/* gamedb.h * */ /* fics - An internet chess server. Copyright (C) 1993 Richard V. Nash This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ /* Revision history: name email yy/mm/dd Change Richard Nash 93/10/22 Created Markus Uhlin 23/12/20 Cleaned up the file */ #ifndef _GAMEDB_H #define _GAMEDB_H #include #include "board.h" extern char *bstr[]; extern char *rstr[]; #define GAMEFILE_VERSION 3 #define MAX_GLINE_SIZE 1024 #define REL_GAME 0 #define REL_SPOS 1 #define REL_REFRESH 2 #define REL_EXAMINE 3 #define GAME_EMPTY 0 #define GAME_NEW 1 #define GAME_ACTIVE 2 #define GAME_EXAMINE 3 #define TYPE_UNTIMED 0 #define TYPE_BLITZ 1 #define TYPE_STAND 2 #define TYPE_NONSTANDARD 3 #define TYPE_WILD 4 #define TYPE_LIGHT 5 #define TYPE_BUGHOUSE 6 #ifdef TIMESEAL #define FLAG_CHECKING -1 #define FLAG_NONE 0 #define FLAG_CALLED 1 #define FLAG_ABORT 2 #endif #define END_CHECKMATE 0 #define END_RESIGN 1 #define END_FLAG 2 #define END_AGREEDDRAW 3 #define END_REPETITION 4 #define END_50MOVERULE 5 #define END_ADJOURN 6 #define END_LOSTCONNECTION 7 #define END_ABORT 8 #define END_STALEMATE 9 #define END_NOTENDED 10 #define END_COURTESY 11 #define END_BOTHFLAG 12 #define END_NOMATERIAL 13 #define END_FLAGNOMATERIAL 14 #define END_ADJDRAW 15 #define END_ADJWIN 16 #define END_ADJABORT 17 #define END_COURTESYADJOURN 18 typedef struct _game { /* * Saved in the game file. */ int wInitTime, wIncrement; int bInitTime, bIncrement; time_t timeOfStart; #ifdef TIMESEAL int bLastRealTime; int bRealTime; int bTimeWhenMoved; int bTimeWhenReceivedMove; int flag_pending; int wLastRealTime; int wRealTime; int wTimeWhenMoved; int wTimeWhenReceivedMove; unsigned long flag_check_time; #endif int wTime; int bTime; int clockStopped; int rated; int private; int type; int passes; // For simul's int numHalfMoves; move_t *moveList; // Primary movelist unsigned char FENstartPos[74]; // Save the starting position game_state_t game_state; char white_name[18]; // To hold the playername even // after he disconnects char black_name[18]; int white_rating; int black_rating; /* * Not saved in game file */ int revertHalfMove; int totalHalfMoves; int white; int black; int link; int status; int moveListSize; // Total allocated in '*moveList' int examHalfMoves; move_t *examMoveList; // Extra movelist for examine int examMoveListSize; unsigned int startTime; // The relative time the game started unsigned int lastMoveTime; // Last time a move was made unsigned int lastDecTime; // Last time a players clock was // decremented int result; int winner; } game; extern game *garray; extern int g_num; extern char *EndString(int, int); extern char *EndSym(int); extern char *game_str(int, int, int, int, int, char *, char *); extern char *game_time_str(int, int, int, int); extern char *movesToString(int, int); extern int CharToPiece(char); extern int PieceToChar(int); extern int ReadGameAttrs(FILE *, char *, int); extern int game_clear(int); extern int game_count(void); extern int game_delete(int, int); extern int game_finish(int); extern int game_free(int); extern int game_isblitz(int, int, int, int, char *, char *); extern int game_new(void); extern int game_read(int, int, int); extern int game_remove(int); extern int game_save(int); extern int game_zero(int); extern int got_attr_value(int, char *, char *, FILE *, char *); extern int journal_get_info(int, char, char *, int *, char *, int *, char *, int *, int *, char *, char *, char *, char *); extern int pgames(int, int, char *); extern int pjournal(int, int, char *); extern void MakeFENpos(int, char *); extern void RemHist(char *); extern void addjournalitem(int, char, char *, int, char *, int, char *, int, int, char *, char *, char *, char *); extern void game_disconnect(int, int); extern void game_update_time(int); extern void game_update_times(void); extern void game_write_complete(int, int, char *); extern void send_board_to(int, int); extern void send_boards(int); #endif