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authorMarkus Uhlin <markus@nifty-networks.net>2023-12-07 21:31:49 +0100
committerMarkus Uhlin <markus@nifty-networks.net>2023-12-07 21:31:49 +0100
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+
+lag
+
+ Games over the internet are affected by lag -- the time it takes for the
+electronic transmission of moves and game positions. As a result, some of
+your clock time in a chess match is used up by lag time rather than thinking
+time.
+
+ There are many ways for you to get around this problem with transmission
+lag:
+
+ (a) Play games with a higher increment per move and, in general, longer
+ time controls in general.
+
+ (b) Play unrated games for a while until the lag problem seems to have
+ improved.
+
+ (c) Tell your opponent about your lag. In response, your opponent might
+ do one of several things:
+ (i) Give you more time occasionally.
+ (ii) Turn autoflag off (if they have that feature), or at least
+ decide not to flag you as soon as your time hits 0:00.
+ (iii) Agree to abort your game, and cancel it.
+ (iv) Agree to adjourn your game, and continue it later.
+ (v) Ignore your information and play on as usual (your opponent is
+ under no obligation to give you a break because of lag).
+
+ (d) Use the "timeseal" program if it works for your computer system and
+ configuration. Using timeseal, your clock is not deducted for lag
+ time, just thinking time. Read the "timeseal" help file for details.
+
+NOTE: It is not unethical for someone to flag you when you have lag.
+
+See Also: abort flag match moretime timeseal
+
+[Last modified: September 19, 1995 -- Friar]
+