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diff --git a/data/help/formula b/data/help/formula new file mode 100644 index 0000000..815cac4 --- /dev/null +++ b/data/help/formula @@ -0,0 +1,179 @@ + +formula + +Usage: set formula <formula-expression> + + +SUMMARY + + The formula variable filters out match requests. If you have a formula set, +then any match request not satisfying your formula is automatically declined; +you will be notified that the offer was made and rejected by your formula. If +you make an offer that fails a player's formula, you will be given this +feedback. A user's formula and f-variable settings are displayed using the +"variables" command. You disable (turn off) your formula by typing "set +formula". This will, in essence, erase your current formula setting. + + Here are some simple examples, with descriptions in [] brackets: + + blitz [match must be blitz] + !wild [match must be non-wild] + inc >= 10 [match must have an increment of 10 or higher] + + Create or modify a formula by using the "set" command. For example, "set +formula blitz". Special variables (f1-f9) can also be established using the +"set" command; these variables make it easier to modify your formula depending +upon your mood. + + +CREATING A FORMULA + + (1) Decide whether you will be changing your formula often. If so, think +about using f-variables to make these changes easier. + + (2) Decide exactly what kinds of filters you want to have, such as type of +game, time controls, and kinds of opponents. + + (3) Review the available formula operators and pre-defined variables (listed +below) to see which ones fit your needs. + + (4) Write out your formula and f-variables on paper to make sure that their +"logic" works. + + (5) Enter the logical expressions for the f-variables and formula using the +"set" command. + + Changing your f-variables and formula follows the same procedures. + + +FORMULA VARIABLES + + Several variables are allowed in formula settings. Some of these variables +hold numerical information while others are Boolean (true/false, 1/0). Here +is a list of allowed variables, where Boolean variables are denoted by "(B)": + + The following variables are allowed in formulas: + + Variable Description + ------------ --------------------------------------------------- + abuser 1 if opponent is on the abuser list; 0 otherwise (B) + assessdraw How many rating points you will gain/lose by drawing a + chess match + assessloss How many rating points you will lose by losing a chess + match + assesswin How many rating points you will gain by winning a chess + match + blitz 1 if match is blitz in type; 0 otherwise (B) + computer 1 if opponent is a computer; 0 otherwise (B) + inc Increment time for each player + lightning 1 if match is lightning in type; 0 otherwise (B) + maxtime(n) The maximum time n moves will take for BOTH players + (in seconds) [you must supply the 'n' value] + mymaxtime(n) The maximum time n moves will take YOU (in seconds) + [you must supply the 'n' value] + myrating Your rating + nonstandard 1 if the game will have different time controls for the + two players; 0 otherwise (B) + private 1 if game will be private; 0 otherwise (B) + rated 1 if game will be rated; 0 otherwise (B) + rating Opponent's rating + ratingdiff The difference between opponent's rating and your + rating [rating - myrating] + registered 1 if opponent is a registered user; 0 otherwise (B) + standard 1 if game will be standard in type; 0 otherwise (B) + timeseal 1 if opponent has timeseal; 0 otherwise (B) + time Start time for each player + untimed 1 if game will not involve the clock; 0 otherwise (B) + wild 1 if game will be wild in type; 0 otherwise (B) + + Also, the word "minutes" is allowed after a number that is not enclosed in +parentheses (but right now, you must use "1 minutes"; the singular is not +recognized). The word has the effect of multiplying the previous number by +60, thus turning minute-values into seconds-values -- important for the +maxtime and mymaxtime variables. For example, "2 minutes" would yield the +value of "120". + + +FORMULA OPERATORS + + The following formula operators are allowed; their order of precedence in +the calculations and evaluations is listed. Sometimes more than one set of +symbols leads to the same result. When functions in the formula have equal +precedence, the precedence is from left to right. + + Symbol Function Precedence + ------ ------------------------------- ---------- + ! not; negation 1 + - minus [as in -20 or -variable] 1 + * multiplication 2 + / division 2 + + addition 3 + - subtraction 3 + < less than 4 + <= less than or equal to [ =< also works] 4 + > greater than 4 + >= greater than or equal to [ => also works] 4 + = equals [ == also works] 5 + != not equals [ <> also works] 6 + & and [ && also works as does 'and'] 7 + | or [ || also works as does 'or'] 8 + + Parentheses () are allowed in formulas and function as they do in numerical +equations: expressions within parentheses are evaluated first. You can use +the pound sign '#' after your settings to provide comments and reminders to +yourself. NOTE: The program divides by a fudge factor of .001 instead of +dividing by 0. + + +USER-DEFINED FORMULA VARIABLES (f-variables) + + F1 through f9 are user-defined formula variables changed by using the "set" +command. These variables can return either numerical or Boolean results. +They make it easy to change one part of your formula without retying the whole +thing, or to adjust your formula depending on your mood. For example, if your +various f-variables were ... + + f1 rated & time=5 & inc=0 # rated 5 minute games + f2 ratingdiff + f3 maxtime(40) >= 2*8minutes # at least 8 mins each for 40 moves + f4 f2>400 # I want a REAL fight + f5 !abuser + f6 standard | (ratingdiff<200 & blitz) + +... then, depending on your mood, you could type one of the following: + + set formula f1 & f5 # rated 5 min. games only + set formula f2 > -100 # long games, decent competition + set formula f1 & !f4 +-or- set formula f2 >= 0 | blitz + + You define an f-variable using the "set" command. With respect to the above +examples, you would type such lines as ... + + set f2 ratingdiff + set f4 f2>400 # I want a REAL fight + set f5 !abuser + +*** Special Note *** +Be careful how you write the f-variables. Make sure they have the proper +sequence. For example, f5 can refer to f2 but f5 cannot refer to f8. + + +MAXTIME EXAMPLE + + Using maxtime sets the expected total time for the game. If your formula +(or f-variable) included the following expression ... + + maxtime(30) <= 10 minutes + +... this would allow no more than 10 minutes total time for the first 30 moves +of the game (5 minutes for each player, or any other combination). + + +CREDITS: Formula program for FICS written by Dave Herscovici (hersco) + + +See Also: assess blitz lightning match timeseal variables + +[Last modified: December 17, 1995 -- Friar] + |