diff options
-rw-r--r-- | FICS/movecheck.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/FICS/movecheck.c b/FICS/movecheck.c index 5228495..bfce3c8 100644 --- a/FICS/movecheck.c +++ b/FICS/movecheck.c @@ -269,26 +269,26 @@ PRIVATE int legal_rook_move(game_state_t * gs, int ff, int fr, int tf, int tr) } } -PRIVATE int legal_queen_move(game_state_t * gs, int ff, int fr, int tf, int tr) +PRIVATE int +legal_queen_move(game_state_t *gs, int ff, int fr, int tf, int tr) { - return legal_rook_move(gs, ff, fr, tf, tr) || legal_bishop_move(gs, ff, fr, tf, tr); + return (legal_rook_move(gs, ff, fr, tf, tr) || + legal_bishop_move(gs, ff, fr, tf, tr)); } -/* Ckeck, if square (kf,kr) is attacked by enemy piece. - * Used in castling from/through check testing. - */ - -/* new one from soso: */ -PRIVATE int is_square_attacked (game_state_t *gs, int kf, int kr) +PRIVATE int +is_square_attacked(game_state_t *gs, int kf, int kr) { - game_state_t fakeMove; - - fakeMove = *gs; - fakeMove.board[4][kr] = NOPIECE; - fakeMove.board[kf][kr] = KING | fakeMove.onMove; - fakeMove.onMove = CToggle (fakeMove.onMove); - if (in_check(&fakeMove)) return 1; - else return 0; + game_state_t fakeMove; + + fakeMove = *gs; + fakeMove.board[4][kr] = NOPIECE; + fakeMove.board[kf][kr] = (KING | fakeMove.onMove); + fakeMove.onMove = CToggle(fakeMove.onMove); + + if (in_check(&fakeMove)) + return 1; + return 0; } PRIVATE int |