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authorMarkus Uhlin <markus@nifty-networks.net>2023-12-07 21:31:49 +0100
committerMarkus Uhlin <markus@nifty-networks.net>2023-12-07 21:31:49 +0100
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+teamgames
+
+ A team game is a game played between two teams, each consisting of more than
+one player. It is also possible to have a team playing against one person or
+a computer. The procedures are simple: (a) set up the teams, (b) appoint one
+person from each team as captain, (c) have the two captains match each other
+using very long time controls, usually unrated, (d) have two separate channels
+for the teams to use for their consultations, (e) have team members observe
+the game and consult about moves, (f) have the captain play the move for
+his/her team ... and play continues along those lines.
+
+ To start a team game, it is best to have the players use three channels. At
+the moment Channels 20, 21 and 22 are primarily for this purpose. To start
+with, all the participants turn on one channel (Channel 20) to enable
+communication about team formation. The other two channels are for the two
+teams. Players of one team turn on the their channel but not the other. Then
+the players on each team select a captain.
+
+ Actually, there are many ways to form teams. One way is to let the players
+join a channel randomly, another is to agree to two captains first and let
+them pick their teams in turn. There is no set rule that must be followed.
+
+ A game is started by the two captains playing each other. Then every
+participant observes that game. Players can suggest moves using the
+appropriate channels. They can adopt a democracy and vote before making
+moves, or they can opt for dictatorship where the captain can decide on the
+move, taking advice from the think tank. Any form of decision making is
+possible, provided the team has agreed to it beforehand.
+
+ Typically, it takes much longer to play a team game than a game between
+individuals, because a lot of discussion is going on. Hence a longer time
+control and longer increment are recommended. Several minutes per move is not
+uncommon -- and even that time can go quickly.
+
+
+WHY TEAM GAMES?
+
+ Playing team games is a good way to learn because you are involved in a
+position and can hear different views on it. Some people play mainly
+positionally and some prefer sharp combinations. It is enlightening to see
+how widely different analyses can come out from the same position. Moreover,
+you can learn more about openings with which you are unfamiliar.
+
+ Team games are also fun. During the consultation, it is typical that
+players talk and make jokes. It helps develop friendly relationships among
+users. In fact, even the process of forming teams can be fun.
+
+REMEMBER: Chess on this server is for fun. So please don't flame. Sometimes
+even a team can overlook something and play a bad move. In that case, just
+take it easy. Try to work as a team and fight back from behind. Bitter words
+do nobody any good.
+
+ If you have a relatively stable team that wants to have its own handle and
+rating, please read the "team" help file for details on these special
+accounts.
+
+See also: channel observe team tell
+
+[Last modified: October 10, 1995 -- Friar]
+