diff options
author | Markus Uhlin <markus@nifty-networks.net> | 2024-05-02 22:44:37 +0200 |
---|---|---|
committer | Markus Uhlin <markus@nifty-networks.net> | 2024-05-02 22:44:37 +0200 |
commit | 07eb7f4b1121c60e55dce2cbbc1b8fab4681c975 (patch) | |
tree | 76555655778f3fac9ba79f85d398a3aca1e2b2e6 /FICS | |
parent | 57114336670264eae04a595013403188e63ba58e (diff) |
Revised game_save()
Diffstat (limited to 'FICS')
-rw-r--r-- | FICS/gamedb.c | 102 |
1 files changed, 57 insertions, 45 deletions
diff --git a/FICS/gamedb.c b/FICS/gamedb.c index 4fc6d0e..c4becc7 100644 --- a/FICS/gamedb.c +++ b/FICS/gamedb.c @@ -1205,55 +1205,67 @@ WriteGameFile(FILE *fp, int g) WriteGameState(fp, &garray[g].game_state); } -PUBLIC int game_save(int g) +PUBLIC int +game_save(int g) { - FILE *fp; - player *wp, *bp; - game *gg = &garray[g]; - char fname[MAX_FILENAME_SIZE]; - char lname[MAX_FILENAME_SIZE]; + FILE *fp; + char fname[MAX_FILENAME_SIZE]; + char lname[MAX_FILENAME_SIZE]; + game *gg = &garray[g]; + player *wp, *bp; + + wp = &parray[gg->white]; + bp = &parray[gg->black]; + + msnprintf(fname, sizeof fname, "%s/%c/%s-%s", adj_dir, wp->login[0], + wp->login, bp->login); + msnprintf(lname, sizeof lname, "%s/%c/%s-%s", adj_dir, bp->login[0], + wp->login, bp->login); + + fp = fopen(fname, "w"); + + if (!fp) { + fprintf(stderr, "FICS: Problem opening file %s for write\n", + fname); + return -1; + } + + WriteGameFile(fp, g); - wp = &parray[gg->white]; - bp = &parray[gg->black]; - sprintf(fname, "%s/%c/%s-%s", adj_dir, wp->login[0], - wp->login, bp->login); - sprintf(lname, "%s/%c/%s-%s", adj_dir, bp->login[0], - wp->login, bp->login); - fp = fopen(fname, "w"); - if (!fp) { - fprintf(stderr, "FICS: Problem opening file %s for write\n", fname); - return -1; - } - WriteGameFile(fp, g); #if 0 - fprintf(fp, "W_Init: %d\n", garray[g].wInitTime); - fprintf(fp, "W_Inc: %d\n", garray[g].wIncrement); - fprintf(fp, "B_Init: %d\n", garray[g].bInitTime); - fprintf(fp, "B_Inc: %d\n", garray[g].bIncrement); - fprintf(fp, "white_name: %s\n", wp->name); - fprintf(fp, "black_name: %s\n", bp->name); - fprintf(fp, "white_rating: %d\n", garray[g].white_rating); - fprintf(fp, "black_rating: %d\n", garray[g].black_rating); - fprintf(fp, "result: %d\n", garray[g].result); - fprintf(fp, "TimeStart: %d\n", (int) garray[g].timeOfStart); - fprintf(fp, "W_Time: %d\n", garray[g].wTime); - fprintf(fp, "B_Time: %d\n", garray[g].bTime); - fprintf(fp, "ClockStopped: %d\n", garray[g].clockStopped); - fprintf(fp, "Rated: %d\n", garray[g].rated); - fprintf(fp, "Private: %d\n", garray[g].private); - fprintf(fp, "Type: %d\n", garray[g].type); - fprintf(fp, "HalfMoves: %d\n", garray[g].numHalfMoves); - for (i = 0; i < garray[g].numHalfMoves; i++) { - WriteMoves(fp, &garray[g].moveList[i]); - } - fprintf(fp, "GameState: IsNext\n"); - WriteGameState(fp, &garray[g].game_state); + fprintf(fp, "W_Init: %d\n", garray[g].wInitTime); + fprintf(fp, "W_Inc: %d\n", garray[g].wIncrement); + fprintf(fp, "B_Init: %d\n", garray[g].bInitTime); + fprintf(fp, "B_Inc: %d\n", garray[g].bIncrement); + fprintf(fp, "white_name: %s\n", wp->name); + fprintf(fp, "black_name: %s\n", bp->name); + fprintf(fp, "white_rating: %d\n", garray[g].white_rating); + fprintf(fp, "black_rating: %d\n", garray[g].black_rating); + fprintf(fp, "result: %d\n", garray[g].result); + fprintf(fp, "TimeStart: %d\n", (int) garray[g].timeOfStart); + fprintf(fp, "W_Time: %d\n", garray[g].wTime); + fprintf(fp, "B_Time: %d\n", garray[g].bTime); + fprintf(fp, "ClockStopped: %d\n", garray[g].clockStopped); + fprintf(fp, "Rated: %d\n", garray[g].rated); + fprintf(fp, "Private: %d\n", garray[g].private); + fprintf(fp, "Type: %d\n", garray[g].type); + fprintf(fp, "HalfMoves: %d\n", garray[g].numHalfMoves); + + for (int i = 0; i < garray[g].numHalfMoves; i++) + WriteMoves(fp, &garray[g].moveList[i]); + + fprintf(fp, "GameState: IsNext\n"); + WriteGameState(fp, &garray[g].game_state); #endif - fclose(fp); - /* Create link for easier stored game finding */ - if (bp->login[0] != wp->login[0]) - link(fname, lname); - return 0; + + fclose(fp); + + /* + * Create link for easier stored game finding + */ + if (bp->login[0] != wp->login[0]) + link(fname, lname); + return 0; } PRIVATE long int |