diff options
author | Markus Uhlin <markus@nifty-networks.net> | 2024-05-04 14:21:57 +0200 |
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committer | Markus Uhlin <markus@nifty-networks.net> | 2024-05-04 14:21:57 +0200 |
commit | e73d8b165e876dc772508e39b4edfa40edf4bfb0 (patch) | |
tree | 25c8f7fe12b7261540d1166b230ba43888470b81 /FICS | |
parent | d040b0d2e3a34246bb8f5b9b90414c31f24d5a4a (diff) |
Moved 'gameString'
Diffstat (limited to 'FICS')
-rw-r--r-- | FICS/gamedb.c | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/FICS/gamedb.c b/FICS/gamedb.c index 0d7751c..a498185 100644 --- a/FICS/gamedb.c +++ b/FICS/gamedb.c @@ -42,9 +42,17 @@ #include "rmalloc.h" #include "utils.h" +/* + * This should be enough to hold any game up to at least 250 moves. If + * we overwrite this, the server will crash. + */ +#define GAME_STRING_LEN 16000 + PUBLIC game *garray = NULL; PUBLIC int g_num = 0; +PRIVATE char gameString[GAME_STRING_LEN]; + PRIVATE int get_empty_slot() /* this method is awful! how about allocation as we need it and freeing afterwards! */ @@ -444,12 +452,8 @@ PUBLIC char *EndSym(int g) return (symbols[3]); } -/* This should be enough to hold any game up to at least 250 moves - * If we overwrite this, the server will crash. - */ -#define GAME_STRING_LEN 16000 -PRIVATE char gameString[GAME_STRING_LEN]; -PUBLIC char *movesToString(int g, int pgn) +PUBLIC char * +movesToString(int g, int pgn) { char tmp[160]; int wr, br; |