diff options
author | Markus Uhlin <markus@nifty-networks.net> | 2023-12-07 21:31:49 +0100 |
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committer | Markus Uhlin <markus@nifty-networks.net> | 2023-12-07 21:31:49 +0100 |
commit | 79b59f9b30fb6a1fdf8c3efb446271f7cb00d434 (patch) | |
tree | f6ade4ccbc3af20d825edacfd12b5da8ded8d240 /FICS/movecheck.c |
FICS 1.6.2
Diffstat (limited to 'FICS/movecheck.c')
-rw-r--r-- | FICS/movecheck.c | 1297 |
1 files changed, 1297 insertions, 0 deletions
diff --git a/FICS/movecheck.c b/FICS/movecheck.c new file mode 100644 index 0000000..8d62486 --- /dev/null +++ b/FICS/movecheck.c @@ -0,0 +1,1297 @@ +/* movecheck.c + * + */ + +/* + fics - An internet chess server. + Copyright (C) 1993 Richard V. Nash + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. +*/ + +/* Revision history: + name email yy/mm/dd Change + Richard Nash 93/10/22 Created +*/ + +#include "stdinclude.h" + +#include "common.h" +#include "movecheck.h" +#include "algcheck.h" +#include "board.h" +#include "gamedb.h" +#include "utils.h" +#include "network.h" +#include "playerdb.h" + +/* Simply tests if the input string is a move or not. */ +/* If it matches patterns below */ +/* Add to this list as you improve the move parser */ +/* MS_COMP e2e4 */ +/* MS_COMPDASH e2-e4 */ +/* MS_CASTLE o-o, o-o-o */ +/* Not done yet */ +/* MS_ALG e4, Nd5 Ncd5 */ +PUBLIC int is_move(char *mstr) +{ + int len = strlen(mstr); + if ((len > 3) && (mstr[len - 2] == '=')) + len -= 2; + + if (len == 4) { /* Test for e2e4 */ + if (isfile(mstr[0]) && isrank(mstr[1]) && + isfile(mstr[2]) && isrank(mstr[3])) { + return MS_COMP; + } + } + if (len == 5) { /* Test for e2-e4 */ + if (isfile(mstr[0]) && isrank(mstr[1]) && + (mstr[2] == '-') && + isfile(mstr[3]) && isrank(mstr[4])) { + return MS_COMPDASH; + } + } + if (len == 3) { /* Test for o-o */ + if ((mstr[0] == 'o') && (mstr[1] == '-') && (mstr[2] == 'o')) { + return MS_KCASTLE; + } + if ((mstr[0] == 'O') && (mstr[1] == '-') && (mstr[2] == 'O')) { + return MS_KCASTLE; + } + if ((mstr[0] == '0') && (mstr[1] == '-') && (mstr[2] == '0')) { + return MS_KCASTLE; + } + } + if (len == 2) { /* Test for oo */ + if ((mstr[0] == 'o') && (mstr[1] == 'o')) { + return MS_KCASTLE; + } + if ((mstr[0] == 'O') && (mstr[1] == 'O')) { + return MS_KCASTLE; + } + if ((mstr[0] == '0') && (mstr[1] == '0')) { + return MS_KCASTLE; + } + } + if (len == 5) { /* Test for o-o-o */ + if ((mstr[0] == 'o') && (mstr[1] == '-') && (mstr[2] == 'o') && (mstr[3] == '-') && (mstr[4] == 'o')) { + return MS_QCASTLE; + } + if ((mstr[0] == 'O') && (mstr[1] == '-') && (mstr[2] == 'O') && (mstr[3] == '-') && (mstr[4] == 'O')) { + return MS_QCASTLE; + } + if ((mstr[0] == '0') && (mstr[1] == '-') && (mstr[2] == '0') && (mstr[3] == '-') && (mstr[4] == '0')) { + return MS_QCASTLE; + } + } + if (len == 3) { /* Test for ooo */ + if ((mstr[0] == 'o') && (mstr[1] == 'o') && (mstr[2] == 'o')) { + return MS_QCASTLE; + } + if ((mstr[0] == 'O') && (mstr[1] == 'O') && (mstr[2] == 'O')) { + return MS_QCASTLE; + } + if ((mstr[0] == '0') && (mstr[1] == '0') && (mstr[2] == '0')) { + return MS_QCASTLE; + } + } + return alg_is_move(mstr); +} + + +PUBLIC int NextPieceLoop(board_t b, int *f, int *r, int color) +{ + while (1) { + (*r) = (*r) + 1; + if (*r > 7) { + *r = 0; + *f = *f + 1; + if (*f > 7) + break; + } + if ((b[*f][*r] != NOPIECE) && iscolor(b[*f][*r], color)) + return 1; + } + return 0; +} + +PUBLIC int InitPieceLoop(board_t b, int *f, int *r, int color) +{ + *f = 0; + *r = -1; + return 1; +} + +/* All of the routines assume that the obvious problems have been checked */ +/* See legal_move() */ +PRIVATE int legal_pawn_move( game_state_t *gs, int ff, int fr, int tf, int tr ) +{ + if (ff == tf) { + if (gs->board[tf][tr] != NOPIECE) return 0; + if (gs->onMove == WHITE) { + if (tr - fr == 1) return 1; + if ((fr == 1) && (tr - fr == 2) && gs->board[ff][2]==NOPIECE) return 1; + } else { + if (fr - tr == 1) return 1; + if ((fr == 6) && (fr - tr == 2) && gs->board[ff][5]==NOPIECE) return 1; + } + return 0; + } + if (ff != tf) { /* Capture ? */ + if ((ff - tf != 1) && (tf - ff != 1)) return 0; + if ((fr - tr != 1) && (tr - fr != 1)) return 0; + if (gs->onMove == WHITE) { + if (fr > tr) return 0; + if ((gs->board[tf][tr] != NOPIECE) && iscolor(gs->board[tf][tr],BLACK)) + return 1; + if (gs->ep_possible[0][ff] == 1) { + if ((tf==ff+1) && (gs->board[ff+1][fr] == B_PAWN)) return 