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-rw-r--r--FICS/gamedb.c14
1 files changed, 9 insertions, 5 deletions
diff --git a/FICS/gamedb.c b/FICS/gamedb.c
index f8da9fd..7b1d44e 100644
--- a/FICS/gamedb.c
+++ b/FICS/gamedb.c
@@ -44,6 +44,10 @@
#include "rmalloc.h"
#include "utils.h"
+#if __linux__
+#include <bsd/string.h>
+#endif
+
/*
* This should be enough to hold any game up to at least 250 moves. If
* we overwrite this, the server will crash.
@@ -206,7 +210,7 @@ game_time_str(int wt, int winc, int bt, int binc)
static char tstr[50] = { '\0' };
if ((!wt) && (!winc)) { // Untimed
- strcpy(tstr, "");
+ (void) strlcpy(tstr, "", sizeof tstr);
return tstr;
}
@@ -1142,13 +1146,13 @@ ReadOneV1Move(FILE *fp, move_t *m)
PieceChar = PieceToChar(piecetype(piece) | WHITE);
if (PieceChar == 'K' && m->fromFile == 4 && m->toFile == 6) {
- strcpy(m->algString, "O-O");
- strcpy(m->moveString, "o-o");
+ mstrlcpy(m->algString, "O-O", sizeof(m->algString));
+ mstrlcpy(m->moveString, "o-o", sizeof(m->moveString));
} else if (PieceChar == 'K' &&
m->fromFile == 4 &&
m->toFile == 2) {
- strcpy(m->algString, "O-O-O");
- strcpy(m->moveString, "o-o-o");
+ mstrlcpy(m->algString, "O-O-O", sizeof(m->algString));
+ mstrlcpy(m->moveString, "o-o-o", sizeof(m->moveString));
} else {
i = 0;
m->algString[i++] = PieceChar;