiteResult = RESULT_DRAW; break; case END_BOTHFLAG: sprintf(tmp, "Game drawn because both players ran out of time} 1/2-1/2\n"); isDraw = 1; strcpy(EndSymbol, "Fla"); rate_change = 1; whiteResult = RESULT_DRAW; break; case END_REPETITION: sprintf(tmp, "Game drawn by repetition} 1/2-1/2\n"); isDraw = 1; strcpy(EndSymbol, "Rep"); rate_change = 1; whiteResult = RESULT_DRAW; break; case END_50MOVERULE: sprintf(tmp, "Game drawn by the 50 move rule} 1/2-1/2\n"); isDraw = 1; strcpy(EndSymbol, "50"); rate_change = 1; whiteResult = RESULT_DRAW; break; case END_ADJOURN: sprintf(tmp, "Game adjourned by mutual agreement} *\n"); game_save(g); break; case END_LOSTCONNECTION: sprintf(tmp, "%s lost connection; game ", NameOfWinner); if (parray[garray[g].white].registered && parray[garray[g].black].registered) { sprintf(tmp, "adjourned} *\n"); game_save(g); } else sprintf(tmp, "aborted} *\n"); whiteResult = RESULT_ABORT; break; case END_ABORT: sprintf(tmp, "Game aborted by mutual agreement} *\n"); whiteResult = RESULT_ABORT; break; case END_COURTESY: sprintf(tmp, "Game courtesyaborted by %s} *\n", NameOfWinner); whiteResult = RESULT_ABORT; break; case END_COURTESYADJOURN: sprintf(tmp, "Game courtesyadjourned by %s} *\n", NameOfWinner); game_save(g); break; case END_NOMATERIAL: /* Draw by insufficient material (e.g., lone K vs. lone K) */ sprintf(tmp, "Neither player has mating material} 1/2-1/2\n"); isDraw = 1; strcpy(EndSymbol, "NM "); rate_change = 1; whiteResult = RESULT_DRAW; break; case END_FLAGNOMATERIAL: sprintf(tmp, "%s ran out of time and %s has no material to mate} 1/2-1/2\n", NameOfLoser, NameOfWinner); isDraw = 1; strcpy(EndSymbol, "TM "); rate_change = 1; whiteResult = RESULT_DRAW; break; case END_ADJWIN: sprintf(tmp, "%s wins by adjudication} %s\n", NameOfWinner, winSymbol); strcpy(EndSymbol, "Adj"); rate_change = 1; break; case END_ADJDRAW: sprintf(tmp, "Game drawn by adjudication} 1/2-1/2\n"); isDraw = 1; strcpy(EndSymbol, "Adj"); rate_change = 1; whiteResult = RESULT_DRAW; break; case END_ADJABORT: sprintf(tmp, "Game aborted by adjudication} *\n"); whiteResult = RESULT_ABORT; break; default: sprintf(tmp, "Hmm, the game ended and I don't know why} *\n"); break; } strcat(outstr, tmp); if (beingplayed) { pprintf_noformat(garray[g].white, outstr); pprintf_noformat(garray[g].black, outstr); for (p = 0; p < p_num; p++) { if ((p == garray[g].white) || (p == garray[g].black)) continue; if (parray[p].status != PLAYER_PROMPT) continue; if (!parray[p].i_game && !player_is_observe(p, g)) continue; pprintf_noformat(p, outstr); pprintf_prompt(p, ""); } } if ((garray[g].rated) && (rate_change)) { /* Adjust ratings */ rating_update(g); if (parray[garray[g].white].network_player && parray[garray[g].black].network_player) { if (MailGameResult) { /* Send to ratings server */ if (isDraw) { /* hostinfo_mailresults(garray[g].type == TYPE_BLITZ ? "blitz" : garray[g].type == TYPE_WILD ? "wild " : "stand", " parray[garray[g].white].name, parray[garray[g].black].name, "draw"); */ } else { /* hostinfo_mailresults(garray[g].type == TYPE_BLITZ ? "blitz" : garray[g].type == TYPE_WILD ? "wild " : "stand", parray[garray[g].white].name, parray[garray[g].black].name, (winner == WHITE) ? parray[garray[g].white].name : parray[garray[g].black].name); */ } } } } else { if (beingplayed) { pprintf(garray[g].white, "No ratings adjustment done.\n"); pprintf(garray[g].black, "No ratings adjustment done.\n"); } } if (rate_change) game_write_complete(g, isDraw, EndSymbol); /* Mail off the moves */ if (parray[garray[g].white].automail) { pcommand(garray[g].white, "mailmoves"); } if (parray[garray[g].black].automail) { pcommand(garray[g].black, "mailmoves"); } parray[garray[g].white].num_white++; parray[garray[g].white].lastColor = WHITE; parray[garray[g].black].num_black++; parray[garray[g].black].lastColor = BLACK; parray[garray[g].white].last_opponent = garray[g].black; parray[garray[g].black].last_opponent = garray[g].white; if (beingplayed) { parray[garray[g].white].game = -1; parray[garray[g].black].game = -1; parray[garray[g].white].opponent = -1; parray[garray[g].black].opponent = -1; if (garray[g].white != commanding_player) pprintf_prompt(garray[g].white, ""); if (garray[g].black != commanding_player) pprintf_prompt(garray[g].black, ""); if (parray[garray[g].white].simul_info.numBoards) { player_simul_over(garray[g].white, g, whiteResult); } } game_finish(g); } PUBLIC void process_move(int p, char *command) { int g; move_t move; int result; unsigned now; int len; /* loon: for lame promotion hack */ int i; if (parray[p].game <0) { pprintf(p, "You are not playing a game.\n"); return; } player_decline_offers(p, -1, -PEND_SIMUL); g = parray[p].game; if (garray[g].status != GAME_EXAMINE) { if (parray[p].side != garray[g].game_state.onMove) { pprintf(p, "It is not your move.\n"); return; } if (garray[g].clockStopped) { pprintf(p, "Game clock is paused, use \"unpause\" to resume.\n"); return; } } if ((len = strlen(command)) > 1) { if (command[len - 2] == '=') { switch (tolower(command[strlen(command) - 1])) { case 'n': parray[p].promote = KNIGHT; break; case 'b': parray[p].promote = BISHOP; break; case 'r': parray[p].promote = ROOK; break; case 'q': parray[p].promote = QUEEN; break; default: pprintf(p, "Don't understand that move.\n"); return; break; } } } switch (parse_move(command, &garray[g].game_state, &move, parray[p].promote)) { case MOVE_ILLEGAL: pprintf(p, "Illegal move.\n"); return; break; case MOVE_AMBIGUOUS: pprintf(p, "Ambiguous move.\n"); return; break; default: break; } if (garray[g].status == GAME_EXAMINE) { garray[g].numHalfMoves++; if (garray[g].numHalfMoves > garray[g].examMoveListSize) { garray[g].examMoveListSize += 20; /* Allocate 20 moves at a time */ if (!garray[g].examMoveList) { garray[g].examMoveList = (move_t *) rmalloc(sizeof(move_t) * garray[g].examMoveListSize); } else { garray[g].examMoveList = (move_t *) rrealloc(garray[g].examMoveList, sizeof(move_t) * garray[g].examMoveListSize); } } result = execute_move(&garray[g].game_state, &move, 1); move.atTime = now; move.tookTime = 0; garray[g].examMoveList[garray[g].numHalfMoves - 1] = move; /* roll back time */ if (garray[g].game_state.onMove == WHITE) { garray[g].wTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } else { garray[g].bTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } now = tenth_secs(); if (garray[g].numHalfMoves == 0) garray[g].timeOfStart = now; garray[g].lastMoveTime = now; garray[g].lastDecTime = now; } else { /* real game */ i = parray[p].opponent; if (parray[i].simul_info.numBoards && (parray[i].simul_info.boards[parray[i].simul_info.onBoard] != g)) { pprintf(p, "It isn't your turn: wait until the simul giver is at your board.\n"); return; } #ifdef TIMESEAL if (con[parray[p].socket].timeseal) { /* does he use timeseal? */ if (parray[p].side == WHITE) { garray[g].wLastRealTime = garray[g].wRealTime; garray[g].wTimeWhenMoved = con[parray[p].socket].time; if (((garray[g].wTimeWhenMoved - garray[g].wTimeWhenReceivedMove) < 0) || (garray[g].wTimeWhenReceivedMove == 0)) { /* might seem weird - but could be caused by a person moving BEFORE he receives the board pos (this is possible due to lag) but it's safe to say he moved in 0 secs :-) */ garray[g].wTimeWhenReceivedMove = garray[g].wTimeWhenMoved; } else { garray[g].wRealTime -= garray[g].wTimeWhenMoved - garray[g].wTimeWhenReceivedMove; } } else if (parray[p].side == BLACK) { garray[g].bLastRealTime = garray[g].bRealTime; garray[g].bTimeWhenMoved = con[parray[p].socket].time; if (((garray[g].bTimeWhenMoved - garray[g].bTimeWhenReceivedMove) < 0) || (garray[g].bTimeWhenReceivedMove == 0)) { /* might seem weird - but could be caused by a person moving BEFORE he receives the board pos (this is possible due to lag) but it's safe to say he moved in 0 secs :-) */ garray[g].bTimeWhenReceivedMove = garray[g].bTimeWhenMoved; } else { garray[g].bRealTime -= garray[g].bTimeWhenMoved - garray[g].bTimeWhenReceivedMove; } } } if (parray[p].side == WHITE) { /* we need to reset the opp's time for receiving the board since the timeseal decoder only alters the time if it's 0 Otherwise the time would be changed if the player did a refresh which would screw up the timings */ garray[g].bTimeWhenReceivedMove = 0; } else { /* we need to reset the opp's time for receiving the board since the timeseal decoder only alters the time if it's 0 Otherwise the time would be changed if the player did a refresh which would screw up the timings */ garray[g].wTimeWhenReceivedMove = 0; } #endif game_update_time(g); /* maybe add autoflag here in the future? */ #ifdef TIMESEAL if (con[parray[p].socket].timeseal) { /* does he use timeseal? */ if (parray[p].side == WHITE) { garray[g].wRealTime += garray[g].wIncrement * 100; garray[g].wTime = garray[g].wRealTime / 100; /* remember to conv to tenth secs */ } else if (parray[p].side == BLACK) { garray[g].bRealTime += garray[g].bIncrement * 100; /* conv to ms */ garray[g].bTime = garray[g].bRealTime / 100; /* remember to conv to tenth secs */ } } else { if (garray[g].game_state.onMove == BLACK) { garray[g].bTime += garray[g].bIncrement; } if (garray[g].game_state.onMove == WHITE) { garray[g].wTime += garray[g].wIncrement; } } #else if (garray[g].game_state.onMove == BLACK) { garray[g].bTime += garray[g].bIncrement; } if (garray[g].game_state.onMove == WHITE) { garray[g].wTime += garray[g].wIncrement; } #endif /* Do the move */ garray[g].numHalfMoves++; if (garray[g].numHalfMoves > garray[g].moveListSize) { garray[g].moveListSize += 20; /* Allocate 20 moves at a time */ if (!garray[g].moveList) { garray[g].moveList = (move_t *) rmalloc(sizeof(move_t) * garray[g].moveListSize); } else { garray[g].moveList = (move_t *) rrealloc(garray[g].moveList, sizeof(move_t) * garray[g].moveListSize); } } result = execute_move(&garray[g].game_state, &move, 1); now = tenth_secs(); move.atTime = now; if (garray[g].numHalfMoves > 1) { move.tookTime = move.atTime - garray[g].lastMoveTime; } else { move.tookTime = move.atTime - garray[g].startTime; } garray[g].lastMoveTime = now; garray[g].lastDecTime = now; #ifdef TIMESEAL if (con[parray[p].socket].timeseal) { /* does he use timeseal? */ if (parray[p].side == WHITE) { move.tookTime = (garray[parray[p].game].wTimeWhenMoved - garray[parray[p].game].wTimeWhenReceivedMove) / 100; } else { move.tookTime = (garray[parray[p].game].bTimeWhenMoved - garray[parray[p].game].bTimeWhenReceivedMove) / 100; } } #endif garray[g].moveList[garray[g].numHalfMoves - 1] = move; } send_boards(g); strcpy(garray[g].boardList[garray[g].numHalfMoves], boardToFEN(g)); if (result == MOVE_ILLEGAL) { pprintf(p, "Internal error, illegal move accepted!\n"); } if ((result == MOVE_OK) && (garray[g].status == GAME_EXAMINE)) { int p1; for (p1 = 0; p1 < p_num; p1++) { if (parray[p1].status != PLAYER_PROMPT) continue; if (player_is_observe(p1, g) || parray[p1].game == g) { pprintf_prompt(p1, "%s moves: %s\n", parray[p].name, move.algString); } } } if (result == MOVE_CHECKMATE) { if (garray[g].status == GAME_EXAMINE) { int p1; for (p1 = 0; p1 < p_num; p1++) { if (parray[p1].status != PLAYER_PROMPT) continue; if (player_is_observe(p1, g) || parray[p1].game == g) { pprintf(p1, "%s has been checkmated.\n", (CToggle(garray[g].game_state.onMove) == BLACK) ? "White" : "Black"); } } } else { game_ended(g, CToggle(garray[g].game_state.onMove), END_CHECKMATE); } } if (result == MOVE_STALEMATE) { if (garray[g].status == GAME_EXAMINE) { int p1; for (p1 = 0; p1 < p_num; p1++) { if (parray[p1].status != PLAYER_PROMPT) continue; if (player_is_observe(p1, g) || parray[p1].game == g) { pprintf(p1, "Stalemate.\n"); } } } else { game_ended(g, CToggle(garray[g].game_state.onMove), END_STALEMATE); } } if (result == MOVE_NOMATERIAL) { if (garray[g].status == GAME_EXAMINE) { int p1; for (p1 = 0; p1 < p_num; p1++) { if (parray[p1].status != PLAYER_PROMPT) continue; if (player_is_observe(p1, g) || parray[p1].game == g) { pprintf(p1, "No mating material.\n"); } } } else { game_ended(g, CToggle(garray[g].game_state.onMove), END_NOMATERIAL); } } } int GameNumFromParam(int p, int *p1, parameter *param) { if (param->type == TYPE_WORD) { *p1 = player_find_part_login(param->val.word); if (*p1 < 0) { pprintf(p, "No user named \"%s\" is logged in.\n", param->val.word); return -1; } if (parray[*p1].game <0) pprintf(p, "%s is not playing a game.\n", parray[*p1].name); return parray[*p1].game; } else { /* Must be an integer */ *p1 = -1; if (param->val.integer <= 0) pprintf(p, "%d is not a valid game number.\n", param->val.integer); return param->val.integer - 1; } } PUBLIC int com_resign(int p, param_list param) { int g, o, oconnected, confused = 0; if (param[0].type == TYPE_NULL) { g = parray[p].game; if ((g < 0) || (garray[g].status == GAME_EXAMINE)) { pprintf(p, "You are not playing a game.\n"); } else { player_decline_offers(p, -1, -1); game_ended(g, (garray[g].white == p) ? BLACK : WHITE, END_RESIGN); } } else if (FindPlayer(p, ¶m[0], &o, &oconnected)) { g = game_new(); if (game_read(g, p, o) < 0) { if (game_read(g, o, p) < 0) { confused = 1; pprintf(p, "You have no stored game with %s\n", parray[o].name); } else { garray[g].white = o; garray[g].black = p; } } else { garray[g].white = p; garray[g].black = o; } if (!confused) { pprintf(p, "You resign your stored game with %s\n", parray[o].name); game_delete(garray[g].white, garray[g].black); game_ended(g, (garray[g].white == p) ? BLACK : WHITE, END_RESIGN); pcommand(p, "message %s I have resigned our stored game \"%s vs. %s.\"", parray[o].name, parray[garray[g].white].name, parray[garray[g].black].name); if (!oconnected) player_remove(o); } } return COM_OK; } /* PUBLIC int com_resign(int p, param_list param) { ASSERT(param[0].type == TYPE_NULL); if ((parray[p].game <0) || (garray[parray[p].game].status == GAME_EXAMINE)) { pprintf(p, "You are not playing a game.\n"); return COM_OK; } player_decline_offers(p, -1, -1); game_ended(parray[p].game, (garray[parray[p].game].white == p) ? BLACK : WHITE, END_RESIGN); return COM_OK; } */ PUBLIC int com_draw(int p, param_list param) { int p1; int move_num = 0; int i = 0, flag = 0; ASSERT(param[0].type == TYPE_NULL); if ((parray[p].game <0) ||(garray[parray[p].game].status == GAME_EXAMINE)) { pprintf(p, "You are not playing a game.\n"); return COM_OK; } if (garray[parray[p].game].numHalfMoves - ((garray[parray[p].game].game_state.lastIrreversable == -1) ? 0 : garray[parray[p].game].game_state.lastIrreversable) > 99) { game_ended(parray[p].game, (garray[parray[p].game].white == p) ? BLACK : WHITE, END_50MOVERULE); return COM_OK; } if (garray[parray[p].game].game_state.lastIrreversable != -1) move_num = garray[parray[p].game].game_state.lastIrreversable; for (i = (garray[parray[p].game].numHalfMoves - 1); i <= garray[parray[p].game].numHalfMoves; i++) { flag = 0; if (garray[parray[p].game].game_state.lastIrreversable != -1) move_num = garray[parray[p].game].game_state.lastIrreversable; for (; move_num <= garray[parray[p].game].numHalfMoves; move_num++) { if ((strlen(garray[parray[p].game].boardList[move_num])) != (strlen(garray[parray[p].game].boardList[i]))) continue; if (!strcmp(garray[parray[p].game].boardList[move_num], garray[parray[p].game].boardList[i])) flag++; } if (flag >= 3) { if (player_find_pendfrom(p, parray[p].opponent, PEND_DRAW) >= 0) { player_remove_request(parray[p].opponent, p, PEND_DRAW); player_decline_offers(p, -1, -1); } game_ended(parray[p].game, (garray[parray[p].game].white == p) ? BLACK : WHITE, END_REPETITION); return COM_OK; } } p1 = parray[p].opponent; if (parray[p1].simul_info.numBoards && parray[p1].simul_info.boards[parray[p1].simul_info.onBoard] != parray[p].game) { pprintf(p, "You can only make requests when the simul player is at your board.\n"); return COM_OK; } if (player_find_pendfrom(p, parray[p].opponent, PEND_DRAW) >= 0) { player_remove_request(parray[p].opponent, p, PEND_DRAW); player_decline_offers(p, -1, -1); game_ended(parray[p].game, (garray[parray[p].game].white == p) ? BLACK : WHITE, END_AGREEDDRAW); } else { pprintf(parray[p].opponent, "\n"); pprintf_highlight(parray[p].opponent, "%s", parray[p].name); pprintf_prompt(parray[p].opponent, " offers you a draw.\n"); pprintf(p, "Draw request sent.\n"); player_add_request(p, parray[p].opponent, PEND_DRAW, 0); } return COM_OK; } PUBLIC int com_pause(int p, param_list param) { int g; int now; ASSERT(param[0].type == TYPE_NULL); if ((parray[p].game <0) ||(garray[parray[p].game].status == GAME_EXAMINE)) { pprintf(p, "You are not playing a game.\n"); return COM_OK; } g = parray[p].game; if (garray[g].wTime == 0) { pprintf(p, "You can't pause untimed games.\n"); return COM_OK; } if (garray[g].clockStopped) { pprintf(p, "Game is already paused, use \"unpause\" to resume.\n"); return COM_OK; } if (player_find_pendfrom(p, parray[p].opponent, PEND_PAUSE) >= 0) { player_remove_request(parray[p].opponent, p, PEND_PAUSE); garray[g].clockStopped = 1; /* Roll back the time */ if (garray[g].game_state.onMove == WHITE) { garray[g].wTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } else { garray[g].bTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } now = tenth_secs(); if (garray[g].numHalfMoves == 0) garray[g].timeOfStart = now; garray[g].lastMoveTime = now; garray[g].lastDecTime = now; send_boards(g); pprintf_prompt(parray[p].opponent, "\n%s accepted pause. Game clock paused.\n", parray[p].name); pprintf(p, "Game clock paused.\n"); } else { pprintf(parray[p].opponent, "\n"); pprintf_highlight(parray[p].opponent, "%s", parray[p].name); pprintf_prompt(parray[p].opponent, " requests to pause the game.\n"); pprintf(p, "Pause request sent.\n"); player_add_request(p, parray[p].opponent, PEND_PAUSE, 0); } return COM_OK; } PUBLIC int com_unpause(int p, param_list param) { int now; int g; ASSERT(param[0].type == TYPE_NULL); if ((parray[p].game <0) ||(garray[parray[p].game].status == GAME_EXAMINE)) { pprintf(p, "You are not playing a game.\n"); return COM_OK; } g = parray[p].game; if (!garray[g].clockStopped) { pprintf(p, "Game is not paused.\n"); return COM_OK; } garray[g].clockStopped = 0; now = tenth_secs(); if (garray[g].numHalfMoves == 0) garray[g].timeOfStart = now; garray[g].lastMoveTime = now; garray[g].lastDecTime = now; send_boards(g); pprintf(p, "Game clock resumed.\n"); pprintf_prompt(parray[p].opponent, "\nGame clock resumed.