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authorMarkus Uhlin <markus@nifty-networks.net>2023-12-26 16:22:52 +0100
committerMarkus Uhlin <markus@nifty-networks.net>2023-12-26 16:22:52 +0100
commitb5a9b4cb4863e2af220ff50f51b68c0035caa927 (patch)
tree701f1c2d3b7857ac00828e45fd6d4c1c1a981ad3 /FICS
parent08c22ff5c443c78fc0be9a3fea7df94edb54dda8 (diff)
Reformatted GameMatchesFormula()
Diffstat (limited to 'FICS')
-rw-r--r--FICS/formula.c47
1 files changed, 27 insertions, 20 deletions
diff --git a/FICS/formula.c b/FICS/formula.c
index 77cf89f..447caba 100644
--- a/FICS/formula.c
+++ b/FICS/formula.c
@@ -514,27 +514,34 @@ void ExplainFormula (game *g, textlist *eval)
}
#endif
-/* GameMatchesFormula converts parameters to a game structure
- and passes a pointer to this game to CheckFormula for
- evaluation. It returns the evaluated formula.
-*/
-PUBLIC int GameMatchesFormula (int w, int b, int wTime, int wInc, int bTime,
- int bInc, int rated, int gametype, textlist **clauseList)
+/*
+ * GameMatchesFormula() converts parameters to a game structure and
+ * passes a pointer to this game to CheckFormula() for evaluation. It
+ * returns the evaluated formula.
+ */
+PUBLIC int
+GameMatchesFormula(int w, int b, int wTime, int wInc, int bTime, int bInc,
+ int rated, int gametype, textlist **clauseList)
{
- game g;
- int index=0, ret;
-
- g.white = w; g.black = b;
- g.wInitTime = wTime; g.bInitTime = bTime;
- g.wIncrement = wInc; g.bIncrement = bInc;
- g.rated = rated;
- g.type = gametype;
-
- if (CheckFormula(&g, MAX_FORMULA, &index, OPTYPE_NONE, &ret, 1) != ERR_NONE)
- return (0);
- if (ret == 0) ExplainFormula (&g, clauseList);
- return (ret);
-} /* end of function GameMatchesFormula. */
+ game g;
+ int index = 0, ret;
+
+ g.white = w;
+ g.black = b;
+ g.wInitTime = wTime;
+ g.bInitTime = bTime;
+ g.wIncrement = wInc;
+ g.bIncrement = bInc;
+ g.rated = rated;
+ g.type = gametype;
+
+ if (CheckFormula(&g, MAX_FORMULA, &index, OPTYPE_NONE, &ret, 1) !=
+ ERR_NONE)
+ return 0;
+ if (ret == 0)
+ ExplainFormula (&g, clauseList);
+ return ret;
+}
/*
* SetValidFormula() sets a clause of player 'p' and creates a game