1; + } else if (gs->ep_possible[0][ff] == -1) { + if ((tf==ff-1) && (gs->board[ff-1][fr] == B_PAWN)) return 1; + } + } else { + if (tr > fr) return 0; + if ((gs->board[tf][tr] != NOPIECE) && iscolor(gs->board[tf][tr],WHITE)) + return 1; + if (gs->ep_possible[1][ff] == 1) { + if ((tf==ff+1) && (gs->board[ff+1][fr] == W_PAWN)) return 1; + } else if (gs->ep_possible[1][ff] == -1) { + if ((tf==ff-1) && (gs->board[ff-1][fr] == W_PAWN)) return 1; + } + } + } + return 0; +} + +PRIVATE int legal_knight_move(game_state_t * gs, int ff, int fr, int tf, int tr) +{ + int dx, dy; + + dx = ff - tf; + dy = fr - tr; + if ((dx == 2) || (dx == -2)) { + if ((dy == -1) || (dy == 1)) + return 1; + } + if ((dy == 2) || (dy == -2)) { + if ((dx == -1) || (dx == 1)) + return 1; + } + return 0; +} + +PRIVATE int legal_bishop_move(game_state_t * gs, int ff, int fr, int tf, int tr) +{ + int dx, dy, x, y; + int startx, starty; + int count; + int incx, incy; + + if (ff > tf) { + dx = ff - tf; + incx = -1; + } else { + dx = tf - ff; + incx = 1; + } + startx = ff + incx; + if (fr > tr) { + dy = fr - tr; + incy = -1; + } else { + dy = tr - fr; + incy = 1; + } + starty = fr + incy; + if (dx != dy) + return 0; /* Not diagonal */ + if (dx == 1) + return 1; /* One square, ok */ + count = dx - 1; + for (x = startx, y = starty; count; x += incx, y += incy, count--) { + if (gs->board[x][y] != NOPIECE) + return 0; + } + return 1; +} + +PRIVATE int legal_rook_move(game_state_t * gs, int ff, int fr, int tf, int tr) +{ + int i; + int start, stop; + + if (ff == tf) { + if (((fr - tr) == 1) || ((tr - fr) == 1)) + return 1; + if (fr < tr) { + start = fr + 1; + stop = tr - 1; + } else { + start = tr + 1; + stop = fr - 1; + } + for (i = start; i <= stop; i++) { + if (gs->board[ff][i] != NOPIECE) + return 0; + } + return 1; + } else if (fr == tr) { + if (((ff - tf) == 1) || ((tf - ff) == 1)) + return 1; + if (ff < tf) { + start = ff + 1; + stop = tf - 1; + } else { + start = tf + 1; + stop = ff - 1; + } + for (i = start; i <= stop; i++) { + if (gs->board[i][fr] != NOPIECE) + return 0; + } + return 1; + } else { + return 0; + } +} + +PRIVATE int legal_queen_move(game_state_t * gs, int ff, int fr, int tf, int tr) +{ + return legal_rook_move(gs, ff, fr, tf, tr) || legal_bishop_move(gs, ff, fr, tf, tr); +} + +/* Ckeck, if square (kf,kr) is attacked by enemy piece. + * Used in castling from/through check testing. + */ + +/* new one from soso: */ +PRIVATE int is_square_attacked (game_state_t *gs, int kf, int kr) +{ + game_state_t fakeMove; + + fakeMove = *gs; + fakeMove.board[4][kr] = NOPIECE; + fakeMove.board[kf][kr] = KING | fakeMove.onMove; + fakeMove.onMove = CToggle (fakeMove.onMove); + if (in_check(&fakeMove)) return 1; + else return 0; +} + +/* old one: +PRIVATE int is_square_attacked(game_state_t * gs, int kf, int kr) +{ + int f, r; + gs->onMove = CToggle(gs->onMove); + + for (InitPieceLoop(gs->board, &f, &r, gs->onMove); + NextPieceLoop(gs->board, &f, &r, gs->onMove);) { + if (legal_move(gs, f, r, kf, kr)) { + gs->onMove = CToggle(gs->onMove); + return 1; + } + } + gs->onMove = CToggle(gs->onMove); + return 0; +} +*/ + +PRIVATE int legal_king_move(game_state_t * gs, int ff, int fr, int tf, int tr) +{ + if (gs->onMove == WHITE) { + /* King side castling */ + if ((fr == 0) && (tr == 0) && (ff == 4) && (tf == 6) && !gs->wkmoved + && (!gs->wkrmoved) && (gs->board[5][0] == NOPIECE) && + (gs->board[6][0] == NOPIECE) && (gs->board[7][0] == W_ROOK) && + (!is_square_attacked(gs, 4, 0)) && (!is_square_attacked(gs, 5, 0))) { + return 1; + } + /* Queen side castling */ + if ((fr == 0) && (tr == 0) && (ff == 4) && (tf == 2) && !gs->wkmoved + && (!gs->wqrmoved) && (gs->board[3][0] == NOPIECE) && + (gs->board[2][0] == NOPIECE) && (gs->board[1][0] == NOPIECE) && + (gs->board[0][0] == W_ROOK) && + (!is_square_attacked(gs, 4, 0)) && (!is_square_attacked(gs, 3, 0))) { + return 1; + } + } else { /* Black */ + /* King side castling */ + if ((fr == 7) && (tr == 7) && (ff == 4) && (tf == 6) && !gs->bkmoved + && (!gs->bkrmoved) && (gs->board[5][7] == NOPIECE) && + (gs->board[6][7] == NOPIECE) && (gs->board[7][7] == B_ROOK) && + (!is_square_attacked(gs, 4, 7)) && (!is_square_attacked(gs, 5, 7))) { + return 1; + } + /* Queen side castling */ + if ((fr == 7) && (tr == 7) && (ff == 4) && (tf == 