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-rw-r--r--FICS/formula.c32
1 files changed, 0 insertions, 32 deletions
diff --git a/FICS/formula.c b/FICS/formula.c
index 447caba..0a06026 100644
--- a/FICS/formula.c
+++ b/FICS/formula.c
@@ -482,38 +482,6 @@ void ExplainFormula (game *g, textlist **clauses)
}
}
-#if 0
-void ExplainFormula (game *g, textlist *eval)
-{
- int i, newPos, value;
- char Head[MAX_STRING_LENGTH],
- Tail[MAX_STRING_LENGTH];
-
- strcpy (strRet, GetPlayersFormula(&parray[g->black], clause));
- for (i=0; strRet[i] != '\0'; i++)
- {
- if (strRet[i] == '#')
- {
- strRet[i] = '\0';
- break;
- }
- if (!isalpha(strRet[i])) continue;
- newPos = i;
- if (!VarToToken(g, clause, strRet, &newPos, &value, 1))
- i = newPos;
- else
- {
- strcpy (Head, strRet);
- strcpy (Tail, strRet + newPos);
- Head[i] = '\0';
-
- sprintf(strRet, "%s%d%s", Head, value, Tail);
- while (isalpha(strRet[i])) i++;
- }
- }
-}
-#endif
-
/*
* GameMatchesFormula() converts parameters to a game structure and
* passes a pointer to this game to CheckFormula() for evaluation. It