/* * Formula program for FICS. Written by Dave Herscovici * * Edited by DAV to include wild, non-std and untimed lightning flags. * * Operators allowed, in order of precedence: * ! (not), - (unary), * *, /, * +, -, * <, <=, =<, >, >=, =>, (<= and =< are equivalent, as are >= and =>) * =, ==, !=, <>, (two ways of saying both equals and not equals) * &, &&, (both "and") * |, ||, (both "or"). * * Parentheses () are also allowed, as is a pound sign '#' for comments. * The program will divide by a fudge factor of .001 instead of 0. * * Variables allowed: * assessdraw, assessloss, assesswin, blitz, * f1, f2, f3, f4, f5, f6, f7, f8, f9, * inc, lightning, * maxtime(n) = maximum time n moves will take (in seconds), * mymaxtime(n) = same, but just count my time, * myrating, nonstandard, private, rated, rating, * ratingdiff = rating - myrating, * registered, standard, time, timeseal, untimed, wild. * * The code for translating blitz and standard variables may have to * be redone. f1 through f9 are user-defined formula variables. They * can be used to avoid having to retype your entire formula when you * want to change one part of it. Or to compensate for the lack of a * 'mood' variable. * * For example: * set f1 rated & time=5 & inc=0 # Rated 5 minute games * set f2 rating - myrating * set f3 # This line is a random comment * set f4 f2>400 # I want a REAL fight * * Then you can type: * set formula f1 # Rated 5 min games only * set formula etime >= 10 & f2 > -100 # Long games, decent competition. * set formula f1 & !f4 * Or 'set formula f2 >= 0 | blitz' depending on your mood. * * Further modifications could account for starting positions, time * odds games, provisional or established opponents, etc. Maybe f0 * should be reserved for your formula upon logging in, i.e. if f0 is * set, your formula is automatically set to f0 when you log in. */ #include "stdinclude.h" #include "common.h" #include #include "command.h" #include "config.h" #include "formula.h" #include "gamedb.h" #include "lists.h" #include "network.h" #include "playerdb.h" #include "ratings.h" #include "rmalloc.h" #include "utils.h" PRIVATE char * GetPlayersFormula(player *pWho, int clause) { if (clause == MAX_FORMULA) return pWho->formula; return pWho->formulaLines[clause]; } int MoveIndexPastString(char *string, int *i, char *text) { int n = strlen(text); if (strncasecmp(text, string + *i, n)) return 0; *i += n; return n; } int GetRating(player *p, int gametype) { if (gametype == TYPE_BLITZ) return (p->b_stats.rating); else if (gametype == TYPE_STAND) return (p->s_stats.rating); else if (gametype == TYPE_WILD) return (p->w_stats.rating); else if (gametype == TYPE_LIGHT) return (p->l_stats.rating); else if (gametype == TYPE_BUGHOUSE) return (p->bug_stats.rating); else return 0; } int GetNumberInsideParens(game *g, int clause, int *i, int *token, int eval) { char *string = GetPlayersFormula(&parray[g->black], clause); int ret; while (string[*i] != '\0' && isspace(string[*i])) (*i)++; if (!MoveIndexPastString(string, i, "(")) return ERR_BADCHAR; ret = CheckFormula(g, clause, i, OPTYPE_PAREN, token, eval); if (ret != ERR_NONE) return ret; if (MoveIndexPastString(string, i, ")")) return ERR_NONE; else return ERR_PAREN; } int Maxtime(game *g, int numMoves, int numPlayers) { int max; if (g->bInitTime == g->wInitTime && g->bIncrement == g->wIncrement) { max = numPlayers * (60 * g->wInitTime + numMoves * g->wIncrement); if (g->type != TYPE_UNTIMED && g->wInitTime == 0) max += (10 * numPlayers); } else if (numPlayers == 2) { max = 60 * (g->wInitTime + g->bInitTime) + numMoves * (g->wIncrement + g->bIncrement); if (g->type != TYPE_UNTIMED && g->wInitTime == 0) max += 10; if (g->type != TYPE_UNTIMED && g->bInitTime == 0) max += 10; } else { max = (60 * g->bInitTime + numMoves * g->bIncrement); if (g->type != TYPE_UNTIMED && g->bInitTime == 0) max += 10; } return max; } /* * The black player in game 'g' has been challenged. S/he has a list * of formulas and we're checking the one given by the index * clause. 'MAX_FORMULA' denotes the actual formula. If clause is * smaller, we're looking at one of the user-defined formulas. We're * at position 'i' in the formula. If we find a legitimate variable * there and 'eval' is 1 VarToToken() puts its value in 'tok'. This * function returns 1 or 0 depending on whether a legitimate variable * was found. */ int VarToToken(game *g, int clause, char *string, int *i, int *tok, int eval) { double dummy_sterr; int index = 0, c; player *me = &parray[g->black]; player *you = &parray[g->white]; /* * We list possible variables with the longest names first. */ if (MoveIndexPastString(string, i, "registered")) { *tok = you->registered; } else if (MoveIndexPastString(string, i, "ratingdiff")) { *tok = (GetRating(you, g->type) - GetRating(me, g->type)); } else if (MoveIndexPastString(string, i, "assessloss")) { if (g->rated) { rating_sterr_delta(g->black, g->white, g->type, time(NULL), RESULT_LOSS, tok, &dummy_sterr); } else { *tok = 0; } } else if (MoveIndexPastString(string, i, "assessdraw")) { if (g->rated) { rating_sterr_delta(g->black, g->white, g->type, time(NULL), RESULT_DRAW, tok, &dummy_sterr); } else { *tok = 0; } } else if (MoveIndexPastString(string, i, "assesswin")) { if (g->rated) { rating_sterr_delta(g->black, g->white, g->type, time(NULL), RESULT_WIN, tok, &dummy_sterr); } else { *tok = 0; } } else if (MoveIndexPastString(string, i, "mymaxtime")) { if (GetNumberInsideParens(g, clause, i, tok, eval) != ERR_NONE) return 0; *tok = Maxtime (g, *tok, 1); } #ifdef TIMESEAL else if (MoveIndexPastString(string, i, "timeseal")) *tok = con[you->socket].timeseal; #endif else if (MoveIndexPastString(string, i, "myrating")) *tok = GetRating(me, g->type); else if (MoveIndexPastString(string, i, "computer")) *tok = in_list(-1, L_COMPUTER, you->name); else if (MoveIndexPastString(string, i, "standard")) *tok = (g->type == TYPE_STAND); else if (MoveIndexPastString(string, i, "private")) *tok = you->private; else if (MoveIndexPastString(string, i, "maxtime")) { if (GetNumberInsideParens(g, clause, i, tok, eval) != ERR_NONE) return 0; *tok = Maxtime (g, *tok, 2); } else if (MoveIndexPastString(string, i, "abuser")) *tok = in_list(-1, L_ABUSER, you->name); else if (MoveIndexPastString(string, i, "rating")) *tok = GetRating(you, g->type); else if (MoveIndexPastString(string, i, "rated")) *tok = g->rated; else if (MoveIndexPastString(string, i, "blitz")) *tok = (g->type == TYPE_BLITZ); else if (MoveIndexPastString(string, i, "wild")) *tok = (g->type == TYPE_WILD); else if (MoveIndexPastString(string, i, "lightning")) *tok = (g->type == TYPE_LIGHT); else if (MoveIndexPastString(string, i, "nonstandard")) *tok = (g->type == TYPE_NONSTANDARD); else if (MoveIndexPastString(string, i, "untimed")) *tok = (g->type == TYPE_UNTIMED); else if (MoveIndexPastString(string, i, "time")) *tok = g->wInitTime; else if (MoveIndexPastString(string, i, "inc")) *tok = g->wIncrement; else if (tolower(string[*i]) == 'f' && isdigit(string[*i + 1]) && (c = (string[*i + 1] - '1')) >= 0 && clause > c) { *i += 2; return (!CheckFormula(g, c, &index, OPTYPE_NONE, tok, eval)); } else return 0; return 1; } /* * ScanForOp() checks for an operator at position 'i' in 'string'. */ int ScanForOp(char *string, int *i) { while (string[*i] != '\0' && isspace(string[*i])) (*i)++; if (string[*i] == '\0') return OP_NONE; if (string[*i] == '#') return OP_NONE; if (string[*i] == ')') return OP_RTPAREN; /* * Two char operators and longer first. */ if (MoveIndexPastString(string, i, "and")) return OP_AND; if (MoveIndexPastString(string, i, "or")) return OP_OR; if (MoveIndexPastString(string, i, "||")) return OP_OR; if (MoveIndexPastString(string, i, "&&")) return OP_AND; if (MoveIndexPastString(string, i, "==")) return OP_EQ; if (MoveIndexPastString(string, i, "!=")) return OP_NEQ; if (MoveIndexPastString(string, i, "<>")) return OP_NEQ; if (MoveIndexPastString(string, i, ">=")) return OP_GE; if (MoveIndexPastString(string, i, "=>")) return OP_GE; if (MoveIndexPastString(string, i, "<=")) return OP_LE; if (MoveIndexPastString(string, i, "=<")) return OP_LE; /* * One char operators now. */ if (MoveIndexPastString(string, i, "|")) return OP_OR; if (MoveIndexPastString(string, i, "&")) return OP_AND; if (MoveIndexPastString(string, i, ">")) return OP_GT; if (MoveIndexPastString(string, i, "<")) return OP_LT; if (MoveIndexPastString(string, i, "=")) return OP_EQ; if (MoveIndexPastString(string, i, "+")) return OP_PLUS; if (MoveIndexPastString(string, i, "-")) return OP_MINUS; if (MoveIndexPastString(string, i, "*")) return OP_MULT; if (MoveIndexPastString(string, i, "/")) return OP_DIV; return OP_BAD; } /* * OpType() returns the precedence of the operator 'op'. */ int OpType(int op) { switch (op) { case OP_BAD: return OPTYPE_BAD; case OP_NONE: return OPTYPE_NONE; case OP_RTPAREN: return OPTYPE_RPAREN; case OP_OR: return OPTYPE_OR; case OP_AND: return OPTYPE_AND; case OP_EQ: case OP_NEQ: return OPTYPE_COMPEQ; case OP_GT: case OP_GE: case OP_LT: case OP_LE: return OPTYPE_COMPGL; case OP_PLUS: case OP_MINUS: return OPTYPE_ADD; case OP_MULT: case OP_DIV: return OPTYPE_MULT; case OP_NEGATE: case OP_NOT: return OPTYPE_UNARY; default: return OPTYPE_BAD; } } /* * In EvalBinaryOp() 'left' is the left operand, and 'op' is the * current operator. 'g' and 'clause' specify which formula string to * look at, and 'i' tells us where we are in the string. We look for a * right operand from position 'i' in the string. And place the * expression in 'left'. This function returns 0 if no error. * Otherwise an error code is returned. */ int EvalBinaryOp(int *left, int op, game *g, int clause, int *i) { int right, ret; if (op == OP_OR && *left != 0) { /* Nothing to decide. */ *left = 1; return CheckFormula(g, clause, i, OpType(op), &right, 0); } else if (op == OP_AND && *left == 0) { /* Nothing to decide. */ return CheckFormula(g, clause, i, OpType(op), &right, 0); } else { ret = CheckFormula(g, clause, i, OpType(op), &right, 1); if (ret != ERR_NONE) return ret; } switch (op) { default: case OP_BAD: return ERR_BADOP; case OP_NONE: case OP_RTPAREN: return ERR_NONE; case OP_OR: *left = (*left || right); return ERR_NONE; case OP_AND: *left = (*left && right); return ERR_NONE; case OP_EQ: *left = (*left == right); return ERR_NONE; case OP_NEQ: *left = (*left != right); return ERR_NONE; case OP_GT: *left = (*left > right); return ERR_NONE; case OP_GE: *left = (*left >= right); return ERR_NONE; case OP_LT: *left = (*left < right); return ERR_NONE; case OP_LE: *left = (*left <= right); return ERR_NONE; case OP_PLUS: *left += right; return ERR_NONE; case OP_MINUS: *left -= right; return ERR_NONE; case OP_MULT: *left *= right; return ERR_NONE; case OP_DIV: if (right != 0) { *left /= right; return ERR_NONE; } else { pprintf(g->black, "Dividing by %lf instead or zero in " "formula.\n", FUDGE_FACTOR); *left /= FUDGE_FACTOR; return ERR_NONE; } } /* switch */ } /* * If 'eval' is 1, ScanForNumber() evaluates the number at position * 'i' in the formula given by 'g' and 'clause', and places this value * in 'token'. 'op_type' is the precedence of the operator preceding * the i'th position. If we come to an operator of higher precedence * we must keep going before we can leave this function. If 'eval' is * 0, just move past the number we would evaluate. This function * returns 0 if no error. Otherwise an error code is returned. */ int ScanForNumber(game *g, int clause, int *i, int op_type, int *token, int eval) { char *string = GetPlayersFormula(&parray[g->black], clause); char c; int ret; while (string[*i] != '\0' && isspace(string[*i])) (*i)++; switch (c = string[*i]) { case '\0': case '#': if (op_type != OPTYPE_NONE) return ERR_EOF; else *token = 1; return ERR_NONE; case ')': if (op_type != OPTYPE_PAREN) return ERR_PAREN; else *token = 1; return ERR_NONE; case '(': return GetNumberInsideParens(g, clause, i, token, eval); case '-': case '!': ++(*i); if (c == string[*i]) return ERR_UNARY; ret = ScanForNumber(g, clause, i, OPTYPE_UNARY, token, eval); if (ret != ERR_NONE) return ret; if (c == '-') *token = -(*token); else if (c == '!') *token = !(*token); return ERR_NONE; default: if (isdigit(string[*i])) { *token = 0; do { *token = (10 * (*token) + string[(*i)++] - '0'); } while (isdigit(string[*i])); while (string[*i] != '\0' && isspace(string[*i])) (*i)++; if (MoveIndexPastString(string, i, "minutes")) *token *= 60; return ERR_NONE; } else if (isalpha(string[*i])) { if (!VarToToken(g, clause, string, i, token, eval)) return ERR_BADVAR; return ERR_NONE; } else return ERR_NONESENSE; } /* switch */ } /* * If 'eval' is 1, CheckFormula() looks for the next token in the * formula given by 'g', 'clause' and 'i'. Usually this is the right * side of an expression whose operator has precedence OpType(). If * 'eval' is 0, just go to the end of an expression. */ int CheckFormula(game *g, int clause, int *i, int op_type, int *result, int eval) { char *string = GetPlayersFormula(&parray[g->black], clause); int token, ret, nextOp, lastPos; if (string == NULL) { *result = 1; return ERR_NONE; } ret = ScanForNumber(g, clause, i, op_type, &token, eval); if (ret != ERR_NONE) return ret; lastPos = *i; nextOp = ScanForOp(string, i); while (OpType(nextOp) > op_type) { /* Higher precedence. */ if (nextOp == OP_RTPAREN) return ERR_PAREN; if (!eval) { ret = CheckFormula(g, clause, i, OpType(nextOp), &token, 0); } else { ret = EvalBinaryOp(&token, nextOp, g, clause, i); } if (ret != ERR_NONE) return ret; lastPos = *i; nextOp = ScanForOp(string, i); } if (nextOp == OP_BAD) return ERR_BADOP; *result = token; /* * Move back unless we're at the end or at a right paren, in * which case we never went forward. */ if (nextOp != OP_NONE && nextOp != OP_RTPAREN) *i = lastPos; return ERR_NONE; } /* * Which clauses are relevant for a player's formula. */ PRIVATE int ChooseClauses(player *who, char *formula) { int i, which, ret = 0; if (formula == NULL) return ret; for (i = 0; formula[i] != '\0' && formula[i] != '#'; i++) { if (formula[i] != 'f' || (i > 0 && isalnum(formula[i - 1])) || !isdigit(formula[i + 1])) continue; sscanf(&formula[i], "f%d", &which); ret |= (1 << (which - 1)); } /* Now scan clauses found as part of the formula. */ for (i = MAX_FORMULA - 1; i >= 0; i--) { if (ret & (1 << i)) ret |= ChooseClauses(who, who->formulaLines[i]); } return ret; } void ExplainFormula(game *g, textlist **clauses) { char txt[20]; int i, which, dummy_index, value; player *challenged = &parray[g->black]; textlist **Cur = clauses; which = ChooseClauses(challenged, challenged->formula); for (i = 0; i < MAX_FORMULA; i++) { if ((which & (1 << i)) == 0) continue; dummy_index = 0; CheckFormula(g, i, &dummy_index, OPTYPE_NONE, &value, 1); sprintf(txt, "%d", value); SaveTextListEntry(Cur, txt, i); Cur = &(*Cur)->next; } } /* * GameMatchesFormula() converts parameters to a game structure and * passes a pointer to this game to CheckFormula() for evaluation. It * returns the evaluated formula. */ PUBLIC int GameMatchesFormula(int w, int b, int wTime, int wInc, int bTime, int bInc, int rated, int gametype, textlist **clauseList) { game g; int index = 0, ret; g.white = w; g.black = b; g.wInitTime = wTime; g.bInitTime = bTime; g.wIncrement = wInc; g.bIncrement = bInc; g.rated = rated; g.type = gametype; if (CheckFormula(&g, MAX_FORMULA, &index, OPTYPE_NONE, &ret, 1) != ERR_NONE) return 0; if (ret == 0) ExplainFormula (&g, clauseList); return ret; } /* * SetValidFormula() sets a clause of player 'p' and creates a game * structure to check whether that new formula is legitimate. If so, * return 1. Otherwise reset the formula and return 0. */ int SetValidFormula(int p, int clause, char *string) { char *Old = NULL, **Cur; game g; int index = 0, ret, err = ERR_NONE; player *me = &parray[p]; if (clause == MAX_FORMULA) Cur = &me->formula; else Cur = &me->formulaLines[clause]; Old = *Cur; if (string != NULL) { string = eatwhite(string); *Cur = (*string != '\0' ? xstrdup(string) : NULL); } else *Cur = NULL; if (*Cur == NULL) { if (Old != NULL) rfree(Old); return 1; } g.white = g.black = p; g.wInitTime = g.bInitTime = me->d_time; g.wIncrement = g.bIncrement = me->d_inc; g.rated = me->rated; g.type = TYPE_BLITZ; err = CheckFormula(&g, clause, &index, OPTYPE_NONE, &ret, 0); if (err != ERR_NONE) { /* Bad formula -- reset it. */ rfree(*Cur); *Cur = Old; } else { if (Old != NULL) rfree(Old); } return (err == ERR_NONE); } PUBLIC void ShowClauses(int p, int p1, textlist *clauses) { if (clauses != NULL) pprintf(p, "\n"); for (textlist *Cur = clauses; Cur != NULL; Cur = Cur->next) { pprintf(p, "f%d=%s: %s\n", (Cur->index + 1), Cur->text, parray[p1].formulaLines[Cur->index]); } }