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author | Markus Uhlin <markus@nifty-networks.net> | 2023-12-07 21:31:49 +0100 |
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committer | Markus Uhlin <markus@nifty-networks.net> | 2023-12-07 21:31:49 +0100 |
commit | 79b59f9b30fb6a1fdf8c3efb446271f7cb00d434 (patch) | |
tree | f6ade4ccbc3af20d825edacfd12b5da8ded8d240 /data/help/teamgames |
FICS 1.6.2
Diffstat (limited to 'data/help/teamgames')
-rw-r--r-- | data/help/teamgames | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/data/help/teamgames b/data/help/teamgames new file mode 100644 index 0000000..734829f --- /dev/null +++ b/data/help/teamgames @@ -0,0 +1,61 @@ + +teamgames + + A team game is a game played between two teams, each consisting of more than +one player. It is also possible to have a team playing against one person or +a computer. The procedures are simple: (a) set up the teams, (b) appoint one +person from each team as captain, (c) have the two captains match each other +using very long time controls, usually unrated, (d) have two separate channels +for the teams to use for their consultations, (e) have team members observe +the game and consult about moves, (f) have the captain play the move for +his/her team ... and play continues along those lines. + + To start a team game, it is best to have the players use three channels. At +the moment Channels 20, 21 and 22 are primarily for this purpose. To start +with, all the participants turn on one channel (Channel 20) to enable +communication about team formation. The other two channels are for the two +teams. Players of one team turn on the their channel but not the other. Then +the players on each team select a captain. + + Actually, there are many ways to form teams. One way is to let the players +join a channel randomly, another is to agree to two captains first and let +them pick their teams in turn. There is no set rule that must be followed. + + A game is started by the two captains playing each other. Then every +participant observes that game. Players can suggest moves using the +appropriate channels. They can adopt a democracy and vote before making +moves, or they can opt for dictatorship where the captain can decide on the +move, taking advice from the think tank. Any form of decision making is +possible, provided the team has agreed to it beforehand. + + Typically, it takes much longer to play a team game than a game between +individuals, because a lot of discussion is going on. Hence a longer time +control and longer increment are recommended. Several minutes per move is not +uncommon -- and even that time can go quickly. + + +WHY TEAM GAMES? + + Playing team games is a good way to learn because you are involved in a +position and can hear different views on it. Some people play mainly +positionally and some prefer sharp combinations. It is enlightening to see +how widely different analyses can come out from the same position. Moreover, +you can learn more about openings with which you are unfamiliar. + + Team games are also fun. During the consultation, it is typical that +players talk and make jokes. It helps develop friendly relationships among +users. In fact, even the process of forming teams can be fun. + +REMEMBER: Chess on this server is for fun. So please don't flame. Sometimes +even a team can overlook something and play a bad move. In that case, just +take it easy. Try to work as a team and fight back from behind. Bitter words +do nobody any good. + + If you have a relatively stable team that wants to have its own handle and +rating, please read the "team" help file for details on these special +accounts. + +See also: channel observe team tell + +[Last modified: October 10, 1995 -- Friar] + |