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Diffstat (limited to 'data/admin/adjud_info')
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diff --git a/data/admin/adjud_info b/data/admin/adjud_info new file mode 100644 index 0000000..de68878 --- /dev/null +++ b/data/admin/adjud_info @@ -0,0 +1,32 @@ + +adjud_info + + Games should be adjudicated as a win for a player only if the game is an +obvious (theoretical) win. For example, (a) K+R vs. K, or (b) up a queen in +the middlegame. You may also grant a win due to time IF (1) the player +requests a win on this basis and (2) the conditions (namely clocking settings) +warrant it. + + If the player seeks a draw, then the game should be dead equal in the +endgame. + + Abort adjudications are appropriate if the game has lasted only a few moves +and neither player can speak of an advantage: i.e., 1. d4 d5, 2. c4 c6, 3. Nf3 +could be aborted. Games should *not* be aborted if one side has an advantage. +For example, 1. d4 d5, 2. c4 e6, 3. c5 should *not* be adjudicated as an +abort, especially if white wants the abort. + + In rare cases, it might be necessary to adjudicate a game that is in +progress. These occasions can occur when one opponent is a computer that +either (a) fails to move, in which case an abort may be granted, or (b) +continues play in a clearly drawn position, in which case a draw may be +granted. + + To list games for which adjudications have been requested, type "ahelp +adjrequests". + +See ahelp: adjudicate +See help: adjudication + +[Last modified: September 18, 1995 -- Friar] + |