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diff --git a/data/help/flag b/data/help/flag new file mode 100644 index 0000000..b74fd0e --- /dev/null +++ b/data/help/flag @@ -0,0 +1,40 @@ + +flag + +Usage: flag + + This command asks the chess server to check the clock time for you and your +opponent. The effect of the command depends upon whether one or both of you +are out of time (chess clock reads zero or negative). + + (i) If your opponent has run out of time but you have time, then "flag" +will claim the win for you. + + (ii) If both you and your opponent are out of time, then "flag" will claim a +draw. + + (iii) If your opponent has time left, you will be given an error message by +the server when you use "flag". + + If your opponent appears to have lost his/her connection or hasn't responded +in a reasonable amount of time, he/she probably has a systems lag. Use the +command "abort" to end the game like a good sport and not have your opponent +lose the game through no fault of his/her own. + +SPECIAL NOTES: + +(a) Some users have interface programs that automatically flag you when you +have run out of time. This practice is legal. If you find yourself losing +many games from being flagged when you have system lags or take longer to +think about moves, then consider using longer time controls. + +(b) If your opponent's clock reads zero (0:00) on your screen, it does not +*always* mean that your opponent has no time left for the game. The server +keeps the official times for both players. These times are re-sent after each +move. Transmission lag or using timeseal may cause the official time to be +different than the times shown on your screen. + +See Also: abort draw lag timeseal + +[Last modified: November 26, 1995 -- Friar] + |