\n"); return COM_OK; } PUBLIC int com_abort(int p, param_list param) { int p1, g, myColor, yourColor; ASSERT(param[0].type == TYPE_NULL); g = parray[p].game; if ((g < 0) || (garray[parray[p].game].status == GAME_EXAMINE)) { pprintf(p, "You are not playing a game.\n"); return COM_OK; } p1 = parray[p].opponent; myColor = (p == garray[g].white ? WHITE : BLACK); yourColor = (myColor == WHITE ? BLACK : WHITE); if (parray[p1].simul_info.numBoards && parray[p1].simul_info.boards[parray[p1].simul_info.onBoard] != g) { pprintf(p, "You can only make requests when the simul player is at your board.\n"); return COM_OK; } if (player_find_pendfrom(p, p1, PEND_ABORT) >= 0) { player_remove_request(p1, p, PEND_ABORT); player_decline_offers(p, -1, -1); game_ended(g, yourColor, END_ABORT); } else { game_update_time(g); #ifdef TIMESEAL if (con[parray[parray[p].opponent].socket].timeseal) { /* opp uses timeseal? */ /* If opponent has timeseal - we have no use for courtesyabort since courtesyabort was used when opponent lagged out of time which cannot happen with timeseal - only courtesyadjourn should be possible. Thus: the request can only be for a normal abort of the game. */ pprintf(p1, "\n"); pprintf_highlight(p1, "%s", parray[p].name); pprintf_prompt(p1, " would like to abort the game.\n"); pprintf(p, "Abort request sent.\n"); player_add_request(p, p1, PEND_ABORT, 0); } else { if ((myColor == WHITE && garray[g].wTime > 0 && garray[g].bTime <= 0) || (myColor == BLACK && garray[g].bTime > 0 && garray[g].wTime <= 0)) { /* player wants to abort + opponent is out of time = courtesyabort */ pprintf(p, "Since you have time, and your opponent has none, the game has been aborted."); pprintf(p1, "Your opponent has aborted the game rather than calling your flag."); player_decline_offers(p, -1, -1); game_ended(g, myColor, END_COURTESY); } else { pprintf(p1, "\n"); pprintf_highlight(p1, "%s", parray[p].name); pprintf_prompt(p1, " would like to abort the game.\n"); pprintf(p, "Abort request sent.\n"); player_add_request(p, p1, PEND_ABORT, 0); } } #else if ((myColor == WHITE && garray[g].wTime > 0 && garray[g].bTime <= 0) || (myColor == BLACK && garray[g].bTime > 0 && garray[g].wTime <= 0)) { /* player wants to abort + opponent is out of time = courtesyabort */ pprintf(p, "Since you have time, and your opponent has none, the game has been aborted."); pprintf(p1, "Your opponent has aborted the game rather than calling your flag."); player_decline_offers(p, -1, -1); game_ended(g, myColor, END_COURTESY); } else { pprintf(p1, "\n"); pprintf_highlight(p1, "%s", parray[p].name); pprintf(p1, " would like to abort the game; "); pprintf_prompt(p1, "type \"abort\" to accept.\n"); pprintf(p, "Abort request sent.\n"); player_add_request(p, p1, PEND_ABORT, 0); } #endif } return COM_OK; } #if 0 int Courtesy(int p, int type) { int g; if (parray[p].game <0) { pprintf(p, "You are not playing a game.\n"); return COM_OK; } g = parray[p].game; if (garray[g].wInitTime == 0) { if (type == END_COURTESY) pprintf(p, "You can't courtesy abort an untimed game, just resign.\n"); else if (type == END_COURTESYADJOURN) pprintf(p, "You can't courtesy adjourn an untimed game, just resign.\n"); return COM_OK; } game_update_time(g); if (((garray[g].white == p) && (garray[g].bTime <= 0) && (garray[g].wTime > 0)) || ((garray[g].black == p) && (garray[g].wTime <= 0) && (garray[g].bTime > 0))) { player_decline_offers(p, -1, -1); game_ended(parray[p].game, (garray[g].white == p) ? WHITE : BLACK, type); } else { if (type == END_COURTESY) pprintf(p, "Game not aborted.\n"); else if (type == END_COURTESYADJOURN) pprintf(p, "Game not adjourned.\n"); pprintf(p, "Either your opponent still has time, or you are out of time also.\n"); } return COM_OK; } PUBLIC int com_courtesyabort(int p, param_list param) { ASSERT(param[0].type == TYPE_NULL); return Courtesy(p, END_COURTESY); } PUBLIC int com_courtesyadjourn(int p, param_list param) { ASSERT(param[0].type == TYPE_NULL); if (!garray[parray[p].game].rated) { pprintf(p, "You cannot adjourn an unrated game. Use \"courtesyabort\".\n"); return COM_OK; } return Courtesy(p, END_COURTESYADJOURN); } #endif PUBLIC int com_courtesyabort(int p, param_list param) { pprintf(p, "Courtesyabort is obsolete; use \"abort\" instead.\n"); return COM_OK; } PUBLIC int com_courtesyadjourn(int p, param_list param) { pprintf(p, "Use \"adjourn\" to courtesyadjourn a game.\n"); return COM_OK; } PRIVATE int player_has_mating_material(game_state_t *gs, int color) { int i, j; int piece; int minor_pieces = 0; for (i = 0; i < 8; i++) for (j = 0; j < 8; j++) { piece = gs->board[i][j]; switch (piecetype(piece)) { case BISHOP: case KNIGHT: if (iscolor(piece, color)) minor_pieces++; break; case KING: case NOPIECE: break; default: if (iscolor(piece, color)) return 1; } } return ((minor_pieces > 1) ? 1 : 0); } PUBLIC int com_flag(int p, param_list param) { int g; int myColor; ASSERT(param[0].type == TYPE_NULL); if ((parray[p].game <0) ||(garray[parray[p].game].status == GAME_EXAMINE)) { pprintf(p, "You are not playing a game.\n"); return COM_OK; } g = parray[p].game; myColor = (p == garray[g].white ? WHITE : BLACK); if (garray[g].wInitTime == 0) { pprintf(p, "You can't flag an untimed game.\n"); return COM_OK; } if (garray[g].numHalfMoves < 2) { pprintf(p, "You cannot flag if your opponent has not moved.\nYou can use abort instead.\n"); return COM_OK; } game_update_time(g); #ifdef TIMESEAL { int wt, bt; if (con[parray[p].socket].timeseal) { /* do caller use timeseal? */ if (myColor == WHITE) { wt = garray[g].wRealTime; } else { bt = garray[g].bRealTime; } } else { if (myColor == WHITE) { wt = garray[g].wTime; } else { bt = garray[g].bTime; } } if (con[parray[parray[p].opponent].socket].timeseal) { /* opp uses timeseal? */ if (myColor == WHITE) { bt = garray[g].bRealTime; } else { wt = garray[g].wRealTime; } } else { if (myColor == WHITE) { bt = garray[g].bTime; } else { wt = garray[g].wTime; } } /* the clocks to compare is now in wt and bt */ if ((wt <= 0) && (bt <= 0)) { player_decline_offers(p, -1, -1); game_ended(g, myColor, END_BOTHFLAG); return COM_OK; } if (myColor == WHITE) { if (bt > 0) { pprintf(p, "Your opponent is not out of time!\n"); return COM_OK; } } else { if (wt > 0) { pprintf(p, "Your opponent is not out of time!\n"); return COM_OK; } } } #else if ((garray[g].wTime <= 0) && (garray[g].bTime <= 0)) { player_decline_offers(p, -1, -1); game_ended(g, myColor, END_BOTHFLAG); return COM_OK; } if (myColor == WHITE) { if (garray[g].bTime > 0) { pprintf(p, "Your opponent is not out of time!\n"); return COM_OK; } } else { if (garray[g].wTime > 0) { pprintf(p, "Your opponent is not out of time!\n"); return COM_OK; } } #endif player_decline_offers(p, -1, -1); if (player_has_mating_material(&garray[g].game_state, myColor)) game_ended(g, myColor, END_FLAG); else game_ended(g, myColor, END_FLAGNOMATERIAL); return COM_OK; } PUBLIC int com_adjourn(int p, param_list param) { int p1, g, myColor, yourColor; ASSERT(param[0].type == TYPE_NULL); g = parray[p].game; if ((g < 0) || (garray[parray[p].game].status == GAME_EXAMINE)) { pprintf(p, "You are not playing a game.\n"); return COM_OK; } p1 = parray[p].opponent; if (!(parray[p].registered && parray[p1].registered)) { pprintf(p, "Both players must be registered to adjorn a game. Use \"abort\".\n"); return COM_OK; } myColor = (p == garray[g].white ? WHITE : BLACK); yourColor = (myColor == WHITE ? BLACK : WHITE); if (player_find_pendfrom(p, p1, PEND_ADJOURN) >= 0) { player_remove_request(p1, p, PEND_ADJOURN); player_decline_offers(p, -1, -1); game_ended(parray[p].game, yourColor, END_ADJOURN); } else { game_update_time(g); if (((myColor == WHITE) && (garray[g].wTime > 0) && (garray[g].bTime <= 0)) || ((myColor == BLACK) && (garray[g].bTime > 0) && (garray[g].wTime <= 0))) { /* player wants to adjourn + opponent is out of time = courtesyadjourn */ pprintf(p, "Since you have time, and your opponent has none, the game has been adjourned."); pprintf(p1, "Your opponent has adjourned the game rather than calling your flag."); player_decline_offers(p, -1, -1); game_ended(g, myColor, END_COURTESYADJOURN); } else { pprintf(p1, "\n"); pprintf_highlight(p1, "%s", parray[p].name); pprintf(p1, " would like to adjourn the game; "); pprintf_prompt(p1, "type \"adjourn\" to accept.\n"); pprintf(p, "Adjourn request sent.\n"); player_add_request(p, p1, PEND_ADJOURN, 0); } } return COM_OK; } PRIVATE int gamesortfunc(const void *i, const void *j) { return (GetRating(&parray[garray[*(int *) i].white], garray[*(int *) i].type) + GetRating(&parray[garray[*(int *) i].black], garray[*(int *) i].type) + ((garray[*(int *) i].status == GAME_EXAMINE) ? 10000 : 0) - GetRating(&parray[garray[*(int *) j].white], garray[*(int *) j].type) - GetRating(&parray[garray[*(int *) j].black], garray[*(int *) j].type) - ((garray[*(int *) j].status == GAME_EXAMINE) ? 10000 : 0)); } PUBLIC int com_games(int p, param_list param) { int i, j; int wp, bp; int ws, bs; int selected = 0; int count = 0; int totalcount; char *s = NULL; int slen = 0; int *sortedgames; /* for qsort */ totalcount = game_count(); if (totalcount == 0) { pprintf(p, "There are no games in progress.