diff options
author | Markus Uhlin <markus@nifty-networks.net> | 2024-03-30 12:54:09 +0100 |
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committer | Markus Uhlin <markus@nifty-networks.net> | 2024-03-30 12:54:09 +0100 |
commit | 342b37630bbc1a971c7c72a68df341f710c771fb (patch) | |
tree | 2f3fe811ea5c7e1b2f7f909c2b4adb758cf69310 /FICS/gameproc.c | |
parent | 45a55f93980eb46533a3556794b433fb8a766753 (diff) |
Reformatted com_abort()
Diffstat (limited to 'FICS/gameproc.c')
-rw-r--r-- | FICS/gameproc.c | 174 |
1 files changed, 99 insertions, 75 deletions
diff --git a/FICS/gameproc.c b/FICS/gameproc.c index 463aae1..414f022 100644 --- a/FICS/gameproc.c +++ b/FICS/gameproc.c @@ -887,90 +887,114 @@ PUBLIC int com_unpause(int p, param_list param) return COM_OK; } -PUBLIC int com_abort(int p, param_list param) +PUBLIC int +com_abort(int p, param_list param) { - int p1, g, myColor, yourColor, myGTime, yourGTime; - int courtesyOK = 1; + int courtesyOK = 1; + int p1, g, myColor, yourColor, myGTime, yourGTime; - ASSERT(param[0].type == TYPE_NULL); + ASSERT(param[0].type == TYPE_NULL); - g = parray[p].game; - if (!pIsPlaying(p)) - return COM_OK; + g = parray[p].game; - p1 = parray[p].opponent; - if (p == garray[g].white) { - myColor = WHITE; - yourColor = BLACK; - myGTime = garray[g].wTime; - yourGTime = garray[g].bTime; - } else { - myColor = BLACK; - yourColor = WHITE; - myGTime = garray[g].bTime; - yourGTime = garray[g].wTime; - } - if (parray[p1].simul_info.numBoards && - parray[p1].simul_info.boards[parray[p1].simul_info.onBoard] != g) { - pprintf(p, "You can only make requests when the simul player is at your board.\n"); - return COM_OK; - } - if (player_find_pendfrom(p, p1, PEND_ABORT) >= 0) { - player_remove_request(p1, p, PEND_ABORT); - player_decline_offers(p, -1, -1); - game_ended(g, yourColor, END_ABORT); - } else { - game_update_time(g); + if (!pIsPlaying(p)) + return COM_OK; + + p1 = parray[p].opponent; + + if (p == garray[g].white) { + myColor = WHITE; + yourColor = BLACK; + myGTime = garray[g].wTime; + yourGTime = garray[g].bTime; + } else { + myColor = BLACK; + yourColor = WHITE; + myGTime = garray[g].bTime; + yourGTime = garray[g].wTime; + } + + if (parray[p1].simul_info.numBoards && + parray[p1].simul_info.boards[parray[p1].simul_info.onBoard] != g) { + pprintf(p, "You can only make requests when the simul player " + "is at your board.\n"); + return COM_OK; + } + + if (player_find_pendfrom(p, p1, PEND_ABORT) >= 0) { + player_remove_request(p1, p, PEND_ABORT); + player_decline_offers(p, -1, -1); + game_ended(g, yourColor, END_ABORT); + } else { + game_update_time(g); #ifdef TIMESEAL - if (con[parray[p].socket].timeseal - && garray[g].game_state.onMove == myColor - && garray[g].flag_pending == FLAG_ABORT) { - /* It's my move, opponent has asked for abort; I lagged out, - my timeseal prevented courtesyabort, and I sent an abort - request before acknowledging (and processing) my opponent's - courtesyabort. OK, let's abort already :-). */ - player_decline_offers(p, -1, -1); - game_ended(g, yourColor, END_ABORT); - } + if (con[parray[p].socket].timeseal && + garray[g].game_state.onMove == myColor && + garray[g].flag_pending == FLAG_ABORT) { + /* + * It's my move, opponent has asked for abort; + * I lagged out, my timeseal prevented + * courtesyabort, and I sent an abort request + * before acknowledging (and processing) my + * opponent's courtesyabort. OK, let's abort + * already :-). + */ - if (con[parray[p1].socket].timeseal) { /* opp uses timeseal? */ - - int yourRealTime = (myColor == WHITE ? garray[g].bRealTime - : garray[g].wRealTime); - if (myGTime > 0 && yourGTime <= 0 && yourRealTime > 0) { - /* Override courtesyabort; opponent still has time. Check for lag. */ - courtesyOK = 0; - - if (garray[g].game_state.onMove != myColor - && garray[g].flag_pending != FLAG_CHECKING) { - /* Opponent may be lagging; let's ask. */ - garray[g].flag_pending = FLAG_ABORT; - garray[g].flag_check_time = time(0); - pprintf(p, "Opponent has timeseal; trying to courtesyabort.\n"); - pprintf(p1, "\n[G]\n"); - return COM_OK; - } - } - } + player_decline_offers(p, -1, -1); + game_ended(g, yourColor, END_ABORT); + } + + if (con[parray[p1].socket].timeseal) { // Opp uses timeseal? + int yourRealTime = (myColor == WHITE ? + garray[g].bRealTime : garray[g].wRealTime); + + if (myGTime > 0 && yourGTime <= 0 && yourRealTime > 0) { + /* + * Override courtesyabort; opponent + * still has time. Check for lag. + */ + courtesyOK = 0; + + if (garray[g].game_state.onMove != myColor && + garray[g].flag_pending != FLAG_CHECKING) { + // Opponent may be lagging; let's ask. + garray[g].flag_pending = FLAG_ABORT; + garray[g].flag_check_time = time(0); + + pprintf(p, "Opponent has timeseal; " + "trying to courtesyabort.\n"); + pprintf(p1, "\n[G]\n"); + + return COM_OK; + } + } + } #endif - if (myGTime > 0 && yourGTime <= 0 && courtesyOK) { - /* player wants to abort + opponent is out of time = courtesyabort */ - pprintf(p, "Since you have time, and your opponent has none, the game has been aborted."); - pprintf(p1, "Your opponent has aborted the game rather than calling your flag."); - player_decline_offers(p, -1, -1); - game_ended(g, myColor, END_COURTESY); - } else { - pprintf(p1, "\n"); - pprintf_highlight(p1, "%s", parray[p].name); - pprintf(p1, " would like to abort the game; "); - pprintf_prompt(p1, "type \"abort\" to accept.\n"); - pprintf(p, "Abort request sent.\n"); - player_add_request(p, p1, PEND_ABORT, 0); - } - } - return COM_OK; + if (myGTime > 0 && yourGTime <= 0 && courtesyOK) { + /* + * Player wants to abort + opponent is out of + * time = courtesyabort. + */ + + pprintf(p, "Since you have time, and your opponent " + "has none, the game has been aborted."); + pprintf(p1, "Your opponent has aborted the game " + "rather than calling your flag."); + player_decline_offers(p, -1, -1); + game_ended(g, myColor, END_COURTESY); + } else { + pprintf(p1, "\n"); + pprintf_highlight(p1, "%s", parray[p].name); + pprintf(p1, " would like to abort the game; "); + pprintf_prompt(p1, "type \"abort\" to accept.\n"); + pprintf(p, "Abort request sent.\n"); + player_add_request(p, p1, PEND_ABORT, 0); + } + } + + return COM_OK; } PUBLIC int |