2) && (!gs->bkmoved) + && (!gs->bqrmoved) && (gs->board[3][7] == NOPIECE) && + (gs->board[2][7] == NOPIECE) && (gs->board[1][7] == NOPIECE) && + (gs->board[0][7] == B_ROOK) && + (!is_square_attacked(gs, 4, 7)) && (!is_square_attacked(gs, 3, 7))) { + return 1; + } + } + if (((ff - tf) > 1) || ((tf - ff) > 1)) + return 0; + if (((fr - tr) > 1) || ((tr - fr) > 1)) + return 0; + return 1; +} + +PRIVATE void add_pos(int tof, int tor, int *posf, int *posr, int *numpos) +{ + posf[*numpos] = tof; + posr[*numpos] = tor; + (*numpos)++; +} + +PRIVATE void possible_pawn_moves(game_state_t * gs, + int onf, int onr, + int *posf, int *posr, int *numpos) +{ + if (gs->onMove == WHITE) { + if (gs->board[onf][onr + 1] == NOPIECE) { + add_pos(onf, onr + 1, posf, posr, numpos); + if ((onr == 1) && (gs->board[onf][onr + 2] == NOPIECE)) + add_pos(onf, onr + 2, posf, posr, numpos); + } + if ((onf > 0) && (gs->board[onf - 1][onr + 1] != NOPIECE) && + (iscolor(gs->board[onf - 1][onr + 1], BLACK))) + add_pos(onf - 1, onr + 1, posf, posr, numpos); + if ((onf < 7) && (gs->board[onf + 1][onr + 1] != NOPIECE) && + (iscolor(gs->board[onf + 1][onr + 1], BLACK))) + add_pos(onf + 1, onr + 1, posf, posr, numpos); + if (gs->ep_possible[0][onf] == -1) + add_pos(onf - 1, onr + 1, posf, posr, numpos); + if (gs->ep_possible[0][onf] == 1) + add_pos(onf + 1, onr + 1, posf, posr, numpos); + } else { + if (gs->board[onf][onr - 1] == NOPIECE) { + add_pos(onf, onr - 1, posf, posr, numpos); + if ((onr == 6) && (gs->board[onf][onr - 2] == NOPIECE)) + add_pos(onf, onr - 2, posf, posr, numpos); + } + if ((onf > 0) && (gs->board[onf - 1][onr - 1] != NOPIECE) && + (iscolor(gs->board[onf - 1][onr - 1], WHITE))) + add_pos(onf - 1, onr - 1, posf, posr, numpos); +/* loon: changed what looks like a typo, here's the original line: + add_pos(onf - 1, onr + 1, posf, posr, numpos); +*/ + if ((onf < 7) && (gs->board[onf + 1][onr - 1] != NOPIECE) && + (iscolor(gs->board[onf + 1][onr - 1], WHITE))) + add_pos(onf + 1, onr - 1, posf, posr, numpos); + if (gs->ep_possible[1][onf] == -1) + add_pos(onf - 1, onr - 1, posf, posr, numpos); + if (gs->ep_possible[1][onf] == 1) + add_pos(onf + 1, onr - 1, posf, posr, numpos); + } +} + +PRIVATE void possible_knight_moves(game_state_t * gs, + int onf, int onr, + int *posf, int *posr, int *numpos) +{ + static int knightJumps[8][2] = {{-1, 2}, {1, 2}, {2, -1}, {2, 1}, + {-1, -2}, {1, -2}, {-2, 1}, {-2, -1}}; + int f, r; + int j; + + for (j = 0; j < 8; j++) { + f = knightJumps[j][0] + onf; + r = knightJumps[j][1] + onr; + if ((f < 0) || (f > 7)) + continue; + if ((r < 0) || (r > 7)) + continue; + if ((gs->board[f][r] == NOPIECE) || + (iscolor(gs->board[f][r], CToggle(gs->onMove)))) + add_pos(f, r, posf, posr, numpos); + } +} + +PRIVATE void possible_bishop_moves(game_state_t * gs, + int onf, int onr, + int *posf, int *posr, int *numpos) +{ + int f, r; + + /* Up Left */ + f = onf; + r = onr; + while (1) { + f--; + r++; + if ((f < 0) || (f > 7)) + break; + if ((r < 0) || (r > 7)) + break; + if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove))) + break; + add_pos(f, r, posf, posr, numpos); + if (gs->board[f][r] != NOPIECE) + break; + } + /* Up Right */ + f = onf; + r = onr; + while (1) { + f++; + r++; + if ((f < 0) || (f > 7)) + break; + if ((r < 0) || (r > 7)) + break; + if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove))) + break; + add_pos(f, r, posf, posr, numpos); + if (gs->board[f][r] != NOPIECE) + break; + } + /* Down Left */ + f = onf; + r = onr; + while (1) { + f--; + r--; + if ((f < 0) || (f > 7)) + break; + if ((r < 0) || (r > 7)) + break; + if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove))) + break; + add_pos(f, r, posf, posr, numpos); + if (gs->board[f][r] != NOPIECE) + break; + } + /* Down Right */ + f = onf; + r = onr; + while (1) { + f++; + r--; + if ((f < 0) || (f > 7)) + break; + if ((r < 0) || (r > 7)) + break; + if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove))) + break; + add_pos(f, r, posf, posr, numpos); + if (gs->board[f][r] != NOPIECE) + break; + } +} + +PRIVATE void possible_rook_moves(game_state_t * gs, + int onf, int onr, + int *posf, int *posr, int *numpos) +{ + int f, r; + + /* Left */ + f = onf; + r = onr; + while (1) { + f--; + if ((f < 0) || (f > 7)) + break; + if ((r < 0) || (r > 7)) + break; + if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove))) + break; + add_pos(f, r, posf, posr, numpos); + if (gs->board[f][r] != NOPIECE) + break; + } + /* Right */ + f = onf; + r = onr; + while (1) { + f++; + if ((f < 0) || (f > 7)) + break; + if ((r < 0) || (r > 7)) + break; + if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove))) + break; + add_pos(f, r, posf, posr, numpos); + if (gs->board[f][r] != NOPIECE) + break; + } + /* Up */ + f = onf; + r = onr; + while (1) { + r++; + if ((f < 0) || (f > 7)) + break; + if ((r < 0) || (r > 7)) + break; + if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove))) + break; + add_pos(f, r, posf, posr, numpos); + if (gs->board[f][r] != NOPIECE) + break; + } + /* Down */ + f = onf; + r = onr; + while (1) { + r--; + if ((f < 0) || (f > 7)) + break; + if ((r < 0) || (r > 7)) + break; + if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove))) + break; + add_pos(f, r, posf, posr, numpos); + if (gs->board[f][r] != NOPIECE) + break; + } +} + +PRIVATE void possible_queen_moves(game_state_t * gs, + int onf, int onr, + int *posf, int *posr, int *numpos) +{ + possible_rook_moves(gs, onf, onr, posf, posr, numpos); + possible_bishop_moves(gs, onf, onr, posf, posr, numpos); +} + +PRIVATE void possible_king_moves(game_state_t * gs, + int onf, int onr, + int *posf, int *posr, int *numpos) +{ + static int kingJumps[8][2] = {{-1, -1}, {0, -1}, {1, -1}, {-1, 1}, + {0, 1}, {1, 1}, {-1, 0}, {1, 0}}; + int f, r; + int j; + + for (j = 0; j < 8; j++) { + f = kingJumps[j][0] + onf; + r = kingJumps[j][1] + onr; + if ((f < 0) || (f > 7)) + continue; + if ((r < 0) || (r > 7)) + continue; + if ((gs->board[f][r] == NOPIECE) || + (iscolor(gs->board[f][r], CToggle(gs->onMove)))) + add_pos(f, r, posf, posr, numpos); + } +} + +/* Doesn't check for check */ +PUBLIC int legal_move(game_state_t * gs, + int fFile, int fRank, + int tFile, int tRank) +{ + int move_piece; + int legal; + + if (fFile == ALG_DROP) { + move_piece = fRank; + if (move_piece == KING) + return 0; + if (gs->holding[gs->onMove==WHITE ? 0 : 1][move_piece-1] == 0) + return 0; + if (gs->board[tFile][tRank] != NOPIECE) + return 0; + if (move_piece == PAWN && (tRank == 0 || tRank == 7)) + return 0; + return 1; + } else { + move_piece = piecetype(gs->board[fFile][fRank]); + } + if (gs->board[fFile][fRank] == NOPIECE) + return 0; + if (!iscolor(gs->board[fFile][fRank], gs->onMove)) /* Wrong color */ + return 0; + if ((gs->board[tFile][tRank] != NOPIECE) && + iscolor(gs->board[tFile][tRank], gs->onMove)) /* Can't capture own */ + return 0; + if ((fFile == tFile) && (fRank == tRank)) /* Same square */ + return 0; + switch (move_piece) { + case PAWN: + legal = legal_pawn_move(gs, fFile, fRank, tFile, tRank); + break; + case KNIGHT: + legal = legal_knight_move(gs, fFile, fRank, tFile, tRank); + break; + case BISHOP: + legal = legal_bishop_move(gs, fFile, fRank, tFile, tRank); + break; + case ROOK: + legal = legal_rook_move(gs, fFile, fRank, tFile, tRank); + break; + case QUEEN: + legal = legal_queen_move(gs, fFile, fRank, tFile, tRank); + break; + case KING: + legal = legal_king_move(gs, fFile, fRank, tFile, tRank); + break; + default: + return 0; + break; + } + return legal; +} + + +/* This fills in the rest of the mt structure once it is determined that + * the move is legal. Returns MOVE_ILLEGAL if move leaves you in check */ +PRIVATE int move_calculate(game_state_t * gs, move_t * mt, int promote) +{ + game_state_t fakeMove; + + mt->pieceCaptured = gs->board[mt->toFile][mt->toRank]; + mt->enPassant = 0; /* Don't know yet, let execute move take care + of it */ + if (mt->fromFile == ALG_DROP) { + mt->piecePromotionTo = NOPIECE; + sprintf(mt->moveString, "%s/%c%c-%c%d", + wpstring[mt->fromRank], + DROP_CHAR, DROP_CHAR, + mt->toFile + 'a', mt->toRank + 1); + } else { + if ((piecetype(gs->board[mt->fromFile][mt->fromRank]) == PAWN) && + ((mt->toRank == 0) || (mt->toRank == 7))) { + mt->piecePromotionTo = promote | + (colorval(gs->board[mt->fromFile][mt->fromRank])); + } else { + mt->piecePromotionTo = NOPIECE; + } + if ((piecetype(gs->board[mt->fromFile][mt->fromRank]) == PAWN) && + ((mt->fromRank - mt->toRank == 2) || (mt->toRank - mt->fromRank == 2))) { + mt->doublePawn = mt->fromFile; + } else { + mt->doublePawn = -1; + } + if ((piecetype(gs->board[mt->fromFile][mt->fromRank]) == KING) && + (mt->fromFile == 4) && (mt->toFile == 2)) { + sprintf(mt->moveString, "o-o-o"); + } else if ((piecetype(gs->board[mt->fromFile][mt->fromRank]) == KING) && + (mt->fromFile == 4) && (mt->toFile == 