\n"); } else { sortedgames = rmalloc(totalcount * sizeof(int)); /* for qsort */ if (param[0].type == TYPE_WORD) { s = param[0].val.word; slen = strlen(s); selected = atoi(s); if (selected < 0) selected = 0; } for (i = 0; i < g_num; i++) { if ((garray[i].status != GAME_ACTIVE) && (garray[i].status != GAME_EXAMINE)) continue; if ((selected) && (selected != i + 1)) continue; /* not selected game number */ wp = garray[i].white; bp = garray[i].black; if ((!selected) && s && strncasecmp(s, garray[i].white_name, slen) && strncasecmp(s, garray[i].black_name, slen)) continue; /* player names did not match */ sortedgames[count++] = i; } if (!count) pprintf(p, "No matching games were found (of %d in progress).\n", totalcount); else { qsort(sortedgames, count, sizeof(int), gamesortfunc); pprintf(p, "\n"); for (j = 0; j < count; j++) { i = sortedgames[j]; wp = garray[i].white; bp = garray[i].black; board_calc_strength(&garray[i].game_state, &ws, &bs); if (garray[i].status != GAME_EXAMINE) { pprintf_noformat(p, "%2d %4s %-11.11s %4s %-10.10s [%c%c%c%3d %3d] ", i + 1, ratstrii(GetRating(&parray[wp], garray[i].type), parray[wp].registered), parray[wp].name, ratstrii(GetRating(&parray[bp], garray[i].type), parray[bp].registered), parray[bp].name, (garray[i].private) ? 'p' : ' ', *bstr[garray[i].type], *rstr[garray[i].rated], garray[i].wInitTime / 600, garray[i].wIncrement / 10); game_update_time(i); pprintf_noformat(p, "%6s -", tenth_str((garray[i].wTime > 0 ? garray[i].wTime : 0), 0)); pprintf_noformat(p, "%6s (%2d-%2d) %c: %2d\n", tenth_str((garray[i].bTime > 0 ? garray[i].bTime : 0), 0), ws, bs, (garray[i].game_state.onMove == WHITE) ? 'W' : 'B', garray[i].game_state.moveNum); } else { pprintf_noformat(p, "%2d (Exam. %4d %-11.11s %4d %-10.10s) [%c%c%c%3d %3d] ", i + 1, garray[i].white_rating, garray[i].white_name, garray[i].black_rating, garray[i].black_name, (garray[i].private) ? 'p' : ' ', *bstr[garray[i].type], *rstr[garray[i].rated], garray[i].wInitTime / 600, garray[i].wIncrement / 10); pprintf_noformat(p, "%c: %2d\n", (garray[i].game_state.onMove == WHITE) ? 'W' : 'B', garray[i].game_state.moveNum); } } if (count < totalcount) pprintf(p, "\n %d game%s displayed (of %d in progress).\n", count, (count == 1) ? "" : "s", totalcount); else pprintf(p, "\n %d game%s displayed.\n", totalcount, (totalcount == 1) ? "" : "s"); } rfree(sortedgames); } return COM_OK; } PRIVATE int do_observe(int p, int obgame) { if ((garray[obgame].private) && (parray[p].adminLevel < ADMIN_ADMIN)) { pprintf(p, "Sorry, game %d is a private game.\n", obgame + 1); return COM_OK; } if ((garray[obgame].white == p) || (garray[obgame].black == p)) { if (garray[obgame].status != GAME_EXAMINE) { pprintf(p, "You cannot observe a game that you are playing.\n"); return COM_OK; } } if (player_is_observe(p, obgame)) { pprintf(p, "Removing game %d from observation list.\n", obgame + 1); player_remove_observe(p, obgame); } else { if (!player_add_observe(p, obgame)) { pprintf(p, "You are now observing game %d.\n", obgame + 1); send_board_to(obgame, p); } else { pprintf(p, "You are already observing the maximum number of games.\n"); } } return COM_OK; } PUBLIC void unobserveAll(int p) { int i; for (i = 0; i < parray[p].num_observe; i++) { pprintf(p, "Removing game %d from observation list.\n", parray[p].observe_list[i] + 1); } parray[p].num_observe = 0; return; } PUBLIC int com_unobserve(int p, param_list param) { int gNum, p1; if (param[0].type == TYPE_NULL) { unobserveAll(p); return COM_OK; } gNum = GameNumFromParam(p, &p1, ¶m[0]); if (gNum < 0) return COM_OK; if (!player_is_observe(p, gNum)) { pprintf(p, "You are not observing game %d.\n", gNum); } else { player_remove_observe(p, gNum); pprintf(p, "Removing game %d from observation list.\n", gNum + 1); } return COM_OK; } PUBLIC int com_observe(int p, param_list param) { int i; int p1, obgame; if ((parray[p].game >=0) &&(garray[parray[p].game].status == GAME_EXAMINE)) { pprintf(p, "You are still examining a game.\n"); return COM_OK; } if (param[0].type == TYPE_NULL) { unobserveAll(p); return COM_OK; } obgame = GameNumFromParam(p, &p1, ¶m[0]); if (obgame < 0) return COM_OK; if ((obgame >= g_num) || ((garray[obgame].status != GAME_ACTIVE) && (garray[obgame].status != GAME_EXAMINE))) { pprintf(p, "There is no such game.\n"); return COM_OK; } if ((p1 >= 0) && parray[p1].simul_info.numBoards) { for (i = 0; i < parray[p1].simul_info.numBoards; i++) if (parray[p1].simul_info.boards[i] >= 0) do_observe(p, parray[p1].simul_info.boards[i]); } else { do_observe(p, obgame); } return COM_OK; } PUBLIC int com_allobservers(int p, param_list param) { int obgame; int p1; int start, end; int g; int first; if (param[0].type == TYPE_NULL) { obgame = -1; } else { obgame = GameNumFromParam(p, &p1, ¶m[0]); if (obgame < 0) return COM_OK; } if (obgame == -1) { start = 0; end = g_num; } else if ((obgame >= g_num) || ((obgame < g_num) && ((garray[obgame].status != GAME_ACTIVE) && (garray[obgame].status != GAME_EXAMINE)))) { pprintf(p, "There is no such game.\n"); return COM_OK; } else { start = obgame; end = obgame + 1; } /* list games being played */ for (g = start; g < end; g++) { if ((garray[g].status == GAME_ACTIVE) && ((parray[p].adminLevel > 0) || (garray[g].private == 0))) { for (first = 1, p1 = 0; p1 < p_num; p1++) { if ((parray[p1].status != PLAYER_EMPTY) && (player_is_observe(p1, g))) { if (first) { pprintf(p, "Observing %2d [%s vs. %s]:", g + 1, parray[garray[g].white].name, parray[garray[g].black].name); first = 0; } pprintf(p, " %s%s", (parray[p1].game >=0) ? "#" : "", parray[p1].name); } } if (!first) pprintf(p, "\n"); } } /* list games being examined last */ for (g = start; g < end; g++) { if ((garray[g].status == GAME_EXAMINE) && ((parray[p].adminLevel > 0) || (garray[g].private == 0))) { for (first = 1, p1 = 0; p1 < p_num; p1++) { if ((parray[p1].status != PLAYER_EMPTY) && (player_is_observe(p1, g) || (parray[p1].game == g))) { if (first) { if (strcmp(garray[g].white_name, garray[g].black_name)) { pprintf(p, "Examining %2d [%s vs %s]:", g + 1, garray[g].white_name, garray[g].black_name); } else { pprintf(p, "Examining %2d (scratch):", g + 1); } first = 0; } pprintf(p, " %s%s", (parray[p1].game == g) ? "#" : "", parray[p1].name); } } if (!first) pprintf(p, "\n"); } } return COM_OK; } PUBLIC int com_unexamine(int p, param_list param) { int g, p1, flag = 0; if ((parray[p].game <0) ||(garray[parray[p].game].status != GAME_EXAMINE)) { pprintf(p, "You are not examining any games.\n"); return COM_OK; } g = parray[p].game; parray[p].game = -1; for (p1 = 0; p1 < p_num; p1++) { if (parray[p1].status != PLAYER_PROMPT) continue; if ((parray[p1].game == g) &&(p != p1)) { /* ok - there are other examiners to take over the game */ flag = 1; } if ((player_is_observe(p1, g)) || (parray[p1].game == g)) { pprintf(p1, "%s stopped examining game %d.\n", parray[p].name, g + 1); } } if (!flag) { for (p1 = 0; p1 < p_num; p1++) { if (parray[p1].status != PLAYER_PROMPT) continue; if (player_is_observe(p1, g)) { pprintf(p1, "There are no examiners.\n"); pcommand(p1, "unobserve %d", g + 1); } } game_remove(g); } pprintf(p, "You are no longer examining game %d.\n", g + 1); return COM_OK; } PUBLIC int com_mexamine(int p, param_list param) { int g, p1, p2; if ((parray[p].game <0) ||(garray[parray[p].game].status != GAME_EXAMINE)) { pprintf(p, "You are not examining any games.\n"); return COM_OK; } p1 = player_find_part_login(param[0].val.word); if (p1 < 0) { pprintf(p, "No user named \"%s\" is logged in.\n", param[0].val.word); return COM_OK; } g = parray[p].game; if (!player_is_observe(p1, g)) { pprintf(p, "%s must observe the game you are analysing.\n", parray[p1].name); return COM_OK; } else { if (parray[p1].game >=0) { pprintf(p, "%s is already analysing the game.\n", parray[p1].name); return COM_OK; } /* if we get here - let's make him examiner of the game */ unobserveAll(p1); /* fix for Xboard */ player_decline_offers(p1, -1, PEND_MATCH); player_withdraw_offers(p1, -1, PEND_MATCH); player_withdraw_offers(p1, -1, PEND_SIMUL); parray[p1].game = g; /* yep - it really is that easy :-) */ pprintf(p1, "You are now examiner of game %d.\n", g + 1); send_board_to(g, p1); /* pos not changed - but fixes Xboard */ for (p2 = 0; p2 < p_num; p2++) { if (parray[p2].status != PLAYER_PROMPT) continue; if (p2 == p1) continue; if ((player_is_observe(p2, g)) || (parray[p2].game == g)) { pprintf_prompt(p2, "%s is now examiner of game %d.\n", parray[p1].name, g + 1); } } } return COM_OK; } PUBLIC int com_moves(int p, param_list param) { int g; int p1; if (param[0].type == TYPE_NULL) { if (parray[p].game >=0) { g = parray[p].game; } else if (parray[p].num_observe) { for (g = 0; g < parray[p].num_observe; g++) { pprintf(p, "%s\n", movesToString(parray[p].observe_list[g], 0)); } return COM_OK; } else { pprintf(p, "You are neither playing, observing nor examining a game.\n"); return COM_OK; } } else { g = GameNumFromParam(p, &p1, ¶m[0]); if (g < 0) return COM_OK; } if ((g < 0) || (g >= g_num) || ((garray[g].status != GAME_ACTIVE) && (garray[g].status != GAME_EXAMINE))) { pprintf(p, "There is no such game.