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diff --git a/data/help/intro_moving b/data/help/intro_moving new file mode 100644 index 0000000..b156bc8 --- /dev/null +++ b/data/help/intro_moving @@ -0,0 +1,83 @@ + +intro_moving + +MAKING MOVES IN A CHESS MATCH + + Once you have arranged for a match, you begin playing and moving the pieces +around. There are two ways to make chess moves during a match. Many user's +have a graphics interface. In this case, the user moves the piece on the +graphics board using the computer mouse, and the interface software translates +this move into chess notation and sends the move to the server for processing. +Read the interfaces information file for a few details about graphics +interfaces. + + If you don't have a graphics interface, you will need to enter your moves +using a keyboard. In order to do this, you have to know what kind of chess +notation the server uses. Chess players use one of two different notational +systems: descriptive and algebraic. The server understands algebraic. (The +server also understands a computer version of chess notation; see below.) + + In algebraic notation, each square has a unique label. Each rank is labeled +1 to 8, with the rank on White's side being 1. Each file is labeled a to h, +with the file on White's left side being a. So each square has a file label +and a rank label, with the file listed first. In algebraic notation, each +chess piece has its own symbol: k = king; q = queen; b = bishop; n = knight; r += rook; p = pawn (though the "p" is not really used). + + Here is a sample of a match position as displayed in the default style 1. +For this example, White is at the bottom of the board and Black is at the top. +Symbols are in capital letters; the * means the piece is Black's. + + --------------------------------- + 8 | | *R| | | *R| | *K| | + |---+---+---+---+---+---+---+---| + 7 | *P| | | *B| *P| *P| *B| *P| + |---+---+---+---+---+---+---+---| + 6 | | | | | | *N| *P| | + |---+---+---+---+---+---+---+---| + 5 | *Q| | | *P| | | B | | + |---+---+---+---+---+---+---+---| + 4 | | | | | | P | | | + |---+---+---+---+---+---+---+---| + 3 | | | N | B | P | | | | + |---+---+---+---+---+---+---+---| + 2 | P | P | | | Q | | P | P | + |---+---+---+---+---+---+---+---| + 1 | | | R | | | R | K | | + --------------------------------- + a b c d e f g h + + Black's king (*K) is on the g8 square; White's king (K) is on the g1 +square, and so on. It is Black's move. Suppose Black wants to place the +knight (*N) on the e4 square. The move to enter in algebraic would be Ne4. +Moving pawns is simpler; you don't use the "p" for the piece and just give +the square the pawn is moving to. Suppose Black decides to move the pawn +(*P) on the h7 square to the h6 square. The move to enter would be h6. In +many board positions, more than one rook, knight or pawn could move to the +same square. In this case, you have to indicate which of the two pieces you +want to move. For example, suppose Black has knights on c2 and e2; they could +both move to d4. To move the knight on c2 to d4 you could type Ncd4, where +the "c" serves to tell the server which knight to move. + + In algebraic notation, captures are usually denoted by "x". Suppose Black +wants to capture White's b2 pawn (P) with the rook (R) on b8. Black would +enter the move Rxb2. However, the server would also understand the simple Rb2 +and know that a capture is implied. So, for this server, you can enter the +square the piece will capture on. To make a castle move, use O-O to castle on +the king's side and O-O-O to castle on the queen's side. + + Many computers want very explicit instructions on how to move pieces. +This "computer" notation has the following format: square_from-square_to + + For example, in the above board position, moving the Black rook from b8 to +b2 would be entered b8-b2. Piece symbols are never used; only the squares. +The server understands computer notation as well. + + In short, to move a piece during a chess match, enter the move. Each time +you and your opponent make a move, the server updates the board position and +sends the new position to both you and your opponent. It's that simple! + +See Also: interfaces style + +[Last modified: June 16, 1995 -- Friar] + |