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authorMarkus Uhlin <markus@nifty-networks.net>2023-12-17 00:10:41 +0100
committerMarkus Uhlin <markus@nifty-networks.net>2023-12-17 00:10:41 +0100
commitbc7b23c6dae9a0ba89fc34df073039a95a93910b (patch)
treedbf72e681f0e5065fa95589293532e2904150d3e /FICS/eco.c
parentf6e5b57c70f73a2ecc6fba1a043ef3875ed08246 (diff)
Reformatted boardToFEN() and added usage of SPACE_CHK()
Diffstat (limited to 'FICS/eco.c')
-rw-r--r--FICS/eco.c194
1 files changed, 86 insertions, 108 deletions
diff --git a/FICS/eco.c b/FICS/eco.c
index ffd4b7f..53d8c61 100644
--- a/FICS/eco.c
+++ b/FICS/eco.c
@@ -11,6 +11,14 @@
#include "playerdb.h"
#include "utils.h"
+#define SPACE_CHK()\
+ do {\
+ if (space > 0) {\
+ FENstring[FENcount++] = (space + '0');\
+ space = 0;\
+ }\
+ } while (0)
+
PUBLIC char *book_dir = DEFAULT_BOOK;
ECO_entry *ECO_book[1096];
@@ -19,115 +27,85 @@ LONG_entry *LONG_book[4096];
int ECO_entries, NIC_entries, LONG_entries;
-char *boardToFEN(int g)
+char *
+boardToFEN(int g)
{
- int i,j;
- static char FENstring[80];
- int FENcount = 0;
- int space = 0;
-
- for(i=7; i>=0; i--) {
- for(j=0; j<8; j++) {
- switch(garray[g].game_state.board[j][i]) {
- case W_PAWN:
- if (space>0) {
- FENstring[FENcount++]=space+'0';
- space=0;
- }
- FENstring[FENcount++]='P';
- break;
- case W_ROOK:
- if (space>0) {
- FENstring[FENcount++]=space+'0';
- space=0;
- }
- FENstring[FENcount++]='R';
- break;
- case W_KNIGHT:
- if (space>0) {
- FENstring[FENcount++]=space+'0';
- space=0;
- }
- FENstring[FENcount++]='N';
- break;
- case W_BISHOP:
- if (space>0) {
- FENstring[FENcount++]=space+'0';
- space=0;
- }
- FENstring[FENcount++]='B';
- break;
- case W_QUEEN:
- if (space>0) {
- FENstring[FENcount++]=space+'0';
- space=0;
- }
- FENstring[FENcount++]='Q';
- break;
- case W_KING:
- if (space>0) {
- FENstring[FENcount++]=space+'0';
- space=0;
- }
- FENstring[FENcount++]='K';
- break;
- case B_PAWN:
- if (space>0) {
- FENstring[FENcount++]=space+'0';
- space=0;
- }
- FENstring[FENcount++]='p';
- break;
- case B_ROOK:
- if (space>0) {
- FENstring[FENcount++]=space+'0';
- space=0;
- }
- FENstring[FENcount++]='r';
- break;
- case B_KNIGHT:
- if (space>0) {
- FENstring[FENcount++]=space+'0';
- space=0;
- }
- FENstring[FENcount++]='n';
- break;
- case B_BISHOP:
- if (space>0) {
- FENstring[FENcount++]=space+'0';
- space=0;
- }
- FENstring[FENcount++]='b';
- break;
- case B_QUEEN:
- if (space>0) {
- FENstring[FENcount++]=space+'0';
- space=0;
- }
- FENstring[FENcount++]='q';
- break;
- case B_KING:
- if (space>0) {
- FENstring[FENcount++]=space+'0';
- space=0;
- }
- FENstring[FENcount++]='k';
- break;
- default:
- space++;
- break;
- }
- }
- if (space>0) {
- FENstring[FENcount++]=space+'0';
- space=0;
- }
- FENstring[FENcount++]='/';
- }
- FENstring[--FENcount]=' ';
- FENstring[++FENcount]=(garray[g].game_state.onMove==WHITE) ? 'w' : 'b';
- FENstring[++FENcount]='\0';
- return FENstring;
+ int FENcount = 0;
+ int space = 0;
+ static char FENstring[80];
+
+ for (int i = 7; i >= 0; i--) {
+ for (int j = 0; j < 8; j++) {
+ switch (garray[g].game_state.board[j][i]) {
+ case W_PAWN:
+ SPACE_CHK();
+ FENstring[FENcount++] = 'P';
+ break;
+ case W_ROOK:
+ SPACE_CHK();
+ FENstring[FENcount++] = 'R';
+ break;
+ case W_KNIGHT:
+ SPACE_CHK();
+ FENstring[FENcount++] = 'N';
+ break;
+ case W_BISHOP:
+ SPACE_CHK();
+ FENstring[FENcount++] = 'B';
+ break;
+ case W_QUEEN:
+ SPACE_CHK();
+ FENstring[FENcount++] = 'Q';
+ break;
+ case W_KING:
+ SPACE_CHK();
+ FENstring[FENcount++] = 'K';
+ break;
+ case B_PAWN:
+ SPACE_CHK();
+ FENstring[FENcount++] = 'p';
+ break;
+ case B_ROOK:
+ SPACE_CHK();
+ FENstring[FENcount++] = 'r';
+ break;
+ case B_KNIGHT:
+ SPACE_CHK();
+ FENstring[FENcount++] = 'n';
+ break;
+ case B_BISHOP:
+ SPACE_CHK();
+ FENstring[FENcount++] = 'b';
+ break;
+ case B_QUEEN:
+ SPACE_CHK();
+ FENstring[FENcount++] = 'q';
+ break;
+ case B_KING:
+ SPACE_CHK();
+ FENstring[FENcount++] = 'k';
+ break;
+ default:
+ space++;
+ break;
+ } /* switch */
+ } /* for */
+
+ if (space > 0) {
+ FENstring[FENcount++] = (space + '0');
+ space = 0;
+ }
+
+ FENstring[FENcount++] = '/';
+ } /* for */
+
+ FENstring[--FENcount] = ' ';
+ FENstring[++FENcount] = ((garray[g].game_state.onMove == WHITE)
+ ? 'w'
+ : 'b');
+ FENstring[++FENcount] = '\0';
+
+ return FENstring;
}
void