\n"); return COM_OK; } if ((garray[g].white != p) && (garray[g].black != p) && (garray[g].private) && (parray[p].adminLevel < ADMIN_ADMIN)) { pprintf(p, "Sorry, that is a private game.\n"); return COM_OK; } pprintf(p, "%s\n", movesToString(g, 0)); /* pgn may break interfaces? */ return COM_OK; } PUBLIC int com_mailmoves(int p, param_list param) { int g; int p1; char subj[81]; if (!parray[p].registered) { pprintf(p, "Only registered people can use the mailhelp command.\n"); return COM_OK; } if (param[0].type == TYPE_NULL) { if (parray[p].game >=0) { g = parray[p].game; } else { pprintf(p, "You are neither playing, observing nor examining a game.\n"); return COM_OK; } } else { g = GameNumFromParam(p, &p1, ¶m[0]); if (g < 0) return COM_OK; } if ((g < 0) || (g >= g_num) || ((garray[g].status != GAME_ACTIVE) && (garray[g].status != GAME_EXAMINE))) { pprintf(p, "There is no such game.\n"); return COM_OK; } if ((garray[g].white != p) && (garray[g].black != p) && (garray[g].private) && (parray[p].adminLevel < ADMIN_ADMIN)) { pprintf(p, "Sorry, that is a private game.\n"); return COM_OK; } sprintf(subj, "FICS game report %s vs %s", garray[g].white_name, garray[g].black_name); if (mail_string_to_user(p, subj, movesToString(g, parray[p].pgn))) { pprintf(p, "Moves NOT mailed, perhaps your address is incorrect.\n"); } else { pprintf(p, "Moves mailed.\n"); } return COM_OK; } PUBLIC int com_oldmoves(int p, param_list param) { int g; int p1 = p; if (param[0].type == TYPE_NULL) { p1 = p; } else if (param[0].type == TYPE_WORD) { p1 = player_find_part_login(param[0].val.word); if (p1 < 0) { pprintf(p, "No user named \"%s\" is logged in.\n", param[0].val.word); return COM_OK; } } g = FindOldGameFor(p1); if (g < 0) { pprintf(p, "There is no old game for %s.\n", parray[p1].name); return COM_OK; } if ((garray[g].white != p) && (garray[g].black != p) && (garray[g].private) && (parray[p].adminLevel < ADMIN_ADMIN)) { pprintf(p, "Sorry, that is a private game.\n"); return COM_OK; } pprintf(p, "%s\n", movesToString(g, 0)); /* pgn may break interfaces? */ return COM_OK; } PUBLIC int com_mailoldmoves(int p, param_list param) { int g; int p1 = p; char subj[81]; if (!parray[p].registered) { pprintf(p, "Only registered people can use the mailhelp command.\n"); return COM_OK; } if (param[0].type == TYPE_NULL) { p1 = p; } else if (param[0].type == TYPE_WORD) { p1 = player_find_part_login(param[0].val.word); if (p1 < 0) { pprintf(p, "No user named \"%s\" is logged in.\n", param[0].val.word); return COM_OK; } } g = FindOldGameFor(p1); if (g < 0) { pprintf(p, "There is no old game for %s.\n", parray[p1].name); return COM_OK; } if ((garray[g].white != p) && (garray[g].black != p) && (garray[g].private) && (parray[p].adminLevel < ADMIN_ADMIN)) { pprintf(p, "Sorry, that is a private game.\n"); return COM_OK; } sprintf(subj, "FICS game report %s vs %s", garray[g].white_name, garray[g].black_name); if (mail_string_to_user(p, subj, movesToString(g, parray[p].pgn))) { pprintf(p, "Moves NOT mailed, perhaps your address is incorrect.\n"); } else { pprintf(p, "Moves mailed.\n"); } return COM_OK; } PUBLIC int com_load(int p, param_list param) { pprintf(p, "Obsolete command, please use match .\n"); return COM_OK; } void ExamineScratch(int p) { char category, board; int g = game_new(); unobserveAll(p); player_decline_offers(p, -1, PEND_MATCH); player_withdraw_offers(p, -1, PEND_MATCH); player_withdraw_offers(p, -1, PEND_SIMUL); garray[g].wInitTime = garray[g].wIncrement = 0; garray[g].bInitTime = garray[g].bIncrement = 0; garray[g].timeOfStart = tenth_secs(); garray[g].wTime = garray[g].bTime = 0; garray[g].rated = 0; garray[g].clockStopped = 0; garray[g].type = TYPE_UNTIMED; garray[g].white = garray[g].black = p; garray[g].status = GAME_EXAMINE; garray[g].startTime = tenth_secs(); garray[g].lastMoveTime = garray[g].startTime; garray[g].lastDecTime = garray[g].startTime; garray[g].totalHalfMoves = 0; parray[p].side = WHITE; /* oh well... */ parray[p].game = g; category = board = '\0'; if (board_init(&garray[g].game_state, &category, &board)) { pprintf(p, "PROBLEM LOADING BOARD. Game Aborted.\n"); fprintf(stderr, "FICS: PROBLEM LOADING BOARD. Game Aborted.\n"); } garray[g].game_state.gameNum = g; strcpy(garray[g].white_name, parray[p].name); strcpy(garray[g].black_name, parray[p].name); send_boards(g); strcpy(garray[g].boardList[garray[g].numHalfMoves], boardToFEN(g)); } PRIVATE int ExamineStored(FILE * fp, int p, char *filename) { int g; char category[100], board[100]; game *gg; unobserveAll(p); player_decline_offers(p, -1, PEND_MATCH); player_withdraw_offers(p, -1, PEND_MATCH); player_withdraw_offers(p, -1, PEND_SIMUL); g = game_new(); gg = &garray[g]; category[0] = '\0'; board[0] = '\0'; if (board_init(&gg->game_state, category, board)) { pprintf(p, "PROBLEM LOADING BOARD. Game Aborted.\n"); fprintf(stderr, "FICS: PROBLEM LOADING BOARD %s %s. Game Aborted.\n", category, board); return -1; } gg->status = GAME_EXAMINE; if (ReadGameAttrs(fp, filename, g) < 0) { pprintf(p, "Gamefile is corrupt; please notify an admin.\n"); return -1; } gg->totalHalfMoves = gg->numHalfMoves; gg->numHalfMoves = 0; gg->revertHalfMove = 0; gg->white = p; gg->black = p; gg->game_state.gameNum = g; gg->startTime = tenth_secs(); gg->lastMoveTime = gg->startTime; gg->lastDecTime = gg->startTime; parray[p].side = WHITE; /* oh well... */ parray[p].game = g; send_boards(g); strcpy(gg->boardList[gg->numHalfMoves], boardToFEN(g)); return g; } void ExamineAdjourned(int p, int p1, int p2) { FILE *fp; char filename[1024]; char *p1Login, *p2Login; int g; p1Login = parray[p1].login; p2Login = parray[p2].login; sprintf(filename, "%s/%c/%s-%s", adj_dir, *p1Login, p1Login, p2Login); fp = fopen(filename, "r"); if (!fp) { sprintf(filename, "%s/%c/%s-%s", adj_dir, *p2Login, p1Login, p2Login); fp = fopen(filename, "r"); if (!fp) { sprintf(filename, "%s/%c/%s-%s", adj_dir, *p2Login, p2Login, p1Login); fp = fopen(filename, "r"); if (!fp) { sprintf(filename, "%s/%c/%s-%s", adj_dir, *p1Login, p2Login, p1Login); fp = fopen(filename, "r"); if (!fp) { pprintf(p, "No stored game between \"%s\" and \"%s\".\n", parray[p1].name, parray[p2].name); return; } } } } g = ExamineStored(fp, p, filename); fclose(fp); if (g >= 0) { if (garray[g].white_name[0] == '\0') strcpy(garray[g].white_name, p1Login); if (garray[g].black_name[0] == '\0') strcpy(garray[g].black_name, p2Login); } return; } char *FindHistory(int p, int p1, int game) { FILE *fpHist; static char fileName[MAX_FILENAME_SIZE]; int index; long when; sprintf(fileName, "%s/player_data/%c/%s.%s", stats_dir, parray[p1].login[0], parray[p1].login, STATS_GAMES); fpHist = fopen(fileName, "r"); if (fpHist == NULL) { pprintf(p, "No games in history for %s.\n", parray[p1].name); return(NULL); } do { fscanf(fpHist, "%d %*c %*d %*c %*d %*s %*s %*d %*d %*d %*d %*s %*s %ld", &index, &when); } while (!feof(fpHist) && index != game); if (feof(fpHist)) { pprintf(p, "There is no history game %d for %s.\n", game, parray[p1].name); fclose(fpHist); return(NULL); } fclose(fpHist); sprintf(fileName, "%s/%ld/%ld", hist_dir, when % 100, when); return(fileName); } void ExamineHistory(int p, int p1, int game) { char *fileName; fileName = FindHistory(p, p1, game); if (fileName != NULL) { FILE *fpGame = fopen(fileName, "r"); if (fpGame == NULL) { pprintf(p, "History game %d not available for %s.\n", game, parray[p1].name); } else { ExamineStored(fpGame, p, fileName); } } return; } PUBLIC int com_examine(int p, param_list param) { int p1, p2 = p, p1conn, p2conn = 1; if ((parray[p].game >=0) &&(garray[parray[p].game].status == GAME_EXAMINE)) { pprintf(p, "You are already examining a game.\n"); } else if (parray[p].game >=0) { pprintf(p, "You are playing a game.\n"); } else if (param[0].type == TYPE_NULL) { ExamineScratch(p); } else if (param[0].type == TYPE_WORD) { if (!FindPlayer(p, ¶m[0], &p1, &p1conn)) return COM_OK; if (param[1].type == TYPE_INT) ExamineHistory(p, p1, param[1].val.integer); else { if (param[1].type == TYPE_WORD && !FindPlayer(p, ¶m[1], &p2, &p2conn)) return COM_OK; ExamineAdjourned(p, p1, p2); if (!p2conn) player_remove(p2); } if (!p1conn) player_remove(p1); } return COM_OK; } PUBLIC int com_stored(int p, param_list param) { DIR *dirp; #ifdef USE_DIRENT struct dirent *dp; #else struct direct *dp; #endif int p1, connected; char dname[MAX_FILENAME_SIZE]; #if 0 /* replacing all the code below with a FindPlayer call; This stuff was buggy anyway. */ if (param[0].type == TYPE_WORD) { if ((p1 = player_find_part_login(param[0].val.word)) < 0) { /* not logged in */ connected = 0; p1 = player_new(); if (player_read(p1, param[0].val.word)) { player_remove(p1); pprintf(p, "There is no player by that name.\n"); return COM_OK; } } else { connected = 1; } } else { p1 = p; connected = 1; } #endif if (!FindPlayer(p, ¶m[0], &p1, &connected)) return COM_OK; sprintf(dname, "%s/%c", adj_dir, parray[p1].login[0]); dirp = opendir(dname); if (!dirp) { pprintf(p, "Player %s has no games stored.