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+
+tell
+
+Usage: tell user message
+
+ "Tell" transmits your message to the user specified. The server gives you
+some feedback that the message has been sent. You will also be told whether
+the user is playing a game currently, or is not even logged on at the moment.
+"t" is an alias for "tell".
+
+ As a shortcut, you can use "." as an alias for "tell user" when you want to
+send another message to the last person you told. That way you can keep
+conversations going easily.
+
+ When you receive a "tell" it will appear like this:
+ <User> tells you: <message>
+
+ The 'user' can also be a channel number in order to send a message to a grou
+of users having that channel activated. In this case, you as sender will see
+the following display after sending your message: (# -> (##)) where # is the
+channel number and ## is the number of people on that channel that received
+your message.
+
+ As a shortcut, you can use "," as an alias for "tell #" and your message
+will be sent to the last channel you gave in a "tell" command. (Compare to
+"xtell" command.)
+
+
+SPECIAL NOTES
+
+ (a) The server remembers both the last user to whom and the last channel to
+which you have told something. For this reason, "." and "," are separate
+aliases and do not interfere with each other.
+
+ (b) A special command, "say", can be used for communicating with an opponent
+during or directly following a chess game.
+
+ (c) Another special command, "message", sends a message to a user so that it
+can be stored for future use.
+
+ (d) You can decide whether or not to hear a "tell" from unregistered users;
+setting the "tell" variable to 0 (zero) filters these from being sent to you.
+
+
+See Also: alias channel intro_talking message say variables xtell
+
+[Last modified: October 8, 1995 -- Friar]
+