6)) { + sprintf(mt->moveString, "o-o"); + } else { + sprintf(mt->moveString, "%s/%c%d-%c%d", + wpstring[piecetype(gs->board[mt->fromFile][mt->fromRank])], + mt->fromFile + 'a', mt->fromRank + 1, + mt->toFile + 'a', mt->toRank + 1); + } + } + /* Replace this with an algabraic de-parser */ + + sprintf(mt->algString, alg_unparse(gs, mt)); + fakeMove = *gs; + /* Calculates enPassant also */ + execute_move(&fakeMove, mt, 0); + + /* Does making this move leave ME in check? */ + if (in_check(&fakeMove)) + return MOVE_ILLEGAL; + /* IanO: bughouse variants: drop cannot be check/checkmate */ + + return MOVE_OK; +} + +PUBLIC int legal_andcheck_move(game_state_t * gs, + int fFile, int fRank, + int tFile, int tRank) +{ + move_t mt; + if (!legal_move(gs, fFile, fRank, tFile, tRank)) + return 0; + mt.color = gs->onMove; + mt.fromFile = fFile; + mt.fromRank = fRank; + mt.toFile = tFile; + mt.toRank = tRank; + /* This should take into account a pawn promoting to another piece */ + if (move_calculate(gs, &mt, QUEEN) == MOVE_OK) + return 1; + else + return 0; +} + +PUBLIC int in_check(game_state_t * gs) +{ + int f, r; + int kf = -1, kr = -1; + + /* Find the king */ + if (gs->onMove == WHITE) { + for (f = 0; f < 8 && kf < 0; f++) + for (r = 0; r < 8 && kf < 0; r++) + if (gs->board[f][r] == B_KING) { + kf = f; + kr = r; + } + } else { + for (f = 0; f < 8 && kf < 0; f++) + for (r = 0; r < 8 && kf < 0; r++) + if (gs->board[f][r] == W_KING) { + kf = f; + kr = r; + } + } + if (kf < 0) { + fprintf(stderr, "FICS: Error game with no king!\n"); + return 0; + } + for (InitPieceLoop(gs->board, &f, &r, gs->onMove); + NextPieceLoop(gs->board, &f, &r, gs->onMove);) { + if (legal_move(gs, f, r, kf, kr)) { /* In Check? */ + return 1; + } + } + return 0; +} + +PRIVATE int has_legal_move(game_state_t * gs) +{ + int i; + int f, r; + int kf,kr; + int possiblef[500], possibler[500]; + int numpossible = 0; + + for (InitPieceLoop(gs->board, &f, &r, gs->onMove); + NextPieceLoop(gs->board, &f, &r, gs->onMove);) { + switch (piecetype(gs->board[f][r])) { + case PAWN: + possible_pawn_moves(gs, f, r, possiblef, possibler, &numpossible); + break; + case KNIGHT: + possible_knight_moves(gs, f, r, possiblef, possibler, &numpossible); + break; + case BISHOP: + possible_bishop_moves(gs, f, r, possiblef, possibler, &numpossible); + break; + case ROOK: + possible_rook_moves(gs, f, r, possiblef, possibler, &numpossible); + break; + case QUEEN: + possible_queen_moves(gs, f, r, possiblef, possibler, &numpossible); + break; + case KING: + kf = f; + kr = r; + possible_king_moves(gs, f, r, possiblef, possibler, &numpossible); + break; + } + if (numpossible >= 500) { + fprintf(stderr, "FICS: Possible move overrun\n"); + } + for (i = 0; i < numpossible; i++) + if (legal_andcheck_move(gs, f, r, possiblef[i], possibler[i])) { + return 1; + } + } + + /* IanO: if we got here, then kf and kr must be set */ + if (gs->gameNum >=0 && garray[gs->gameNum].link >= 0) { + /* bughouse: potential drops as check interpositions */ + gs->holding[gs->onMove==WHITE ? 0 : 1][QUEEN - 1]++; + for (f=kf-1; f<=kf+1; f++) for (r=kr-1; r<=kr+1; r++) { + if (f>=0 && f<8 && r>=0 && r<8 && gs->board[f][r] == NOPIECE) { + /* try a drop next to the king */ + if (legal_andcheck_move(gs, ALG_DROP, QUEEN, f, r)) { + gs->holding[gs->onMove==WHITE ? 0 : 1][QUEEN - 1]--; + return 1; + } + } + } + gs->holding[gs->onMove==WHITE ? 0 : 1][QUEEN - 1]--; + } + +/* don't think this works right... 9.30.95 + printf("NO LEGAL MOVE!\n"); +*/ + fprintf(stderr, "FICS: NO LEGAL MOVE!\n"); + return 0; +} + +/* This will end up being a very complicated function */ +PUBLIC int parse_move(char *mstr, game_state_t * gs, move_t * mt, int promote) +{ + int type = is_move(mstr); + int result; + + mt->color = gs->onMove; + switch (type) { + case MS_NOTMOVE: + return MOVE_ILLEGAL; + break; + case MS_COMP: + mt->fromFile = mstr[0] - 'a'; + mt->fromRank = mstr[1] - '1'; + mt->toFile = mstr[2] - 'a'; + mt->toRank = mstr[3] - '1'; + break; + case MS_COMPDASH: + mt->fromFile = mstr[0] - 'a'; + mt->fromRank = mstr[1] - '1'; + mt->toFile = mstr[3] - 'a'; + mt->toRank = mstr[4] - '1'; + break; + case MS_KCASTLE: + mt->fromFile = 4; + mt->toFile = 6; + if (gs->onMove == WHITE) { + mt->fromRank = 0; + mt->toRank = 0; + } else { + mt->fromRank = 7; + mt->toRank = 7; + } + break; + case MS_QCASTLE: + mt->fromFile = 4; + mt->toFile = 2; + if (gs->onMove == WHITE) { + mt->fromRank = 0; + mt->toRank = 0; + } else { + mt->fromRank = 7; + mt->toRank = 7; + } + break; + case MS_ALG: + /* Fills in the mt structure */ + if ((result = alg_parse_move(mstr, gs, mt)) != MOVE_OK) + return result; + break; + default: + return MOVE_ILLEGAL; + break; + } + if (!legal_move(gs, mt->fromFile, mt->fromRank, mt->toFile, mt->toRank)) { + return MOVE_ILLEGAL; + } + return move_calculate(gs, mt, promote); +} + +/* Returns MOVE_OK, MOVE_NOMATERIAL, MOVE_CHECKMATE, or MOVE_STALEMATE */ +/* check_game_status prevents recursion */ +PUBLIC int execute_move(game_state_t * gs, move_t * mt, int check_game_status) +{ + int movedPiece; + int tookPiece; + int i, j, foobar; + + if (mt->fromFile == ALG_DROP) { + movedPiece = mt->fromRank; + tookPiece = NOPIECE; + gs->holding[gs->onMove==WHITE ? 0 : 1][movedPiece-1]--; + gs->board[mt->toFile][mt->toRank] = movedPiece | gs->onMove; + if (gs->gameNum >= 0) + gs->lastIrreversable = garray[gs->gameNum].numHalfMoves; + } else { + movedPiece = gs->board[mt->fromFile][mt->fromRank]; + tookPiece = gs->board[mt->toFile][mt->toRank]; + if (mt->piecePromotionTo == NOPIECE) { + gs->board[mt->toFile][mt->toRank] = gs->board[mt->fromFile][mt->fromRank]; + } else { + gs->board[mt->toFile][mt->toRank] = mt->piecePromotionTo | gs->onMove; + } + gs->board[mt->fromFile][mt->fromRank] = NOPIECE; + /* Check if irreversable */ + if ((piecetype(movedPiece) == PAWN) || (tookPiece != NOPIECE)) { + if (gs->gameNum >= 0) + gs->lastIrreversable = garray[gs->gameNum].numHalfMoves; + } + /* Check if this move is en-passant */ + if ((piecetype(movedPiece) == PAWN) && (mt->fromFile != mt->toFile) && + (tookPiece == NOPIECE)) { + if (gs->onMove == WHITE) { + mt->pieceCaptured = B_PAWN; + } else { + mt->pieceCaptured = W_PAWN; + } + if (mt->fromFile > mt->toFile) { + mt->enPassant = -1; + } else { + mt->enPassant = 1; + } + gs->board[mt->toFile][mt->fromRank] = NOPIECE; + } + /* Check en-passant flags for next moves */ + for (i = 0; i < 8; i++) { + gs->ep_possible[0][i] = 0; + gs->ep_possible[1][i] = 0; + } +/* Added by Sparky 3/16/95 + + From soso@Viktoria.drp.fmph.uniba.sk Thu Mar 16 13:08:51 1995 + Subject: Re: To DAV: enpassant prob. again + To: chess@caissa.onenet.net (ICS) + Date: Thu, 16 Mar 1995 20:06:20 +0100 (MET) + + Yeah ! + There was bug in other part of code: + + movecheck.c , line about 800: + + if (gs->onMove == WHITE) { + if ((mt->toFile+1 < 7 ) .... should be : (mt->toFile < 7 ) } +*/ + + if ((piecetype(movedPiece) == PAWN) && + ((mt->fromRank == mt->toRank + 2) || (mt->fromRank + 2 == mt->toRank))) { + /* Should turn on enpassent flag if possible */ + if (gs->onMove == WHITE) { + if ((mt->toFile < 7) && gs->board[mt->toFile + 1][3] == B_PAWN) { + gs->ep_possible[1][mt->toFile + 1] = -1; + } + if ((mt->toFile - 1 >= 0) && gs->board[mt->toFile - 1][3] == B_PAWN) { + gs->ep_possible[1][mt->toFile - 1] = 1; + } + } else { + if ((mt->toFile < 7) && gs->board[mt->toFile + 1][4] == W_PAWN) { + gs->ep_possible[0][mt->toFile + 1] = -1; + } + if ((mt->toFile - 1 >= 0) && gs->board[mt->toFile - 1][4] == W_PAWN) { + gs->ep_possible[0][mt->toFile - 1] = 1; + } + } + } + if ((piecetype(movedPiece) == ROOK) && (mt->fromFile == 0)) { + if ((mt->fromRank == 0) && (gs->onMove == WHITE)) + gs->wqrmoved = 1; + if ((mt->fromRank == 7) && (gs->onMove == BLACK)) + gs->bqrmoved = 1; + } + if ((piecetype(movedPiece) == ROOK) && (mt->fromFile == 7)) { + if ((mt->fromRank == 0) && (gs->onMove == WHITE)) + gs->wkrmoved = 1; + if ((mt->fromRank == 7) && (gs->onMove == BLACK)) + gs->bkrmoved = 1; + } + if (piecetype(movedPiece) == KING) { + if (gs->onMove == WHITE) + gs->wkmoved = 1; + else + gs->bkmoved = 1; + } + if ((piecetype(movedPiece) == KING) && + ((mt->fromFile == 4) && ((mt->toFile == 6)))) { /* Check for KS castling */ + gs->board[5][mt->toRank] = gs->board[7][mt->toRank]; + gs->board[7][mt->toRank] = NOPIECE; + } + if ((piecetype(movedPiece) == KING) && + ((mt->fromFile == 4) && ((mt->toFile == 2)))) { /* Check for QS castling */ + gs->board[3][mt->toRank] = gs->board[0][mt->toRank]; + gs->board[0][mt->toRank] = NOPIECE; + } + } + if (gs->onMove == BLACK) + gs->moveNum++; + + if (check_game_status) { + /* Does this move result in check? */ + if (in_check(gs)) { + /* Check for checkmate */ + gs->onMove = CToggle(gs->onMove); + if (!has_legal_move(gs)) + return MOVE_CHECKMATE; + } else { + /* Check for stalemate */ + gs->onMove = CToggle(gs->onMove); + if (!has_legal_move(gs)) + return MOVE_STALEMATE; +/* loon: check for insufficient mating material, first try */ + foobar = 0; + for (i=0; i<8; i++) { + for (j=0; j<8; j++) { + switch(piecetype(gs->board[i][j])) { + case KNIGHT: + case BISHOP: + foobar++; + break; + case KING: + case NOPIECE: + break; + default: + foobar = 2; + break; + } + } + } + if (foobar < 2) + return MOVE_NOMATERIAL; + } + } else { + gs->onMove = CToggle(gs->onMove); + } + return MOVE_OK; +} + +PUBLIC int backup_move(int g, int mode) +{ + game_state_t *gs; + move_t *m, *m1; + int now, i; + + if (garray[g].link >= 0) /*IanO: not implemented for bughouse yet */ + return MOVE_ILLEGAL; + if (garray[g].numHalfMoves < 1) + return MOVE_ILLEGAL; + gs = &garray[g].game_state; + m = (mode==REL_GAME) ? &garray[g].moveList[garray[g].numHalfMoves - 1] : + &garray[g].examMoveList[garray[g].numHalfMoves - 1]; + if (m->toFile < 0) { + return MOVE_ILLEGAL; + } + gs->board[m->fromFile][m->fromRank] = gs->board[m->toFile][m->toRank]; + if (m->piecePromotionTo != NOPIECE) { + gs->board[m->fromFile][m->fromRank] = PAWN | + colorval(gs->board[m->fromFile][m->fromRank]); + } + /****************** + When takeback a _first_ move of rook, the ??rmoved variable + must be cleared . To check, if the move is first, we should + scan moveList. + *******************/ + if (piecetype(gs->board[m->fromFile][m->fromRank]) == ROOK) { + if (m->color == WHITE) { + if ((m->fromFile == 0) && (m->fromRank == 0)) { + for (i = 2; i < garray[g].numHalfMoves - 1; i += 2) { + m1 = (mode==REL_GAME) ? &garray[g].moveList[i] : &garray[g].examMoveList[i]; + if ((m1->fromFile == 0) && (m1->fromRank == 0)) + break; + } + if (i == garray[g].numHalfMoves - 1) + gs->wqrmoved = 0; + } + if ((m->fromFile == 7) && (m->fromRank == 0)) { + for (i = 2; i < garray[g].numHalfMoves - 1; i += 2) { + m1 = (mode==REL_GAME) ? &garray[g].moveList[i] : &garray[g].examMoveList[i]; + if ((m1->fromFile == 7) && (m1->fromRank == 0)) + break; + } + if (i == garray[g].numHalfMoves - 1) + gs->wkrmoved = 0; + } + } else { + if ((m->fromFile == 0) && (m->fromRank == 7)) { + for (i = 3; i < garray[g].numHalfMoves - 1; i += 2) { + m1 = (mode==REL_GAME) ? &garray[g].moveList[i] : &garray[g].examMoveList[i]; + if ((m1->fromFile == 0) && (m1->fromRank == 0)) + break; + } + if (i == garray[g].numHalfMoves - 1) + gs->bqrmoved = 0; + } + if ((m->fromFile == 7) && (m->fromRank == 7)) { + for (i = 3; i < garray[g].numHalfMoves - 1; i += 2) { + m1 = (mode==REL_GAME) ? &garray[g].moveList[i] : &garray[g].examMoveList[i]; + if ((m1->fromFile == 7) && (m1->fromRank == 0)) + break; + } + if (i == garray[g].numHalfMoves - 1) + gs->bkrmoved = 0; + } + } + } + if (piecetype(gs->board[m->fromFile][m->fromRank]) == KING) { + gs->board[m->toFile][m->toRank] = m->pieceCaptured; + + if (m->toFile - m->fromFile == 2) { + gs->board[7][m->fromRank] = ROOK | + colorval(gs->board[m->fromFile][m->fromRank]); + gs->board[5][m->fromRank] = NOPIECE; + + /******** + If takeback a castling, the appropriates ??moved variables + must be cleared + ********/ + if (m->color == WHITE) { + gs->wkmoved = 0; + gs->wkrmoved = 0; + } else { + gs->bkmoved = 0; + gs->bkrmoved = 0; + } + goto cleanupMove; + } + if (m->fromFile - m->toFile == 2) { + gs->board[0][m->fromRank] = ROOK | + colorval(gs->board[m->fromFile][m->fromRank]); + gs->board[3][m->fromRank] = NOPIECE; + + /********** + If takeback a castling, the appropriate ??moved variables + must be cleared + ***********/ + if (m->color == WHITE) { + gs->wkmoved = 0; + gs->wqrmoved = 0; + } else { + gs->bkmoved = 0; + gs->bqrmoved = 0; + } + goto cleanupMove; + } + /****************** + When takeback a _first_ move of king (not the castling), + the ?kmoved variable must be cleared . To check, if the move is first, + we should scan moveList. + *******************/ + + if (m->color == WHITE) { + + if ((m->fromFile == 4) && (m->fromRank == 0)) { + for (i = 2; i < garray[g].numHalfMoves - 1; i += 2) { + m1 = (mode==REL_GAME) ? &garray[g].moveList[i] : &garray[g].examMoveList[i]; + if ((m1->fromFile == 4) && (m1->fromRank == 0)) + break; + } + if (i == garray[g].numHalfMoves - 1) + gs->wkmoved = 0; + } + } else { + if ((m->fromFile == 4) && (m->fromRank == 7)) { + for (i = 3; i < garray[g].numHalfMoves - 1; i += 2) { + m1 = (mode==REL_GAME) ? &garray[g].moveList[i] : &garray[g].examMoveList[i]; + if ((m1->fromFile == 4) && (m1->fromRank == 7)) + break; + } + if (i == garray[g].numHalfMoves - 1) + gs->bkmoved = 0; + } + } + } + if (m->enPassant) { /* Do enPassant */ + gs->board[m->toFile][m->fromRank] = PAWN | + (colorval(gs->board[m->fromFile][m->fromRank]) == WHITE ? BLACK : WHITE); + gs->board[m->toFile][m->toRank] = NOPIECE; + /* Should set the enpassant array, but I don't care right now */ + goto cleanupMove; + } + gs->board[m->toFile][m->toRank] = m->pieceCaptured; +cleanupMove: + if (garray[g].status != GAME_EXAMINE) { + game_update_time(g); + } + garray[g].numHalfMoves--; + if (garray[g].status != GAME_EXAMINE) { + if (garray[g].wInitTime) { /* Don't update times in untimed games */ + now = tenth_secs(); + +#ifdef TIMESEAL + + if (m->color == WHITE) { + if (con[parray[garray[g].white].socket].timeseal) { /* white uses timeseal? */ + garray[g].wRealTime += (m->tookTime * 100); + garray[g].wRealTime -= (garray[g].wIncrement * 100); + garray[g].wTime = garray[g].wRealTime / 100; + if (con[parray[garray[g].black].socket].timeseal) { /* opp uses timeseal? */ + garray[g].bTime = garray[g].bRealTime / 100; + } else { /* opp has no timeseal */ + garray[g].bTime += (garray[g].lastDecTime - garray[g].lastMoveTime); + } + } else { /* white has no timeseal */ + garray[g].wTime += m->tookTime; + garray[g].wTime -= garray[g].wIncrement; + if (con[parray[garray[g].black].socket].timeseal) { /* opp uses timeseal? */ + garray[g].bTime = garray[g].bRealTime / 100; + } else { /* opp has no timeseal */ + garray[g].bTime += (garray[g].lastDecTime - garray[g].lastMoveTime); + } + } + } else { + if (con[parray[garray[g].black].socket].timeseal) { /* black uses timeseal? */ + garray[g].bRealTime += (m->tookTime * 100); + garray[g].bRealTime -= (garray[g].wIncrement * 100); + garray[g].bTime = garray[g].bRealTime / 100; + if (con[parray[garray[g].white].socket].timeseal) { /* opp uses timeseal? */ + garray[g].wTime = garray[g].wRealTime / 100; + } else { /* opp has no timeseal */ + garray[g].wTime += (garray[g].lastDecTime - garray[g].lastMoveTime); + } + } else { /* black has no timeseal */ + garray[g].bTime += m->tookTime; + if (!garray[g].bIncrement) + garray[g].bTime -= garray[g].wIncrement; + else + garray[g].bTime -= garray[g].bIncrement; + if (con[parray[garray[g].white].socket].timeseal) { /* opp uses timeseal? */ + garray[g].wTime = garray[g].wRealTime / 100; + } else { /* opp has no timeseal */ + garray[g].wTime += (garray[g].lastDecTime - garray[g].lastMoveTime); + } + } + } + +#else + + if (m->color == WHITE) { + garray[g].wTime += m->tookTime; + garray[g].wTime = garray[g].wTime - garray[g].wIncrement; + garray[g].bTime += (garray[g].lastDecTime - garray[g].lastMoveTime); + } else { + garray[g].bTime += m->tookTime; + if (!garray[g].bIncrement) + garray[g].bTime = garray[g].bTime - garray[g].wIncrement; + else + garray[g].bTime = garray[g].bTime - garray[g].bIncrement; + garray[g].wTime += (garray[g].lastDecTime - garray[g].lastMoveTime); + } + +#endif + + if (garray[g].numHalfMoves == 0) + garray[g].timeOfStart = now; + garray[g].lastMoveTime = now; + garray[g].lastDecTime = now; + } + } + if (gs->onMove == BLACK) + gs->onMove = WHITE; + else { + gs->onMove = BLACK; + gs->moveNum--; + } + + /******* Here begins the patch : ******************************** + Takeback of last move is done already, it's time to update enpassant + array. (patch from Soso, added by Sparky 3/17/95) + ********/ + + if (garray[g].numHalfMoves > 0) { + m1 = (mode==REL_GAME) ? &garray[g].moveList[garray[g].numHalfMoves - 1] : + &garray[g].examMoveList[garray[g].numHalfMoves - 1]; + if (piecetype(gs->board[m1->toFile][m1->toRank]) == PAWN) { + if ((m1->toRank - m1->fromRank) == 2) { + if ((m1->toFile < 7) && gs->board[m1->toFile + 1][3] == B_PAWN) { + gs->ep_possible[1][m1->toFile + 1] = -1; + } + if ((m1->toFile - 1 >= 0) && gs->board[m1->toFile - 1][3] == B_PAWN) { + gs->ep_possible[1][m1->toFile - 1] = 1; + } + } + if ((m1->toRank - m1->fromRank) == -2) { + if ((m1->toFile < 7) && gs->board[m1->toFile + 1][4] == W_PAWN) { + gs->ep_possible[0][m1->toFile + 1] = -1; + } + if ((m1->toFile - 1 >= 0) && gs->board[m1->toFile - 1][4] == W_PAWN) { + gs->ep_possible[0][m1->toFile - 1] = 1; + } + } + } + } + /************** and here's the end **************/ + return MOVE_OK; +} + + + + |