\n", parray[p1].name); if (!connected) player_remove(p1); return COM_OK; } pprintf(p, "Stored games for %s:\n", parray[p1].name); for (dp = readdir(dirp); dp != NULL; dp = readdir(dirp)) { if (file_has_pname(dp->d_name, parray[p1].login)) { pprintf(p, " %s vs. %s\n", file_wplayer(dp->d_name), file_bplayer(dp->d_name)); } } closedir(dirp); pprintf(p, "\n"); if (!connected) player_remove(p1); return COM_OK; } PUBLIC int com_mailstored(int p, param_list param) { int wp, wconnected, bp, bconnected, gotit = 0; int g = -1; if (!FindPlayer(p, ¶m[0], &wp, &wconnected)) return (COM_OK); if (param[1].type == TYPE_INT) { /* look for a game from history */ char *fileName = FindHistory(p, wp, param[1].val.integer); if (fileName != NULL) { FILE *fpGame = fopen(fileName, "r"); if (fpGame == NULL) { pprintf(p, "History game %d not available for %s.\n", param[1].val.integer, parray[wp].name); } else { g = game_new(); if (ReadGameAttrs(fpGame, fileName, g) < 0) pprintf(p, "Gamefile is corrupt; please notify an admin.\n"); else gotit = 1; } fclose(fpGame); } } else { /* look for a stored game between the players */ if (FindPlayer(p, ¶m[1], &bp, &bconnected)) { g = game_new(); if (game_read(g, wp, bp) >= 0) { /* look for a game white-black, */ gotit = 1; } else if (game_read(g, bp, wp) >= 0) { /* or black-white */ gotit = 1; } else { pprintf(p, "There is no stored game %s vs. %s\n", parray[wp].name, parray[bp].name); } if (!bconnected) player_remove(bp); } } if (gotit) { if (strcasecmp(parray[p].name, garray[g].white_name) && strcasecmp(parray[p] .name, garray[g].black_name) && garray[g].private && (parray[p].adminLevel < ADMIN_ADMIN)) { pprintf(p, "Sorry, that is a private game.\n"); } else { char subj[81]; if (param[1].type == TYPE_INT) sprintf(subj, "FICS history game: %s %d", parray[wp].name, param[1].val.integer); else sprintf(subj, "FICS adjourned game %s vs %s", garray[g].white_name, garray[g].black_name); if (mail_string_to_user(p, subj, movesToString(g, parray[p].pgn))) pprintf(p, "Moves NOT mailed, perhaps your address is incorrect.\n"); else pprintf(p, "Moves mailed.\n"); } } if (!wconnected) player_remove(wp); if (g != -1) game_remove(g); return(COM_OK); } /* it would be good to write a FindStored and nuke all the game_read(foo,bar) game_read(bar,foo) etc. this stuff is a mess... */ PUBLIC int com_smoves(int p, param_list param) { int wp, wconnected, bp, bconnected, gotit = 0; int g = -1; if (!FindPlayer(p, ¶m[0], &wp, &wconnected)) return(COM_OK); if (param[1].type == TYPE_INT) { /* look for a game from history */ char *fileName = FindHistory(p, wp, param[1].val.integer); if (fileName != NULL) { FILE *fpGame = fopen(fileName, "r"); if (fpGame == NULL) { pprintf(p, "History game %d not available for %s.\n", param[1].val.integer, parray[wp].name); } else { g = game_new(); if (ReadGameAttrs(fpGame, fileName, g) < 0) { pprintf(p, "Gamefile is corrupt; please notify an admin.\n"); } else { gotit = 1; } } fclose(fpGame); } } else { /* look for a stored game between the players */ if (FindPlayer(p, ¶m[1], &bp, &bconnected)) { g = game_new(); if (game_read(g, wp, bp) >= 0) { /* look for a game white-black, */ gotit = 1; } else if (game_read(g, bp, wp) >= 0) { /* or black-white */ gotit = 1; } else { pprintf(p, "There is no stored game %s vs. %s\n", parray[wp].name, parray[bp].name); } if (!bconnected) player_remove(bp); } } if (gotit) { if (strcasecmp(parray[p].name, garray[g].white_name) && strcasecmp(parray[p].name, garray[g].black_name) && garray[g].private && (parray[p].adminLevel < ADMIN_ADMIN)) { pprintf(p, "Sorry, that is a private game.\n"); } else { pprintf(p, "%s\n", movesToString(g, 0)); } } if (!wconnected) player_remove(wp); if (g != -1) game_remove(g); return(COM_OK); } PUBLIC int com_sposition(int p, param_list param) { int wp, wconnected, bp, bconnected, confused = 0; int g; if (!FindPlayer(p, ¶m[0], &wp, &wconnected)) return (COM_OK); if (!FindPlayer(p, ¶m[1], &bp, &bconnected)) return COM_OK; g = game_new(); if (game_read(g, wp, bp) < 0) { /* if no game white-black, */ if (game_read(g, bp, wp) < 0) { /* look for black-white */ confused = 1; pprintf(p, "There is no stored game %s vs. %s\n", parray[wp].name, parray[bp].name); } else { int tmp; tmp = wp; wp = bp; bp = tmp; tmp = wconnected; wconnected = bconnected; bconnected = tmp; } } if (!confused) { if ((wp != p) && (bp != p) && (garray[g].private) && (parray[p].adminLevel < ADMIN_ADMIN)) { pprintf(p, "Sorry, that is a private game.\n"); } else { garray[g].white = wp; garray[g].black = bp; garray[g].startTime = tenth_secs(); garray[g].lastMoveTime = garray[g].startTime; garray[g].lastDecTime = garray[g].startTime; pprintf(p, "Position of stored game %s vs. %s\n", parray[wp].name, parray[bp].name); send_board_to(g, p); } } game_remove(g); if (!wconnected) player_remove(wp); if (!bconnected) player_remove(bp); return COM_OK; } PUBLIC int com_forward(int p, param_list param) { int nHalfMoves = 1; int g, i; int p1; unsigned now; if (!((parray[p].game >=0) &&(garray[parray[p].game].status == GAME_EXAMINE))) { pprintf(p, "You are not examining any games.\n"); return COM_OK; } g = parray[p].game; if (!strcmp(garray[g].white_name, garray[g].black_name)) { pprintf(p, "You cannot go forward; no moves are stored.\n"); return COM_OK; } if (param[0].type == TYPE_INT) { nHalfMoves = param[0].val.integer; } if (garray[g].numHalfMoves > garray[g].revertHalfMove) { pprintf(p, "No more moves.\n"); return COM_OK; } if (garray[g].numHalfMoves < garray[g].totalHalfMoves) { for (p1 = 0; p1 < p_num; p1++) { if (parray[p1].status != PLAYER_PROMPT) continue; if (player_is_observe(p1, g) || parray[p1].game == g) { pprintf(p1, "%s goes forward %d move%s.\n", parray[p].name, nHalfMoves, (nHalfMoves == 1) ? "" : "s"); } } } for (i = 0; i < nHalfMoves; i++) { if (garray[g].numHalfMoves < garray[g].totalHalfMoves) { execute_move(&garray[g].game_state, &garray[g].moveList[garray[g].numHalfMoves], 1); if (garray[g].numHalfMoves + 1 > garray[g].examMoveListSize) { garray[g].examMoveListSize += 20; /* Allocate 20 moves at a time */ if (!garray[g].examMoveList) { garray[g].examMoveList = (move_t *) rmalloc(sizeof(move_t) * garray[g].examMoveListSize); } else { garray[g].examMoveList = (move_t *) rrealloc(garray[g].examMoveList, sizeof(move_t) * garray[g].examMoveListSize); } } garray[g].examMoveList[garray[g].numHalfMoves] = garray[g].moveList[garray[g].numHalfMoves]; garray[g].revertHalfMove++; garray[g].numHalfMoves++; } else { for (p1 = 0; p1 < p_num; p1++) { if (parray[p1].status != PLAYER_PROMPT) continue; if (player_is_observe(p1, g) || parray[p1].game == g) { pprintf(p1, "End of game.\n"); } } break; } } /* roll back time */ if (garray[g].game_state.onMove == WHITE) { garray[g].wTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } else { garray[g].bTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } now = tenth_secs(); if (garray[g].numHalfMoves == 0) garray[g].timeOfStart = now; garray[g].lastMoveTime = now; garray[g].lastDecTime = now; send_boards(g); return COM_OK; } PUBLIC int com_backward(int p, param_list param) { int nHalfMoves = 1; int g, i; int p1; unsigned now; if (!((parray[p].game >=0) &&(garray[parray[p].game].status == GAME_EXAMINE))) { pprintf(p, "You are not examining any games.\n"); return COM_OK; } g = parray[p].game; if (param[0].type == TYPE_INT) { nHalfMoves = param[0].val.integer; } if (garray[g].numHalfMoves != 0) { for (p1 = 0; p1 < p_num; p1++) { if (parray[p1].status != PLAYER_PROMPT) continue; if (player_is_observe(p1, g) || parray[p1].game == g) { pprintf(p1, "%s backs up %d move%s.\n", parray[p].name, nHalfMoves, (nHalfMoves == 1) ? "" : "s"); } } } for (i = 0; i < nHalfMoves; i++) { if (backup_move(g, REL_EXAMINE) != MOVE_OK) { for (p1 = 0; p1 < p_num; p1++) { if (parray[p1].status != PLAYER_PROMPT) continue; if (player_is_observe(p1, g) || parray[p1].game == g) { pprintf(p1, "Beginning of game.\n"); } } break; } } if (garray[g].numHalfMoves < garray[g].revertHalfMove) { garray[g].revertHalfMove = garray[g].numHalfMoves; } /* roll back time */ if (garray[g].game_state.onMove == WHITE) { garray[g].wTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } else { garray[g].bTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } now = tenth_secs(); if (garray[g].numHalfMoves == 0) garray[g].timeOfStart = now; garray[g].lastMoveTime = now; garray[g].lastDecTime = now; send_boards(g); return COM_OK; } PUBLIC int com_revert(int p, param_list param) { int nHalfMoves = 1; int g, i; int p1; unsigned now; if (!((parray[p].game >=0) &&(garray[parray[p].game].status == GAME_EXAMINE))) { pprintf(p, "You are not examining any games.\n"); return COM_OK; } g = parray[p].game; nHalfMoves = garray[g].numHalfMoves - garray[g].revertHalfMove; if (nHalfMoves == 0) { pprintf(p, "Already at mainline.\n"); return COM_OK; } if (nHalfMoves < 0) { /* eek - should NEVER happen! */ fprintf(stderr, "OUCH! in com_revert: nHalfMoves < 0\n"); return COM_OK; } for (p1 = 0; p1 < p_num; p1++) { if (parray[p1].status != PLAYER_PROMPT) continue; if (player_is_observe(p1, g) || parray[p1].game == g) { pprintf(p1, "%s reverts to mainline.