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diff --git a/data/help/lag b/data/help/lag new file mode 100644 index 0000000..cf67996 --- /dev/null +++ b/data/help/lag @@ -0,0 +1,37 @@ + +lag + + Games over the internet are affected by lag -- the time it takes for the +electronic transmission of moves and game positions. As a result, some of +your clock time in a chess match is used up by lag time rather than thinking +time. + + There are many ways for you to get around this problem with transmission +lag: + + (a) Play games with a higher increment per move and, in general, longer + time controls in general. + + (b) Play unrated games for a while until the lag problem seems to have + improved. + + (c) Tell your opponent about your lag. In response, your opponent might + do one of several things: + (i) Give you more time occasionally. + (ii) Turn autoflag off (if they have that feature), or at least + decide not to flag you as soon as your time hits 0:00. + (iii) Agree to abort your game, and cancel it. + (iv) Agree to adjourn your game, and continue it later. + (v) Ignore your information and play on as usual (your opponent is + under no obligation to give you a break because of lag). + + (d) Use the "timeseal" program if it works for your computer system and + configuration. Using timeseal, your clock is not deducted for lag + time, just thinking time. Read the "timeseal" help file for details. + +NOTE: It is not unethical for someone to flag you when you have lag. + +See Also: abort flag match moretime timeseal + +[Last modified: September 19, 1995 -- Friar] + |