\n", parray[p].name); } } for (i = 0; i < nHalfMoves; i++) { backup_move(g, REL_EXAMINE);/* should never return error */ } /* roll back time */ if (garray[g].game_state.onMove == WHITE) { garray[g].wTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } else { garray[g].bTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } now = tenth_secs(); if (garray[g].numHalfMoves == 0) garray[g].timeOfStart = now; garray[g].lastMoveTime = now; garray[g].lastDecTime = now; send_boards(g); return COM_OK; } PUBLIC int com_takeback(int p, param_list param) { int nHalfMoves = 1; int from; int g, i; int p1; if ((parray[p].game <0) ||(garray[parray[p].game].status == GAME_EXAMINE)) { pprintf(p, "You are not playing a game.\n"); return COM_OK; } p1 = parray[p].opponent; if (parray[p1].simul_info.numBoards && parray[p1].simul_info.boards[parray[p1].simul_info.onBoard] != parray[p].game) { pprintf(p, "You can only make requests when the simul player is at your board.\n"); return COM_OK; } g = parray[p].game; if (param[0].type == TYPE_INT) { nHalfMoves = param[0].val.integer; } if ((from = player_find_pendfrom(p, parray[p].opponent, PEND_TAKEBACK)) >= 0) { player_remove_request(parray[p].opponent, p, PEND_TAKEBACK); if (parray[p].p_from_list[from].param1 == nHalfMoves) { /* Doing the takeback */ player_decline_offers(p, -1, -PEND_SIMUL); for (i = 0; i < nHalfMoves; i++) { if (backup_move(g, REL_GAME) != MOVE_OK) { pprintf(garray[g].white, "Can only backup %d moves\n", i); pprintf(garray[g].black, "Can only backup %d moves\n", i); break; } } #ifdef TIMESEAL garray[g].wTimeWhenReceivedMove = 0; garray[g].bTimeWhenReceivedMove = 0; #endif send_boards(g); } else { if (garray[g].numHalfMoves < nHalfMoves) { pprintf(p, "There are only %d half moves in your game.\n", garray[g].numHalfMoves); pprintf_prompt(parray[p].opponent, "\n%s has declined the takeback request.\n", parray[p].name, nHalfMoves); return COM_OK; } pprintf(p, "You disagree on the number of half-moves to takeback.\n"); pprintf(p, "Alternate takeback request sent.\n"); pprintf_prompt(parray[p].opponent, "\n%s proposes a different number (%d) of half-move(s).\n", parray[p].name, nHalfMoves); player_add_request(p, parray[p].opponent, PEND_TAKEBACK, nHalfMoves); } } else { if (garray[g].numHalfMoves < nHalfMoves) { pprintf(p, "There are only %d half moves in your game.\n", garray[g].numHalfMoves); return COM_OK; } pprintf(parray[p].opponent, "\n"); pprintf_highlight(parray[p].opponent, "%s", parray[p].name); pprintf_prompt(parray[p].opponent, " would like to take back %d half move(s).\n", nHalfMoves); pprintf(p, "Takeback request sent.\n"); player_add_request(p, parray[p].opponent, PEND_TAKEBACK, nHalfMoves); } return COM_OK; } PUBLIC int com_switch(int p, param_list param) { int g = parray[p].game; int tmp, now; int p1; char *strTmp; if ((g < 0) || (garray[g].status == GAME_EXAMINE)) { pprintf(p, "You are not playing a game.\n"); return COM_OK; } p1 = parray[p].opponent; if (parray[p1].simul_info.numBoards && parray[p1].simul_info.boards[parray[p1].simul_info.onBoard] != g) { pprintf(p, "You can only make requests when the simul player is at your board.\n"); return COM_OK; } if (player_find_pendfrom(p, parray[p].opponent, PEND_SWITCH) >= 0) { player_remove_request(parray[p].opponent, p, PEND_SWITCH); /* Doing the switch */ player_decline_offers(p, -1, -PEND_SIMUL); tmp = garray[g].white; garray[g].white = garray[g].black; garray[g].black = tmp; parray[p].side = (parray[p].side == WHITE) ? BLACK : WHITE; strTmp = strdup(garray[g].white_name); strcpy(garray[g].white_name, garray[g].black_name); strcpy(garray[g].black_name, strTmp); strfree(strTmp); parray[parray[p].opponent].side = (parray[parray[p].opponent].side == WHITE) ? BLACK : WHITE; /* Roll back the time */ if (garray[g].game_state.onMove == WHITE) { garray[g].wTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } else { garray[g].bTime += (garray[g].lastDecTime - garray[g].lastMoveTime); } now = tenth_secs(); if (garray[g].numHalfMoves == 0) garray[g].timeOfStart = now; garray[g].lastMoveTime = now; garray[g].lastDecTime = now; send_boards(g); return COM_OK; } if (garray[g].rated && garray[g].numHalfMoves > 0) { pprintf(p, "You cannot switch sides once a rated game is underway.\n"); return COM_OK; } pprintf(parray[p].opponent, "\n"); pprintf_highlight(parray[p].opponent, "%s", parray[p].name); pprintf_prompt(parray[p].opponent, " would like to switch sides.\nType \"accept\" to switch sides, or \"decline\" to refuse.\n"); pprintf(p, "Switch request sent.\n"); player_add_request(p, parray[p].opponent, PEND_SWITCH, 0); return COM_OK; } PUBLIC int com_history(int p, param_list param) { int p1, connected; char fname[MAX_FILENAME_SIZE]; if (!FindPlayer(p, ¶m[0], &p1, &connected)) return COM_OK; sprintf(fname, "%s/player_data/%c/%s.%s", stats_dir, parray[p1].login[0], parray[p1].login, STATS_GAMES); pgames(p, p1, fname); if (!connected) player_remove(p1); return COM_OK; } PUBLIC int com_time(int p, param_list param) { int p1, g; if (param[0].type == TYPE_NULL) { g = parray[p].game; if ((g < 0) || (garray[g].status == GAME_EXAMINE)) { pprintf(p, "You are not playing a game.\n"); return COM_OK; } } else { g = GameNumFromParam(p, &p1, ¶m[0]); if (g < 0) return COM_OK; } if ((g < 0) || (g >= g_num) || (garray[g].status != GAME_ACTIVE)) { pprintf(p, "There is no such game.\n"); return COM_OK; } game_update_time(g); pprintf(p, "White (%s) : %d mins, %d secs\n", parray[garray[g].white].name, garray[g].wTime / 600, (garray[g].wTime - ((garray[g].wTime / 600) * 600)) / 10); pprintf(p, "Black (%s) : %d mins, %d secs\n", parray[garray[g].black].name, garray[g].bTime / 600, (garray[g].bTime - ((garray[g].bTime / 600) * 600)) / 10); return COM_OK; } PUBLIC int com_boards(int p, param_list param) { char *category = NULL; char dname[MAX_FILENAME_SIZE]; DIR *dirp; #ifdef USE_DIRENT struct dirent *dp; #else struct direct *dp; #endif if (param[0].type == TYPE_WORD) category = param[0].val.word; if (category) { pprintf(p, "Boards Available For Category %s:\n", category); sprintf(dname, "%s/%s", board_dir, category); } else { pprintf(p, "Categories Available:\n"); sprintf(dname, "%s", board_dir); } dirp = opendir(dname); if (!dirp) { pprintf(p, "No such category %s, try \"boards\".\n", category); return COM_OK; } for (dp = readdir(dirp); dp != NULL; dp = readdir(dirp)) { if (!strcmp(dp->d_name, ".")) continue; if (!strcmp(dp->d_name, "..")) continue; pprintf(p, "%s\n", dp->d_name); } closedir(dirp); return COM_OK; } PUBLIC int com_simmatch(int p, param_list param) { int p1, g, adjourned; int num; char tmp[100]; if ((parray[p].game >=0) &&(garray[parray[p].game].status == GAME_EXAMINE)) { pprintf(p, "You are still examining a game.\n"); return COM_OK; } p1 = player_find_part_login(param[0].val.word); if (p1 < 0) { pprintf(p, "No user named \"%s\" is logged in.\n", param[0].val.word); return COM_OK; } if (p == p1) { pprintf(p, "You can't simmatch yourself!\n"); return COM_OK; } if (player_find_pendfrom(p, p1, PEND_SIMUL) >= 0) { player_remove_request(p, p1, PEND_MATCH); player_remove_request(p1, p, PEND_MATCH); player_remove_request(p, p1, PEND_SIMUL); player_remove_request(p1, p, PEND_SIMUL); player_withdraw_offers(p, -1, PEND_SIMUL); player_decline_offers(p1, -1, PEND_SIMUL); player_withdraw_offers(p1, -1, PEND_SIMUL); player_decline_offers(p, -1, PEND_MATCH); player_withdraw_offers(p, -1, PEND_MATCH); player_decline_offers(p1, -1, PEND_MATCH); player_withdraw_offers(p1, -1, PEND_MATCH); /* Accepting Simul ! */ if (parray[p].simul_info.numBoards >= MAX_SIMUL) { pprintf(p, "You are already playing the maximum of %d boards.\n", MAX_SIMUL); pprintf(p1, "Simul request removed, boards filled.\n"); return COM_OK; } unobserveAll(p); /* stop observing when match starts */ unobserveAll(p1); g = game_new(); adjourned = 0; if (game_read(g, p, p1) >= 0) adjourned = 1; if (!adjourned) { /* no adjourned game, so begin a new game */ game_remove(g); if (create_new_match(p, p1, 0, 0, 0, 0, 0, "standard", "standard", 1)) { pprintf(p, "There was a problem creating the new match.\n"); pprintf_prompt(p1, "There was a problem creating the new match.\n"); return COM_OK; } } else { /* resume adjourned game */ game_delete(p, p1); sprintf(tmp, "{Game %d (%s vs. %s) Continuing %s %s simul.}\n", g + 1, parray[p].name, parray[p1].name, rstr[garray[g].rated], bstr[garray[g].type]); pprintf(p, tmp); pprintf(p1, tmp); garray[g].white = p; garray[g].black = p1; garray[g].status = GAME_ACTIVE; garray[g].startTime = tenth_secs(); garray[g].lastMoveTime = garray[g].startTime; garray[g].lastDecTime = garray[g].startTime; parray[p].game = g; parray[p].opponent = p1; parray[p].side = WHITE; parray[p1].game = g; parray[p1].opponent = p; parray[p1].side = BLACK; send_boards(g); } num = parray[p].simul_info.numBoards; parray[p].simul_info.results[num] = -1; parray[p].simul_info.boards[num] = parray[p].game; parray[p].simul_info.numBoards++; if (parray[p].simul_info.numBoards > 1 && parray[p].simul_info.onBoard >= 0) player_goto_board(p, parray[p].simul_info.onBoard); else parray[p].simul_info.onBoard = 0; return COM_OK; } if (player_find_pendfrom(p, -1, PEND_SIMUL) >= 0) { pprintf(p, "You cannot be the simul giver and request to join another simul.\nThat would just be too confusing for me and you.\n"); return COM_OK; } if (parray[p].simul_info.numBoards) { pprintf(p, "You cannot be the simul giver and request to join another simul.\nThat would just be too confusing for me and you.\n"); return COM_OK; } if (parray[p].game >=0) { pprintf(p, "You are already playing a game.\n"); return COM_OK; } if (!parray[p1].sopen) { pprintf_highlight(p, "%s", parray[p1].name); pprintf(p, " is not open to receiving simul requests.\n"); return COM_OK; } if (parray[p1].simul_info.numBoards >= MAX_SIMUL) { pprintf_highlight(p, "%s", parray[p1].name); pprintf(p, " is already playing the maximum of %d boards.\n", MAX_SIMUL); return COM_OK; } /* loon: checking for some crazy situations we can't allow :) */ if ((parray[p1].game >=0) &&(parray[p1].simul_info.numBoards == 0)) { pprintf_highlight(p, "%s", parray[p1].name); if (parray[garray[parray[p1].game].white].simul_info.numBoards) { pprintf(p, " is playing in "); pprintf_highlight(p, "%s", parray[parray[p1].opponent].name); pprintf(p, "'s simul, and can't accept.\n"); } else { pprintf(p, " can't begin a simul while playing a non-simul game.\n"); } return COM_OK; } /* loon: this was (p, p1, PEND_SIMUL) but player_add_request needs 4 args... if 0 is the incorrect 4th arg, please fix :) */ g = game_new(); /* Check if an adjourned untimed game */ adjourned = ((game_read(g, p, p1) < 0) && (game_read(g, p1, p) < 0)) ? 0 : 1; if (adjourned) { if (!(garray[g].type == TYPE_UNTIMED)) adjourned = 0; } game_remove(g); if (player_add_request(p, p1, PEND_SIMUL, 0)) { pprintf(p, "Maximum number of pending actions reached. Your request was not sent.\nTry again later.\n"); return COM_OK; } else { pprintf(p1, "\n"); pprintf_highlight(p1, "%s", parray[p].name); if (adjourned) { pprintf_prompt(p1, " requests to continue an adjourned simul game.\n"); pprintf(p, "Request to resume simul sent. Adjourned game found.\n"); } else { pprintf_prompt(p1, " requests to join a simul match with you.\n"); pprintf(p, "Simul match request sent.\n"); } } return COM_OK; } PUBLIC int com_goboard(int p, param_list param) { int on, g, p1; if (!parray[p].simul_info.numBoards) { pprintf(p, "You are not giving a simul.\n"); return COM_OK; } p1 = player_find_part_login(param[0].val.word); if (p1 < 0) { pprintf(p, "No user named \"%s\" is logged in.\n", param[0].val.word); return COM_OK; } if (p == p1) { pprintf(p, "You can't goboard yourself!\n"); return COM_OK; } on = parray[p].simul_info.onBoard; g = parray[p].simul_info.boards[on]; if (p1 == garray[g].black) { pprintf(p, "You are already at that board!\n"); return COM_OK; } if (parray[p].simul_info.numBoards > 1) { player_decline_offers(p, -1, -PEND_SIMUL); if (player_goto_simulgame_bynum(p, parray[p1].game) !=-1) { if (g >= 0) { pprintf(garray[g].black, "\n"); pprintf_highlight(garray[g].black, "%s", parray[p].name); pprintf_prompt(garray[g].black, " has moved away from your board.\n"); } } } else pprintf(p, "You are only playing one board!\n"); return COM_OK; } PUBLIC int com_gonum(int p, param_list param) { int on, g, gamenum; if (!parray[p].simul_info.numBoards) { pprintf(p, "You are not giving a simul.\n"); return COM_OK; } on = parray[p].simul_info.onBoard; g = parray[p].simul_info.boards[on]; gamenum = param[0].val.integer - 1; if (gamenum < 0) gamenum = 0; if (on == gamenum) { pprintf(p, "You are already at that board!\n"); return COM_OK; } if (parray[p].simul_info.numBoards > 1) { player_decline_offers(p, -1, -PEND_SIMUL); if (player_goto_simulgame_bynum(p, gamenum) != -1) { if (g >= 0) { pprintf(garray[g].black, "\n"); pprintf_highlight(garray[g].black, "%s", parray[p].name); pprintf_prompt(garray[g].black, " has moved away from your board.\n"); } } } else pprintf(p, "You are only playing one board!\n"); return COM_OK; } PUBLIC int com_simnext(int p, param_list param) { int on, g; if (!parray[p].simul_info.numBoards) { pprintf(p, "You are not giving a simul.\n"); return COM_OK; } if (parray[p].simul_info.numBoards > 1) { player_decline_offers(p, -1, -PEND_SIMUL); on = parray[p].simul_info.onBoard; g = parray[p].simul_info.boards[on]; if (g >= 0) { pprintf(garray[g].black, "\n"); pprintf_highlight(garray[g].black, "%s", parray[p].name); pprintf_prompt(garray[g].black, " is moving away from your board.\n"); player_goto_next_board(p); } } else pprintf(p, "You are only playing one board!\n"); return COM_OK; } PUBLIC int com_simprev(int p, param_list param) { int on, g; if (!parray[p].simul_info.numBoards) { pprintf(p, "You are not giving a simul.\n"); return COM_OK; } if (parray[p].simul_info.numBoards > 1) { player_decline_offers(p, -1, -PEND_SIMUL); on = parray[p].simul_info.onBoard; g = parray[p].simul_info.boards[on]; if (g >= 0) { pprintf(garray[g].black, "\n"); pprintf_highlight(garray[g].black, "%s", parray[p].name); pprintf_prompt(garray[g].black, " is moving back to the previous board.\n"); } player_goto_prev_board(p); } else pprintf(p, "You are only playing one board!\n"); return COM_OK; } PUBLIC int com_simgames(int p, param_list param) { int p1 = p; if (param[0].type == TYPE_WORD) { if ((p1 = player_find_part_login(param[0].val.word)) < 0) { pprintf(p, "No player named %s is logged in.\n", param[0].val.word); return COM_OK; } } if (p1 == p) pprintf(p, "You are playing %d simultaneous games.\n", player_num_active_boards(p1)); else pprintf(p, "%s is playing %d simultaneous games.\n", parray[p1].name, player_num_active_boards(p1)); return COM_OK; } PUBLIC int com_simpass(int p, param_list param) { int g, p1, on; if (parray[p].game <0) { pprintf(p, "You are not playing a game.\n"); return COM_OK; } g = parray[p].game; p1 = garray[g].white; if (!parray[p1].simul_info.numBoards) { pprintf(p, "You are not participating in a simul.\n"); return COM_OK; } if (p == p1) { pprintf(p, "You are the simul holder and cannot pass!\n"); return COM_OK; } if (player_num_active_boards(p1) == 1) { pprintf(p, "This is the only game, so passing is futile.\n"); return COM_OK; } on = parray[p1].simul_info.onBoard; if (on != g) { pprintf(p, "You cannot pass until the simul holder arrives!\n"); return COM_OK; } if (garray[g].passes >= MAX_SIMPASS) { if (parray[p].bell) pprintf(p, "\a"); pprintf(p, "You have reached your maximum of %d passes.\n", MAX_SIMPASS); pprintf(p, "Please move IMMEDIATELY!\n"); pprintf_highlight(p1, "%s", parray[p].name); pprintf_prompt(p1, " tried to pass, but is out of passes.\n"); return COM_OK; } player_decline_offers(p, -1, -PEND_SIMUL); garray[g].passes++; pprintf(p, "You have passed and have %d passes left.\n", (MAX_SIMPASS - garray[g].passes)); pprintf_highlight(p1, "%s", parray[p].name); pprintf_prompt(p1, " has decided to pass and has %d passes left.\n", (MAX_SIMPASS - garray[g].passes)); player_goto_next_board(p1); return COM_OK; } PUBLIC int com_simabort(int p, param_list param) { if (!parray[p].simul_info.numBoards) { pprintf(p, "You are not giving a simul.\n"); return COM_OK; } player_decline_offers(p, -1, -PEND_SIMUL); game_ended(parray[p].simul_info.boards[parray[p].simul_info.onBoard], WHITE, END_ABORT); return COM_OK; } PUBLIC int com_simallabort(int p, param_list param) { int i; if (!parray[p].simul_info.numBoards) { pprintf(p, "You are not giving a simul.\n"); return COM_OK; } player_decline_offers(p, -1, -PEND_SIMUL); for (i = 0; i < parray[p].simul_info.numBoards; i++) { if (parray[p].simul_info.boards[i] >= 0) { game_ended(parray[p].simul_info.boards[i], WHITE, END_ABORT); } } return COM_OK; } PUBLIC int com_simadjourn(int p, param_list param) { if (!parray[p].simul_info.numBoards) { pprintf(p, "You are not giving a simul.\n"); return COM_OK; } player_decline_offers(p, -1, -PEND_SIMUL); game_ended(parray[p].simul_info.boards[parray[p].simul_info.onBoard], WHITE, END_ADJOURN); return COM_OK; } PUBLIC int com_simalladjourn(int p, param_list param) { int i; if (!parray[p].simul_info.numBoards) { pprintf(p, "You are not giving a simul.\n"); return COM_OK; } player_decline_offers(p, -1, -PEND_SIMUL); for (i = 0; i < parray[p].simul_info.numBoards; i++) { if (parray[p].simul_info.boards[i] >= 0) { game_ended(parray[p].simul_info.boards[i], WHITE, END_ADJOURN); } } return COM_OK; } PUBLIC int com_moretime(int p, param_list param) { int g, increment; ASSERT(param[0].type == TYPE_INT); if ((parray[p].game >=0) &&(garray[parray[p].game].status == GAME_EXAMINE)) { pprintf(p, "You cannot use moretime in an examined game.\n"); return COM_OK; } increment = param[0].val.integer; if (increment <= 0) { pprintf(p, "Moretime requires an integer value greater than zero.\n"); return COM_OK; } if (parray[p].game <0) { pprintf(p, "You are not playing a game.\n"); return COM_OK; } if (increment > 600) { pprintf(p, "Moretime has a maximum limit of 600 seconds.\n"); increment = 600; } g = parray[p].game; if (garray[g].white == p) { garray[g].bTime += increment * 10; #ifdef TIMESEAL garray[g].bRealTime += increment * 10 * 100; #endif pprintf(p, "%d seconds were added to your opponents clock\n", increment); pprintf_prompt(parray[p].opponent, "\nYour opponent has added %d seconds to your clock.\n", increment); } if (garray[g].black == p) { garray[g].wTime += increment * 10;; #ifdef TIMESEAL garray[g].wRealTime += increment * 10 * 100; #endif pprintf(p, "%d seconds were added to your opponents clock\n", increment); pprintf_prompt(parray[p].opponent, "\nYour opponent has added %d seconds to your clock.\n", increment); } return COM_OK; }